Giuseppe Arace


71 games reviewed
76.3 average score
78 median score
48.6% of games recommended
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Jun 1, 2021

Necromunda Hired Gun rests its foot on the accelerator of dynamism and violence, however it has an inaccurate aim. Many of its problems stem from strictly technical stumbles, some of which can be filed with special updates (such as bugs or application crashes), while others are inherent in its playful DNA, and have to do with almost completely absent feedback from shots, with a coarse artificial intelligence to the far-fetched, and with a general flatness of shootings.

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7 / 10.0 - King of Seas
May 24, 2021

It has its limits, it does not have huge ambitions, and here and there it brings out ideas that are not bad, especially in combat. And, for the body of a thousand whales, it works. It's very repetitive, but it works. It doesn't extol, but it works.

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Apr 22, 2021

NieR Replicant just modernizes a rather controversial work, and improves it to the right point. Emotionally destabilizing on the narrative front, Yoko Taro's action RPG, reinterpreted on a playful level by the Toylogic team, maintains its essence halfway between genius and madness, without the needle always positioning in the right medium between the two extremes.

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Apr 12, 2021

Oddworld: Soulstorm is an adventure platformer of yest, which manages to modernize its playful formula only at times, with the addition of some guessed tricks aimed at perfecting the frame of Abe's Exoddus. Not everything flows with the right fluidity, and the consistent difficulty of the game is aggravated by unhappy game design choices: yet, when it works, oddworld inhabitants' work manages to guarantee a good deal of contentment, thanks to a substantial content and the immortal fascination a little grotesque by Abe. The same that leads us, more than twenty years after the first episode, to arm ourselves with so much stubbornness to save the Mudokon people, again and again...

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8 / 10.0 - Hitman 3
Jan 19, 2021

Killer who kills you don't change. IO Interactive does not revolutionize its playful formula, widely gnawed in the excellent Hitman 2, and proposes it again with slight but pleasant additions also in the third and (perhaps) last chapter of the World of Assassination saga. Agent 47 returns more shrewd and lethal than ever before, within an experience that knows how to enhance the murderous instincts of gamers. All this takes the form of a stealth adventure full of possibilities, a sandbox full of ideas and alternative solutions that stimulate the variety of approaches and benefit from a level design sometimes in a state of grace. A few falls in style in the last stage, a story only of contour and a general lack of courage in a fixting some stumbles of the past episodes, such as a not-so-exciting IA and very coarse shooter phases, however, prevent Hitman 3 from taking a big step forward compared to the second act. The work therefore moves in perfect continuity with what is...

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Nov 30, 2020

And here we come to exodus, the final part of the comedies. Immortals: Fenyx Rising is a game capable of giving much more than a surprise. Despite the obvious limitations imposed by its undoubtedly derivative nature, devoid of great originality and great qualitative ambitions, the final product works and entertains with an excellent balance between density and vastness.

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Nov 15, 2020

Sackboy is a party to which everyone is invited: a colorful and fun platformer, rich in content and with a level of difficulty suitable for a very young audience. It suffers from a rhythm that is not always well balanced, and from a dilation of content that does not allow the adventure to maintain a homogeneous quality standard for its entire duration. Without shining for originality, Sumo Digital's work still offers some decidedly remarkable stylistic flicks, with musical levels and a great deal of customization capable of soaring over the rest of the offer. Ultimately, Sackboy is an outspoken and genuine platformer, "tailor-made" for fans of the genre.

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Nov 9, 2020

Anyone willing to turn a blind eye to some technical and silly edges will play one of those adventures that the Vikings would not hesitate to sing in the Norse courts. Odin's with Ubisoft.

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Oct 1, 2020

Long-lived, colorful, fun and complex, It's About Time conveys the return to precision platforming, where every jump is calibrated with due accuracy counts, and in which the player's skill is mainly enhanced.

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Sep 3, 2020

Overall, between contemplative sequences, rather intense moments, reflections on forgiveness, on the concept of family and on self-acceptance, the second chapter of Tell Me Why accompanies us, with sufficient curiosity, at the gates of a final episode called to definitively close the curtain on the troubled history of the Ronan, revealing what is currently the biggest mystery of the game: once the "why" of some events has been discovered, will the two brothers be willing to accept the truth?

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