SOMA Reviews
SOMA first released on PC a couple of years ago, but now it is making its way onto consoles and fans of suspenseful, narrative-driven games should make sure to play this title if they missed it the first time around. I was fortunate enough to play SOMA the first time around a couple of years ago, but never actually reviewed it for this site. I found that the game was creepy, interesting, and it had emotional impact that delivered a memorable experience. Thankfully these intangible types of traits age really well whether a game is two years or twenty years old, and SOMA on the Xbox One is a fantastic overall experience.
A good mix of intriguing story and the obligatory scares here and there, SOMA produces an experience you've probably never pondered over that leaves you thinking about it all well after the credits stopped rolling.
Safe Mode changes the game in subtle ways, causing many of the game’s monsters to ignore your presence until you go out of your way to antagonize them, though a few enemies toward the middle of the game are strangely aggressive regardless. Of course, SOMA is still a thoroughly creepy experience that retains its general atmosphere of there being something horrible just around the next corner, so it’s worth mentioning that this isn’t a “make the game accessible for those who detest scary games” mode. Instead, it’s more akin to a “speed up gameplay by eliminating the need to slowly creep around monsters” mode. Even for gamers like me who avoid most horror-type games, though, SOMA delves into various consciousness and identity issues that you’re not likely to experience in any other game out there, and is well worth fighting through for that reason.
A gorgeous, thoughtful descent into the depths of the ocean and yourself that doesn't pull any punches. The disturbing questions posed by SOMA will linger with you long after the credits roll.
After finishing SOMA, my mind was consumed with thoughts of what it means to be human. Did I torture and kill people in my attempt to escape? Or were they not really people at all and I can sleep soundly? That SOMA made me ask myself these questions is the reason why you should play this game, despite the inclusion of unnecessary and frustrating “video game moments.”
SOMA's campaign will cost the player roughly eight hours to complete. Because it is so narrative-centric, subsequent playthroughs are unlikely to occur. The game's major draw-in is the thirst for answers to Simon's plight beneath the depths. While the story provoked some great philosophical discourse, the game ultimately leaves the player wanting for what could have been.
SOMA is a game that will sit in the memory for a while despite its shortcomings. The sound design, world building and story deserve to rightfully become a footnote in videogame design. Frictional Games do so much right creating a science fiction story. It falls short at times when trying to be a more traditional horror, but the highs certainly outweigh the lows. It's an impressive console debut, and I can't wait to see what the developers create next.
Without sounding too hyperbolic, SOMA is a better BioShock than BioShock managed to be. It nails the atmosphere and hits all of the notes that makes the story one of the best in the horror genre.
If diverse gameplay, interesting mechanics or traditional horror is what you seek, you won't find what you are looking for with SOMA.