Kirk Hamilton
This game has heart; the kind of heart that is difficult to pin down but impossible to deny. It is a wonderful story about terrible people, and a vivacious, tremendously sad tribute to nature itself. There is so much beauty and joy in this expensive, exhausting thing. Somehow that makes it even more perfect—a breathtaking eulogy for a ruined world, created by, about, and for a society that ruined it.
Most every task the game has set before me has been entertaining, challenging, and rewarding. Yet I feel my former student's weariness mixing in with my usual optimism. There's always something else to go do, but on the other hand, there's always something else to go do.
When a game is as finely tuned as Dead Cells, that tuning is all it needs. I've found its punishing, live-die-repeat rhythm plenty engrossing without a narrative wrapper, to the point that more of a story might just be a distraction.
It does not reinvent; it refines. It does not rebuild; it polishes. It contains few ideas that I haven't seen in other games, yet it feels fresh all the same due to how much care has been put into every character, every battle, every frame of animation, and every square inch of its massively minuscule subterranean civilization.
Detroit tells a story of robots who look and act relatively human, making their way through a nonsense world where everyone, even the humans, doesn't actually look or act human at all. It's a fragmented radio broadcast from a valley within the uncanny valley, so many layers deep in unreality that it could never hope to make it out intact.
The Frozen Wilds doesn't revolutionize or even significantly expand on the best ideas introduced in Zero Dawn. It succeeds in a more straightforward way: by giving us more of an already fantastic game.
Assassin's Creed Origins is ungainly and uneven, beautiful and frustrating, expansive and unexpectedly conservative.
This is clearly a high point, the highest since The Taken King launched nearly two years ago. It's a red-carpet welcome for new players and a slightly bittersweet payoff for those of us who've been there from the start.
Lost Legacy tells a winning tale of friendship set against a backdrop of gorgeous mayhem, and it might even teach you a thing or two about Indian history along the way.
This game will take many, many hours of your time. In exchange, you'll get a terrific, pulpy story told with style to spare. Persona 5 took nearly 100 hours of my time, and I gave it gladly.