Top Critic Average
There is apparently a 5GB patch incoming for Lords of the Fallen, which may make a difference, but at this point I'd advise steering well clear unless you're rocking an absolutely monster rig. Even then, is it worth it? From the not-inconsiderable amount I've played of LotF it feels like a game that lacks the finesse and precision of its inspiration, lacking any kind of multiplayer element and offering only a Diablo-esque quantity of loot to keep you coming back. Presuming that the game is patched to a workable state RPS will return to take another look in a week or so's time – but until then, you'd be better-served replaying the Souls games.
Overall: if you're a fan of the 'Souls' games and you're wondering what to do before FromSoftware's next offering, then Lords of the Fallen is, despite its flaws, definitely worth a go.
You almost don't want to describe Lords of the Fallen as a Souls Lite, but that is what it is. It follows the formula, but doesn't quite reach the heights set by From Software's titles. However that isn't to say this is a bad knockoff, it is still a damned fine game and does a lot of nice things. If you are a fan of the genre, than it will entertain you and is certainly worthy of your time.
A challenging, rough around the edges title in the vein of the Souls games that gets a lot more right than it does wrong. It deserves your attention this holiday season, and hopefully we'll see more from this franchise.
Lords of the Fallen provides a substantial and challenging adventure with outstanding combat that still manages to move along at a good rate despite telling a throwaway tale.
If you're a fan of Dark Souls, action RPGs, or if you like games that offer a challenge then this could be the game for you, as long as you can accept it won't be an easy ride.
Overall, I was pleased with my experience with Lords of the Fallen and I do recommend it. Especially if you don't mind getting a bit frustrated at some boss fights. It's definitely a fun game and has earned its right to stand on its own merits. If you enjoy a challenge, this is the game for you.
The mechanics put in place are so intelligent and add just enough risk and reward to keep players trying them out. It has a few missteps, but I saw past them and saw that this was much more than just a Dark Souls clone. Getting more games like this makes me excited for the future and for this series in particular.
While the difficulty might not be of the calibre that Dark Souls fans clamor for it will challenge most gamers and is an enjoyable, albeit flawed, dark fantasy RPG romp.
There's no denying that Lords of the Fallen has taken a huge amount of inspiration from From Software's series of Souls titles, but it does so while also growing into a game that players can enjoy on its own terms. While faults both technical and creative keep it from being as enjoyable as it could have been, this is still an adventure that may be worth taking for those who love a real sense of challenge.
Overall, though, "Lords of the Fallen" is a solid first efforts in an industry that's sometimes starved of new intellectual property. It certainly won't be for everybody but if you love games with more challenging combat, "Lords of the Fallen" should be worth taking a stab at.
If you're a Souls fan itching for something to fill the gap while waiting for Bloodborne next year then you won't be disappointed with LotF. For everyone else who isn't familiar with the Souls series, it's highly recommended that you try that series first.
Lords of the Fallen has a lot to offer for fans of the genre as well as newcomers. While a few choices break up the ambiance, the learning curve is much more welcoming to newcomers of the genre without losing a lot of the challenge.
Lords of the Fallen is both a shameless Dark Souls rip off and a solid action/adventure game. With an easier difficulty and smaller scale, this PlayStation 4 game is a good way to ease people into the challenging sub-genre. On the other hand, the story is underdeveloped and the levels designs are too linear. This new City Interactive release is a real mixed bag.
Lords of the Fallen proves there is plenty of room for more difficult, deep, and engaging RPGs in the world and does enough different to stand out from the pack. I sincerely hope we get a sequel, as I feel like Deck13 is only just beginning to build this world and carve a niche in the genre.
In the end, the more straightforward design of Lords of the Fallen puts more focus on combat than building an interesting world. Players may be less likely to get lost, but the game lacks a sense of wonder and isn't helped by its dull narrative and recycled enemies. Still, the solid mechanics are a step in the right direction. Anyone looking for a diversion until Bloodborne may want to give it a try.
I really want to love Lords of the Fallen. Being a big fan of Darksiders II and appreciating the mystical, forbidding darkness of the Dark Souls games, it really appeals to me. But there are issues I just can't ignore and the more I play, the more I realize I can't, in good conscience, gloss over them.
There is potential in the future for the franchise to grow its ambitions, but as it stands, Lords of the Fallen is a title I can see people forgetting once Bloodborne arrives, but until then, Harkyn's adventure is worth a view for anyone wanting something to slow down their craving for death until February comes around.
