Mirror's Edge Catalyst
The staples of Mirror's Edge remain refreshing and unique in the first-person genre in 2016, but Catalyst's attempts to keep up with the open-world Joneses don't always jive with its design strengths of movement and momentum. On top of that, muddy-looking console versions and a lame story filled with unlikable characters doom Mirror's Edge's return to fall short. I was so happy this game was being made, but in the end I'm just as disappointed in how it turned out.
DICE's reboot of a flawed modern classic fixes old problems while introducing new ones all of its own.
Catalyst is as close to a definitive version of a Mirror's Edge game as we're likely to get, despite retaining some of the first game's issues.
A better game than the original, but it still suffers from many of the same problems – with desperately uninteresting storytelling and combat.
Mirror's Edge: Catalyst is an interesting game with some strong ideas but not enough variety.
This genre-blender experiments with the traditional sandbox formula, but fails to encapsulate the fun elements of an open world
Catalyst's combat stumbles, but the fluid freerunning and enticing open-world challenges overshadow most of its shortcomings.
Mirror's Edge Catalyst is a flawed, but often great breath of something different and exciting in an open-world landscape full of the same old thing.
Catalyst is at its fleet-footed best when it barrels forward and sticks to the rooftops, but it never manages to fully shake the cookie-cutter corporate nonsense its rebellious heroes claim to despise.