ARMS is without doubt a mixed bag, but its laundry list of upside and paid-off risk-taking do render it worthwhile if you crave creative and purely fun local multiplayer on Switch. You'll want to convince your friends to go motion or button-only across the board of course, and while ARMS' online modes seem stable, somehow I suspect the Ranked Match will seed more frustration than enjoyment for most players. That is, if the formidable challenge of Grand Prix at higher difficulty is any indication.
Ultimately I'm not sure that fusing action and strategy for the latest Valkyria was a wise move, especially when the latter ultimately feels tacked-on in comparison with the depth found in previous games. Throw in gameplay that feels wholly isolated from Revolution's original, compelling, but also convoluted and overwrought plot and narrative delivery, and overall pacing and flow end up becoming a weak point despite their success during individual sections.
Beyond its core, though, The Final Challengers' value prop is pretty bad, and with no real modes outside of Arcade to makes this edition particularly appealing, there's little reason to need it. It's true there's online play, which does feature a clever point-based ranking system, but the former is not new and the latter is not so compelling as to drive player investment. Ultra Street Fighter II: The Final Challengers will make a fine gift for a youngster or acquaintance Street Fighter celibate, but it's probably not worth your time until the price goes down otherwise.
With that established, there's little doubt Complete is the definitive version of the game, with all of its DLC scenarios on Switch included and worth exploring. Handheld mode is what really seals the deal, in effect “improving” the game's visual presentation and exposing Disgaea 5, of all things, as far more pickup-and-play-friendly than anybody probably ever expected.
My one wish to Nintendo is that they either keep the Echoes sub-series going or consider applying some of these changes to new Fire Emblem games; they're really that good, and what's been concocted here truly deserves to be more than a series one-off. The charming, reliquian nature of the nature of the game may not appeal to everyone, but if you like Fire Emblem, strategy, and can appreciate gaming history, then there's absolutely zero reason not to pick this up.
If there's never another arcade-style hoops title for Switch, then Playgrounds certainly meets my bare-minimum needs. It could have been so much more though, and as such I'm hoping Saber Interactive comes back with a fleshed-out second attempt (maybe another sport?) sometime down the road. In the meantime, Playgrounds delivers the outrageous exhibitions you're looking for - just don't expect it to provide much else.
GNOG is thus an imaginative, worthwhile creation, unlikely to win over non-puzzle fans but certain to at the very least charm most everyone else. If you do own PlayStation VR, my gut tells me you'll want to experience GNOG regardless. If not, its mere $15 asking price is, in my view, still plenty justified.
Still, cost and value are always considerations, and as we saw with Super Bomberman R, the retail variant of the Switch edition is rather overpriced at $39.99. Asking price drops to $29.99 on the eShop and with both versions on PS4, so if you don't care about jewel cases or own both systems, then it's clear what to do. That said, after testing the Switch version I do recommend handheld mode wholeheartedly, as I've only ever enjoyed puzzling on the go and it bolsters pickup-and-play exactly as needed. Regardless, this is a game that delivers exactly what's described on the tin, and if you enjoy those things, you'll surely enjoy Puyo Puyo Tetris.
Mario Kart 8 Deluxe is the definitive edition of a franchise-defining kart racer, no longer constrained by Wii U's teensy install base and poised to dish out hours of enjoyment from its new hybrid home. Not everyone will be tempted, but if you missed the original Mario Kart 8, it's an absolute must-buy.