It might be a cover version of Dark Souls, but at least it's a good cover version, with solid mechanics, gripping combat and a few twists that make it slightly more approachable to newbies. Lords of the Fallen suffers from a forgettable story and some generic art, and could be a fair bit tighter, technically speaking, but if you like your Souls and want a slightly different take, it's a decent buy.
Lords of the Fallen isn't going to triumph in a direct match-up with Dark Souls, but seeing the Souls combat system and level design transplanted with this degree of success into a shorter, more accessible game is really no bad thing.
But even with its bland environment and uninteresting story, Lords of the Fallen is fun. The combat is enjoyable, leveling up is a blast, and when you beat the game you unlock New Game Plus which is a great treat. In a game that seems to build itself off the ability to be broken in a format where you feel underpowered, New Game Plus is just the icing on the overpowered cake.
All told, this is a reasonably good first effort and a worthy attempt to imitate and iterate on one of the finest games of the last generation. Lords of the Fallen will hopefully be commercially successful enough to lead to a sequel or, better still, a more ambitious and more unique project from Deck 13/CI Games that builds off this game rather than simply tacks on to it.
I just wish it wasn't so happy to sit in another game's shadow, and made more of the few fresh mechanisms that might distinguish it and move the genre forwards. Instead, it hews so closely to a proven template that it's basically a pretty good action-adventure by default. Yet as the game clock ticked towards 20 hours and beyond, I could never quite shake the feeling that I'd still rather be failing in Dark Souls than succeeding in Lords of the Fallen.
Lords of the Fallen offers an easier experience and a few fun twists to the Dark Souls formula, but in the end there just isn't enough at which the game excels to make it a real challenger to the dominance of that series.
As blatant a clone as has ever been seen, but although it does nothing better than Dark Souls it does do some things almost as well – and is certainly more accessible.
Despite the dull plot, basic character design, and occasional buggy boss fights, the overall mood of Lords of the Fallen is fantastic – even if you're forced to play it alone. The punishing difficulty may not please everyone, but fans of the Souls series should definitely consider taking a swing at the Rhogar. Those looking for a quick and easy adventure should duck and roll elsewhere, though, as this game will test your patience, skills, and dedication.
Lords of the Fallen has some pretty clear inspirations, but it's a very different game despite those influences - enough so that Souls fans can't be guaranteed to enjoy this one. What it is is a challenging fantasy game with a good sense of progression that is entertaining to play, even if it's got no chance of being remembered as a classic like Demon's Souls and Dark Souls are.
With Lords of the Fallen we have the first true "inspired by" Dark Souls game and the developers have had a good stab at recreating the wonders of that title and ended up delivering what can be described as Dark Souls for the MTV generation. It's a big, brash and colourful rendition of what makes the genre wonderful, with a sprinkling of innovation and a chunk of failure mixed up into a forgettable story, with some fun but ultimately limited gameplay. You'll enjoy it whilst it lasts and if new to this type of game the length it lasts will extend quite a way, but it could have been more had it kept in mind what was proven to work and added to that, rather than taking some of those bits and pieces and building from that foundation.
Lots of fun and challenging gameplay await those that will embark on a journey that pays tribute to the Souls series, adding some new, subtle twists into the mix. However, the most appropriate description one could give to this otherwise great action-RPG would be "close, but no cigar… very close that is." The gameplay is entertaining, but lacks that extra something that would make it truly remarkable.
Lords of the Fallen is a decent role-playing experience with some innovative features but it's weighed down by the balancing problems and the technical issues. After a few updates, it might become a good and challenging RPG, but for now, it falls short.
Lords of the Fallen, a shameless and sloppy copy of Dark Souls, shouldn't be as enjoyable as it is. Somehow, through all its imbalance and oddity, it remains a surprising amount of fun, even if its propensity to make the player laugh is a sheer accident.
Lords of the Fallen serves as a solid entry point to those toeing the waters of the Souls franchise, but simplified systems, a shallow story and forgettable bosses keep this game from dethroning the greats.
The world and characters are forgettable and uninspired without any of that deeper lore and storytelling Dark Souls is known and loved for. But despite those criticisms Lords of the Fallen is still worth a look if you're after challenging combat and a grisly dark medieval world to explore.
Lords of the Fallen is not a bad game, but when compared to the Souls series, it is a lesser one. At every moment, it draws comparisons to Dark Souls, but it never quite lives up to the inspiration. I disliked spending so much time comparing one game to another, but LotF all but demands it, and it never manages to crawl out from the shadow of Dark Souls. As a next-gen alternative for those hungry for more Souls gameplay, it is perfectly serviceable, but that is about the limit of its capabilities. I had fun playing it, and it's a good way to bide the time until From Software's next title, but it never forges an identity of its own. The core for a true Souls competitor is there, but Lords of the Fallen seems content to be a placeholder.
