Giuseppe Arace


79 games reviewed
76.4 average score
78 median score
46.2% of games recommended
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Nov 15, 2021

Given the redundancy of the activities and the scarce variety of situations, Insanity will offer a good amount of hours of play only to those who will be moved by the desire to improve their records or to those players dedicated to completism. Everyone else will find themselves in front of a more compelling experience on the artistic side than on the strictly playful one. Anyone who has experienced Jason's epic in Far Cry 3, however, will certainly have an extra incentive to explore Vaas' insane mind.

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Now in its third act, The Dark Pictures Anthology shows the first signs of a perhaps inevitable fatigue. Wisely trying to involve and amaze the player with new stylistic gimmicks, Supermassive Games chooses to adopt a more impactful rhythm, and thus bastes another type of horror where violence takes over restlessness.

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7.8 / 10.0 - Resident Evil 4 VR
Oct 20, 2021

Adapting a work like Resident Evil 4 to the logic of virtual reality must not have been an easy task. Armature succeeds in the intent, although with some inevitable compromise dictated by the age of the product and the structural limits of the game.

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7.8 / 10.0 - Far Cry 6
Oct 6, 2021

Vast and long-lived, Far Cry 6 is an open world where quantity is the master: there are many playful ideas, and many customization possibilities, but often you have the impression that Ubisoft tries at all costs to never end the battle of the guerrillas, even sacrificing the finishing of the game mechanics on the altar of accumulation. Far Cry 6 is therefore a fluctuating production: moments of high narrative involvement are accompanied by others of stasis, while the gameplay oscillates between good ideas and some uncertainty in the shooting phases and in artificial intelligence.

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8 / 10.0 - Impostor Factory
Oct 1, 2021

‎Impostor Factory teases and deceives, involves and alienates. It doesn't have the destabilizing power of To The Moon, nor the brain balance of Finding Paradise, but that's okay. He tells us about the innumerable emotional stratifications of reality, and he does so by choosing the path of the absurd. A quirk that soon changes its face and changes register several times, in frankly unexpected ways.‎

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Sep 21, 2021

After completing Kena, we felt the desire not to leave these virtual lands, to continue in the heart of the forest to eliminate even the last bit of Corruption. Like the souls of the village, in short, we did not want to "go further". The magic of Bridge of Spirits is all here: in its sweet magnetism, in its balance between gameplay and narration, in the echo of those adventures of the past, where simplicity moved hand in hand with refinement. Splendid to look at and rewarding to play, Kena is a debut work as rarely seen in recent years: that the independent sector can be guided by its spirit.

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Aug 19, 2021

The wind blowing from Iki Island, at times, knows how to be even more overwhelming than the one that crossed the horizons of Tsushima. Short but incisive, the expansion comes up with an intimate narrative, which digs even deeper into the tormented meanders of Jin's soul: it succeeds, and convinces us.

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Jun 1, 2021

Necromunda Hired Gun rests its foot on the accelerator of dynamism and violence, however it has an inaccurate aim. Many of its problems stem from strictly technical stumbles, some of which can be filed with special updates (such as bugs or application crashes), while others are inherent in its playful DNA, and have to do with almost completely absent feedback from shots, with a coarse artificial intelligence to the far-fetched, and with a general flatness of shootings.

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7 / 10.0 - King of Seas
May 24, 2021

It has its limits, it does not have huge ambitions, and here and there it brings out ideas that are not bad, especially in combat. And, for the body of a thousand whales, it works. It's very repetitive, but it works. It doesn't extol, but it works.

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Apr 22, 2021

NieR Replicant just modernizes a rather controversial work, and improves it to the right point. Emotionally destabilizing on the narrative front, Yoko Taro's action RPG, reinterpreted on a playful level by the Toylogic team, maintains its essence halfway between genius and madness, without the needle always positioning in the right medium between the two extremes.

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