Drawn To Death

WeakDrawn To Death header image
55

Top Critic Average

6%

Critics Recommend

Eurogamer
No Recommendation
IGN
4 / 10
Game Informer
5 / 10
GameSpot
4 / 10
Polygon
5 / 10
God is a Geek
4 / 10
DualShockers
7 / 10
Destructoid
6 / 10
Creators: SIEA, The Bartlet Jones Supernatural Detective Agency
Release Date: Apr 4, 2017 - PlayStation 4, PlayStation 5
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Drawn To Death Media

Drawn to Death - Inside Look with David Jaffe thumbnail

Drawn to Death - Inside Look with David Jaffe

Drawn To Death Screenshot 1
Drawn To Death Screenshot 2

Critic Reviews for Drawn To Death

Eurogamer

No Recommendation / Blank
Eurogamer

David Jaffe returns with an obnoxious, sketchy shooter that packs a surprising - if not entirely pleasant - punch.

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With a look this distinctive, Drawn to Death could have hit the ground running. But as a decent shooter it merely limps, thanks to a number of unfortunate design choices, a lack of options, and rampant bugs. Intricate levels, varied weapons and unique characters may have looked good on paper, but any positives Drawn to Death has get scribbled over and obscured by the constant barrage of un-funny abuse it insists on endlessly spewing in your face.

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The barebones arena action offers too few thrills. If the distracting visuals don't turn you off, the sophomoric humor and constant barrage of insults will

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Drawn to Death has a big imagination, but it does not play well with others.

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Drawn to Death fails the fundamentals

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With its immature design and humour, Drawn To Death is a game out of time. Its server issues and general instability compound that, distracting from what could have been a fun arena shooter.

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David Jaffe and co. have created something wildly novel, moderately fun, and slightly frustrating with Drawn to Death. In the finished product lies a blueprint for a great game, but mediocre shooting mechanics and a slightly shallow level of content holds back Drawn to Death in the end.

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There's hope for Drawn to Death to grow into something more, and my fingers are crossed that it does. After not quite a week, I've just about had my fill and don't feel compelled to stick around for cosmetic unlocks earned from drawn-out blind boxes. With new modes and characters, another pass at balancing, and some matchmaking options, I could see myself coming back. Until then, I'm good.

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