In the end, Lords of the Fallen does manage to land in the "respectful homage" category, but only by a hair. I had fun, which is what counts, but unlike with Dark Souls, I'd be hard pressed to play a sequel that basically amounts to an evolution of the same formula. If Namco Bandai is serious about Lords of the Fallen as a franchise, its going to need to devote some serious polish and brainstorming toward a sequel. In the meantime, though, this first game is undeniably worth experiencing for its graphics and handful of unique strengths alone — just don't expect it to transport you to another world.
All in all, I have and still am enjoying my time with Lords of the Fallen and it's a game that takes elements that made other games fun and popular while adding it's own charm and twists to it. Admittedly the AI of the enemies is odd at times and the boss battles are a bit on the easy side especially for those are well versed with the Soul series, but will still give newcomers a run for their money. For those who enjoyed the Soul series or even other action RPG's such as Dark Siders 1& 2, I highly recommend Lords of the Fallen, even if it only serves to be a filler for what many are calling the main course and you PlayStation 4 gamers know exactly what I'm referring to.
Deck13 Interactive have created their own unique take on the action RPG genre in an intricate and, at times, labyrinthine world. Even with a few bugs and camera issues there is a lot to love in Lords of the Fallen.
Lords of the Fallen provides players with a solid experience and fun combat system, but it never provides enough reason to care about anything else.It's a shame as the game does have a lot of potential. With a little more polish and tweaks done to the story and balance, Lords of the Fallen could be a great title. Right now though, it isn't.
Lords of the Fallen is a challenging and well paced hack 'n' slash RPG. If you're not a fan, or have yet to dip your toes into the waters of the Souls series, it might seem somewhat frustrating at first, but once you get your head round the mechanics and pacing, it becomes a satisfying, if not brutally difficult, RPG. Whilst it's not really my cup of tea, I can see this taking a spot in some players' libraries as the wait for Bloodborne gets ever more excruciating. Whilst it's probably somewhat harsh to compare it to From Software's output, it's inevitable really. This is to its credit and its detriment, as certain elements outpace From's games, but other areas fall sadly behind. Overall though, Lords of the Fallen holds its own, but fails to do much more than that.
Lords of the Fallen is a solid action RPG, but it isn't without its flaws. The weighty combat, while enjoyable, is offset by disappointing difficulty and a lacking narrative. It is a commendable first attempt whose follow-up, if there is one planned, could stand as a worthy rival to the Souls series.
In all of my time with the game I felt there was something missing which Lords of the Fallen was just waiting to give and make the whole experience worth it. Having finished my first play through and being a fair way through my second, I'm still waiting. I worry that I'll be waiting forever.
Lords Of The Fallen has a good core that is being let down by too many other things. The combat is pretty much on point and really does provide a great challenge. If you're looking for a game that has punishing fights, but is a bit easier than Souls then this is it. However the story and lore just aren't that interesting, despite a good premise and Harkyn doesn't have much personality. There's also quite few bugs that really need addressing, like clipping through the environment and objects, or the enemies that just stop moving completely, yet can still deal damage, or suddenly develop the ability to fly. Those problems take Lords Of The Fallen from a potentially great game to something just above average.
If this game is attempting to imitate the Souls series oppressive, dank, and eerie landscapes, it fails in the attempt by overdoing the cliché and generic videogame fantasy aesthetic.
It is not a frame-for-frame clone of 'Dark Souls', but neither is 'Lords of the Fallen' a worthy competitor. Imitation is certainly the sincerest form of flattery, but this game gets more wrong than it does right. Difficult gameplay is its own reward if the player has the proper tools, and while I had some of those tools in 'Lords of the Fallen', I never quite got on board with what it offers. A stronger tutorial or even a minimap goes a long way. Even so, the time I spent with it was not without enjoyment. For those with the patience and conviction, who don't mind taking a beating and putting up with some visual issues, 'Lords of the Fallen' may just scratch an itch not met by anything else currently on the Xbox One.
If you're hankering for a bit more Souls-shaped entertainment in your life, Lords of the Fallen can fill a gap. It can kill some time, provide some entertainment for a few hours. But its lack of subtlety in its mechanics, it's rather clunky nature and its somewhat dull, basic setting mean it will never be more than a decent distraction
Lords of the Fallen is trying to Goldilocks it, neither being too hard nor too soft, and that lands it in the rather generic and unadmirable position that last year's Bound by Flame found itself.