If you're thinking of playing Among Trees and you know you need extrinsic motivators to hold your interest, you'll want to wait until the Early Access schedule is further along. If you're down for a laid-back forest hiking game and you enjoy charting your own course just for the heck of it, give it a chance.
There are a few small ways the developers could make great strides – full fast-travel, please! – and many more improvements that aren't quick fixes. I hope it gets there, though. As a farming simulation, Summer in Mara falls short, but dang if its sunny world and characters aren't pleasant to be around.
I'm curious where Predator: Hunting Grounds will go from here given Sony's backing and IllFonic's takeaways from its prior game, Friday the 13th. Despite all the glaring issues, numerous nitpicks, and small scope, I have a real soft spot for this game. The concept deserves to grow and thrive for years.
Moving Out is less strategically satisfying than I would've liked, but it's worth considering if you want something new to play along the lines of Overcooked, Tools Up, and Good Job. It deserves a spot on that co-op shortlist. At the same time, I hope we get DLC that adds more bespoke puzzle scenarios.
Shinsekai: Into the Depths falters from time to time, but it more than makes up for its shortcomings with an original premise, immersive sound design, and expert worldbuilding. If you end up playing this game – and I strongly recommend that you do – just make sure to wear headphones.
There's a decent multiplayer action game concept buried in here, absolutely. Some of these characters deserve to live on in future projects. At the same time, it feels like there are only so many team dynamics to experience. It's all too fleeting. Once you've hit that point of no return, there's no real motivation to continue. I'd like to pick this back up one day, but realistically, I don't see that happening.