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With Tacoma, it begins to feel like this optimism might be getting in the way of the message that actually needs to be heard. Unions and activists groups can change the world, it is not just a matter of working together that is needed for these systems to change. To borrow from father Marx, “there are no happy endings under capitalism.”
Tacoma ultimately succeeds as a piece of emotional storytelling. Every moment spent with the crew is spellbinding, as their strengths and struggles play out in painful detail. The experience is sometimes frustrating, but Tacoma leaves a lasting impression.
As with Fullbright's previous game, Gone Home, Tacoma won't be for everyone, but it's a masterclass in environmental and gradual storytelling. It weaves an intriguing story against the backdrop of a believable near-future culture.
If you're a big believer in great storytelling in video games, Fullbright has once again nailed it, proving it can be done, and it can be done to the highest standard.
My sole criticism is its length. Given how tied up I was in the suspense, Tacoma's short play time seemed almost merciful, but I would have liked to have spent more time with each of the characters (even the AI, Odin), or get a more thorough exploration of the game's intriguing conclusion. That being said, Tacoma is remarkable and I look forward to the impact it will have on narrative devices in videogames.
Tacoma‘s simple premise expands into something much larger, and it invites each of us to examine what it means to be human, and how we might pretend to be if we can't actually achieve that. There's a game there, underneath the questions it's asking, and it's a wonderful, technologically sound port. I'm not sure what else needs to be said about the achievement of Tacoma, because so many smart people have already discussed it at length when it was released on PC in 2017. All I can say is that is has aged well, attacks concepts like human will and capitalism on angles that seem fresh in 2018, and remains a must play for those willing to set aside a few hours of their time to experience some very fine, challenging work within the video game medium.
Fullbright proves that they have mastered interactive storytelling by delivering a uniquely absorbing experience in Tacoma. Allowing players to explore as much or as little as they want perfectly complements the amazing cast of characters and beautiful environments. While it may be short, Tacoma is one of the most unique games I've played this year.
Tacoma is a carefully put together piece of art in the narrative-story driven genre of games. The team at Fullbright have taken everything they learnt from Gone Home and improved on everything from the pacing to the delivery of the story, only without such an emotional ending this time. The majority of your time will be investigating spirit-like reconstructions as you look into the crew members lives and create a bond with each of these people who are no longer aboard the ship. Tacoma isn't a long game, but it's a game which will stick with you and make you want to go back for more, even if it's just to listen to the director's commentary.
Tacoma gives players a masterfully crafted setting and encourages them to find out what made the people who once called it home tick. Life, even among the stars, can be mundane and familiar but Tacoma's presentation is nothing short of spectacular.
Although Tacoma has a less emotive story than Gone Home The Fullbright Company has created a very interesting game. Their approach to humans relations is one of the best in the medium
Review in Spanish | Read full review
Tacoma successfully overcomes the challenge of featuring eight characters and making them all interesting in a relatively short game. Using the out-of-sequence AR recordings to learn about the exciting events on Tacoma is a unique way to see every side of a conversation, and it's one I hope to see catch on. I would have appreciated more time and events that'd have given me a reason to explore more of the beautiful station, but the time I did have in this fascinating hypothetical future was great.
Tacoma is a captivating tale that messes with established tropes in a way that Fullbright might become known for. Although it spins its wheels at the start, this slow and methodical journey through the lives of a small group survivors is one with some fantastic twists and turns, and one that should stick with you long after its conclusion.
Perhaps not as heavy as Gone Home, but Tacoma still provides an intriguing and emotional experience, and with the addition of 3D recordings to view and explore, the game offers up a unique take on the genre.
Tacoma is a great narrative driven game that puts you in the middle of a mysterious space station. From the creators of Gone Home, this a Sci-Fi experience that you should check out.
Review in Spanish | Read full review
While some of its threads don't always come together as neatly as they should, Fullbright's sophomore effort is a quiet and haunting examination of the ways corporations dehumanize us all.
Tacoma is a quiet, lovely, yet slightly melancholy exploration of humanity struggling in a corporate vacuum, and one that proves Fullbright still has an eye for detail.
Tacoma is a beautiful, albeit graphically ascetic, game for fans of the "Walking Simulator" genre and interesting stories, which requires your attention when exploring the environment, listening to dialogue and viewing electronic correspondence. However, it is well translated into Russian, so you'll need just a desire to know the secret of the space station and enough perseverance. And that's not a problem for the project, which takes just two hours from start to finish.
