Far Cry 6: Vaas Insanity
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Far Cry 6: Vaas Insanity Media
Critic Reviews for Far Cry 6: Vaas Insanity
I’m not sure I’ll go back to beat it on all five Mind Level difficulty tiers (twice is enough for now), especially with more DLC packs on the way. But I am pleasantly surprised by how much I enjoyed Vaas: Insanity, and I hope I feel the same about Far Cry 6‘s next two villain stories. I’d give it a nod even if you don’t always mesh well with roguelites. Because it doesn’t outstay its welcome, the format works well for Far Cry. A lack of true variety hurts the long-term appeal after the first successful run, but that first win is exciting.
We must recognize the first great DLC of Far Cry 6 the effort to offer something different, and from the eyes of one of its most remembered villains. The roguelite mechanics fit well, although you may not like everyone because of the repetition and difficulty. Its small world and little variety situations make it feel like a missed opportunity.
Review in Spanish | Read full review
Rather than continuing the story of guerillas in Yara, Far Cry 6 Vaas: Insanity offers a tight little roguelite centered on the villain of Far Cry 3. Stripping the franchise down to its core of exploration and shooting, this DLC could stand alone as its own small but satisfying game.
Given the redundancy of the activities and the scarce variety of situations, Insanity will offer a good amount of hours of play only to those who will be moved by the desire to improve their records or to those players dedicated to completism. Everyone else will find themselves in front of a more compelling experience on the artistic side than on the strictly playful one. Anyone who has experienced Jason's epic in Far Cry 3, however, will certainly have an extra incentive to explore Vaas' insane mind.
Review in Italian | Read full review