Lords of the Fallen
I just wish it wasn't so happy to sit in another game's shadow, and made more of the few fresh mechanisms that might distinguish it and move the genre forwards. Instead, it hews so closely to a proven template that it's basically a pretty good action-adventure by default. Yet as the game clock ticked towards 20 hours and beyond, I could never quite shake the feeling that I'd still rather be failing in Dark Souls than succeeding in Lords of the Fallen.
A competent action RPG with real challenge that lets you get a little too powerful—that is, if your PC is powerful enough to run it without crashing.
Lords of the Fallen has fun combat and a good spin on Dark Souls' skill system, but its hero is overpowered.
As blatant a clone as has ever been seen, but although it does nothing better than Dark Souls it does do some things almost as well – and is certainly more accessible.
More inspiration than perspiration, Lords of the Fallen nonetheless presents a rich fantasy world to explore. Just don't mention Dark Souls.
A combat-rich ride with excellent mechanics and interesting customization
Lords of the Fallen is a successful twist on an established formula
Satisfying combat and a darkly beautiful, interconnected kingdom make Lords of the Fallen more than just a clone.
Lords of the Fallen will probably annoy just as many Dark Souls fans as it pleases.
In the end, the more straightforward design of Lords of the Fallen puts more focus on combat than building an interesting world. Players may be less likely to get lost, but the game lacks a sense of wonder and isn't helped by its dull narrative and recycled enemies. Still, the solid mechanics are a step in the right direction. Anyone looking for a diversion until Bloodborne may want to give it a try.