Review in Russian | Read full review
With Gone Home representing a key moment in gaming, Tacoma had plenty of potential to suffer from so called "second album syndrome". While it never manages to hit the same emotional highs – or lows – as its predecessor, it still stands out from the crowd, mainly through the implementation of some nicely interactive AR scenes to deliver its key story moments. While there are certainly other complaints you could level at Tacoma – such as its rigid linearity and how it occasionally falls into genre clichés – these can be easily forgotten as developer Fullbright once again proves where its strengths lie: with down-to-earth characters and thought-provoking storytelling.
Tacoma is as thoughtful and introspective as you'd hope, effortlessly pairing lofty sci-fi ideas with grounded personal stories and diverse characters. Your time on the Tacoma space station may be brief, but it's undeniably satisfying exploring the station and its interactive AR recordings, and there's enough intrigue to the plot to keep you guessing to the end.
If you're looking for sci-fi action and alien blasting, you might want to look elsewhere. But if you're in the market for a fascinating narrative and an intriguing space station to lose yourself in, you could do a heck of a lot worse than Tacoma.
Tacoma's augmented reality cast allow it to tell its engaging story in a unique way. It's a slow burn of a game that deftly interrogates interpersonal relationships in an engaging sci-fi setting.
An abandoned space station, impetuous corporate interests, a curious A.I. — Tacoma's facade floats between charming futurism and abrasive, old-fashioned avarice. This may seem like inhospitable space to explore the depths of benevolence, but the power of identity and humanity are alive and well supported inside of Tacoma's twirling science fiction architecture.
Another smart entry into the interactive narrative adventure/walking sim genre, Tacoma is a sci-fi story that's engaging from beginning to end. To state the obvious, if you dig this kind of game, then you're going to love Tacoma too.
Fullbright captured lightning in a bottle with Gone Home, and I began Tacoma wondering whether they could hold onto it, as rare as that is. Thankfully, they did. The core mechanics are simple, yet they make sense within the game's world. Most importantly, they do not over-complicate matters. It allowed us to take in another magnificent Fullbright narrative.
While some may find Tacoma's length and lack of gameplay depth off-putting, it still manages to feel full in itself. A grounded, futuristic setting serves as Fullbright's most creative stage yet for thorough environmental storytelling that shines with an ordinary yet endearingly authentic cast of characters.
Rather than big and bombastic, Tacoma is small and personal, inviting you to be involved. It's a strong testament to the power of visual narration and characterization possible in today's video games despite some nit-picks here and there.
The story, the characters and the dialogue of Tacoma demostrate the evolution of Fullbright. The interaction system and the complete control over the story is interesting, while the mid-sections are dull and boring.
Review in Italian | Read full review
Tacoma developer Fullbright should be commended on creating a very original game and given they were responsible for Gone Home, it's great to see them using this premise and adding another layer of complexity with some very clever story telling.
The PS4 version of Tacoma doesn't add anything new to the PC and Xbox One ones, and thus is still a compelling and emotional journey to the space that we strongly recommend you take.
Review in Italian | Read full review
All in all, Tacoma is a great follow up to Gone Home. With a fantastic set of characters and solid execution of its plot, its well worth considering. Unless you're the sort who compares every second of gameplay to the cost of the game, there's no reason not to check it out.
Tacoma is not for everyone. Even if you like this sort of game, we should warn you that it lasts only about 5 hours. Now, as brief as it is, the experience is also pretty satisfying. You will hardly find any good reason to play it more than once but if you are willing to commit with the story, you will surely enjoy it.
Review in Spanish | Read full review
Tacoma is a game of hope. Fullbright showed that they are able not only to look into the past with nostalgia, but also instill optimism in our future. Well, this is a rarity in our time, what with all the disturbing news and bad premonitions. Here, space is also a premonition, but a rather bright one.
Review in Russian | Read full review
The Tacoma space station hides a special and enigmatic story, which can be shallow or deep, according to the player's investment. There is limited interactivity, typical of recent adventures, but the great storytelling will not leave the user bored. It is brief, without delays, just as it should be, but perhaps not a satisfying investment for those looking for many hours of entertainment. Tacoma is worth it, especially for the surprises that the final moments of the game reserve.
Review in Portuguese | Read full review
It's hard not to think of Tacoma as a game or even a narrative piece, but the truth is that Tacoma is an interactive experience. It might not reward you in the same ways as other games, or books, or even plays. It's a different kind of medium, where you get out of it what you put into it. I say play Tacoma, it might not tickle you in the same way it does me, but if you enjoy Sci-Fi and digging through people's personal lives, you'll dig Tacoma.
