Even if the story doesn't hit as hard this time around and the stakes, in general, can feel weirdly low (due in part to the self-contained time-hopping conceit), I can't deny it: Darkness in the Capital is fun as hell. I didn't expect to want to completely redo my build after falling in love with the Fists, but here I am.
Hades had the unenviable task of bridging a well-established action-roguelike format with impactful character-driven storytelling, and neither element feels like an afterthought. They lift each other to new heights. The finer details – all those little artistic touches that add up over time – really seal the deal.
From a distance, Windbound is a gorgeous oceanic adventure with a fun sailing system that isn't afraid to push back, but up close, the cracks start to show. The game makes a great first impression that ultimately wears thin by the time you've mastered its repetitive resource-gathering roguelike loop.
If none of our hopes and dreams pan out (I'm sure at least some of them will considering the game's early success), Fall Guys is still one of the feel-good excursions of 2020. How much longevity players can get out of it will vary from person to person, but as someone who had essentially called it quits on the all-too-samey battle royale genre, I'm having a ridiculously fun time right here and now.
The Tengu's Disciple is more of the same and that's largely okay. The historical figures and all-new yokai are memorable, the two main missions have good pacing, and the Splitstaff is just plain cool to wield. That said, I can't help but wish the story left a stronger impression – it ends a bit too abruptly.
Inti Creates could've done "more of the same" and called it a day, but the new characters lend Curse of the Moon 2 a ton of flexibility, the co-op support is commendable, and the subtle refinements can be found far and wide if you go back to play the original game after spending a weekend with the sequel.