Tacoma shows that with great writing and voice acting, you can become attached to characters you only know through colored body outlines and a couple of pictures. I even wanted to know more about the crew’s family back on Earth and I was desperate to dig further into the corporate structure of Venturis and the overall state of the global economy. Tacoma is enjoyable enough that it left me wanting more, even if the experience didn’t hit quite as hard as Fullbright’s groundbreaking debut.
Tacoma tells an engaging tale with memorable characters. Exploring the abandoned station and reliving pivotal moments alongside the crew has become an experience I won't soon forget.
Although Tacoma is short, it does a fantastic job telling the stories of the different characters throughout the game, using the non-sequential AR memory recordings to build emotional ties to each.
If you've played games like Gone Home, Dear Esther or Firewatch, Tacoma is instantly recognizable, but it remains distinct by introducing a wildly exotic space setting and a mechanic that keeps the "look and listen gameplay" from ever becoming a bore.
Tacoma has a heart all its own, exploring a myriad of themes and advocating for the human condition, but the branches that sprout from the tree rarely bear fruit. Still, the growth is wonderful, even without that sweet taste you so long for.
Tacoma cannot be called a revolutionary or a very impactful game, but among the similar titles, it offers decent quality that will entertain you for about 2-3 hours with its interesting story. but it will cost you 20 bucks. So if you're of the adventurous type, be sure not to miss Tacoma.
Review in Persian | Read full review
The follow-up to Fullbright’s much-discussed exploration game Gone Home is an effort both ambitious and familiar, a frequently haunting, character-driven sci-fi drama that mostly overcomes its occasional divergences into ennui. Mostly.
Tacoma‘s three-hour span was a delightful experience, and I can see myself booting it up once or twice more to comb through the space station. And while this game cements Fullbright as a leading voice in the storytelling, first-person-experience genre, it showcases that both the genre itself and the sophomore developer still has some growing to do before we see masterpieces. For all those who can settle for less-than-perfect, Tacoma is a sci-fi tale worth playing.
The lean gameplay and mechanics don't gel with the unfocused narrative, and it's a singular flaw that Tacoma can't overcome. There's plenty to like in the game, but it struggles to find a cohesive theme that brings the experience together.
I continue to think of Tacoma as a story first, but it's more than that, clearly: It's an interactive experience, and that plays for and against it. The story is built out of the playback mechanic, which gives birth to the subtler suggestions of what's really going on with this station. But the playback system means there's a lot of talking to listen to, and a lot of wireframes to stare at. For a game about an abandoned space station, Tacoma gave me plenty of company. But the moments where I had to reckon with being alone in space were the ones that stuck with me.
It's rare to see game worlds as intricately detailed as the one in the space station of Tacoma. Even with its mostly lackluster characters and a story that never quite sinks its hooks into you, it's a spacecation you'll want to make time for. Hell, in what other game can I set up and play a game of billiards by myself as panicked digital ghosts worry about their livelihood? None, really.
Tacoma has some great characterisation and is a very different breed of science fiction, but my enjoyment was sapped by one key mistake in how the story was told. It also has issues with loading and can be somewhat bland to look at, but looking around you, the environmental storytelling is top-notch. By the end, I'd become invested in these characters, but not necessarily their plight.
Tacoma is a rightful heir to Gone Home. Exploration of the station, with the possibility to learn about the crew through holographic projections, makes us feel we are in a very lively place and the main story, that wants us to think about capitalism and I.A.'s future is captivating, even thought the experience is quite short.
Review in French | Read full review
Fullbright has crafted an impressive yet ultimately unfulfilling narrative adventure in Tacoma. Its characters and setting are some of the best in the medium in terms of dialogue and atmosphere, but the overarching plot is far too weak to hold them altogether. That being said, exploring the lonely space station is a journey I don't regret taking.
Exploring and learning about Tacoma's world and the crew is a lot of fun. I was always interested to learn more; to turn over every object in someone's room, to pilfer someone locker, to judge their book collection. This is the heart of Tacoma. Fullbright succeeds in what it did so well in Gone Home again, with some fantastic writing and environmental storytelling.
Tacoma introduces a solid roster of characters into a brilliantly realised way of viewing and interacting with a story, but wastes both on a narrative that is unfortunately fairly dull. And because this is an interactive narrative experience, Tacoma doesn’t really have anything else to fall back on. It’s an okay time that introduces a great new mechanic that I want to see more from in the future, but the experience itself sadly falls short.
Tacoma tries to tell a tale in a unique way, but does not quite achieve its vision. The disconnect between the player and the characters, along with the short length, make it a hard sell for fans of walking simulators.