Far Cry 6: Vaas Insanity Reviews
Far Cry 6 Vaas: Insanity sees Ubisoft tackle the roguelike genre, allowing players to play as the iconic villain in a great expansion.
Even if you don’t decide to go back, and you only decide to clear its initial level in three or four hours before tapping out, one thing’s for sure: it’s a much more memorable experience than Far Cry 6 was.
I’m not sure I’ll go back to beat it on all five Mind Level difficulty tiers (twice is enough for now), especially with more DLC packs on the way. But I am pleasantly surprised by how much I enjoyed Vaas: Insanity, and I hope I feel the same about Far Cry 6‘s next two villain stories. I’d give it a nod even if you don’t always mesh well with roguelites. Because it doesn’t outstay its welcome, the format works well for Far Cry. A lack of true variety hurts the long-term appeal after the first successful run, but that first win is exciting.
We must recognize the first great DLC of Far Cry 6 the effort to offer something different, and from the eyes of one of its most remembered villains. The roguelite mechanics fit well, although you may not like everyone because of the repetition and difficulty. Its small world and little variety situations make it feel like a missed opportunity.
Review in Spanish | Read full review
The roguelite experiment is appreciable because it offers a demanding and satisfying challenge. Unfortunately, the lack of general variety and the poor in-depth narrative component are two significant burdens, and they are not the only ones.
Review in Italian | Read full review
At the very least, Vaas: Insanity succeeds more than Far Cry 6 proper at moving the franchise forward. By the same token, sanding off the hard edges of a character conceived in a much different world could sever the last few connections to Far Cry's glorious past. The DLC's roguelike structure feels novel but incomplete, another ultimately unsuccessful attempt at mixing things up after Far Cry: New Dawn's RPG elements and Far Cry 5's DLC adventures into new genres. If Ubisoft can do a better job of recapturing the spirit of its other two antagonists in the rest of Far Cry 6's season pass (or in the recently rumored Vaas film project) franchise fans may finally have something to celebrate in 2021.
Rather than continuing the story of guerillas in Yara, Far Cry 6 Vaas: Insanity offers a tight little roguelite centered on the villain of Far Cry 3. Stripping the franchise down to its core of exploration and shooting, this DLC could stand alone as its own small but satisfying game.
"Have I ever told you what the definition of insanity is?" The name of the analysis says it all, we are facing a DLC of madness. An island full of delusions with more or less interesting challenges and with a challenging difficulty. But it's not all the smell of roses, a first attempt at roguelike that didn't go as expected, a poorly balanced gunplay, but with a promising foundation for future Far Cry 6 expansions.
Review in Spanish | Read full review
Given the redundancy of the activities and the scarce variety of situations, Insanity will offer a good amount of hours of play only to those who will be moved by the desire to improve their records or to those players dedicated to completism. Everyone else will find themselves in front of a more compelling experience on the artistic side than on the strictly playful one. Anyone who has experienced Jason's epic in Far Cry 3, however, will certainly have an extra incentive to explore Vaas' insane mind.
Review in Italian | Read full review
Far Cry 6 Vaas: Insanity provides a deeper and more nuanced look at a troubled character. Unfortunately, it has a fairly restrictive rogue-lite system if you're pressed for time. Worse, there's not a lot to look forward to after your initial clear.
All in all, Vaas: Insanity paves the way for some stellar downloadable content for Far Cry 6 that is already more conceptually interesting than anything in Far Cry 5. Vaas' experience, while perhaps telling us a little bit too much about the ambiguous villain, co-opts the idea of a rogue-like competently to offer a new twist on the formula, but lead by a familiar face.
The DLC succeeds in bringing players into the Vaas' perspective.
Review in Chinese | Read full review
Vaas DLC is a more of the same that fails to deliver something new to the well known Far Cry formula.
Review in Italian | Read full review
Ultimately, Far Cry 6: Vaas - Insanity is a showcase for Vaas and a reminder of how layered the character is. Mando's performance elevates the quality of the DLC and kept me coming back for more.
Roguelike and Far Cry's reunion is more successful than thought. But a DLC alone is high, its content is low. If you don't have a Season Pass, it doesn't make sense to buy it before all three additional packages arrive.
Review in Turkish | Read full review
Far Cry 6: Vaas Insanity is the additional content that undoubtedly needed to be added in Far Cry 6, a DLC to which little else can be added and that, although its gameplay may seem repetitive on several occasions, the challenge in general that is presented to us is perfect to challenge ourselves as players while navigating the mind of Vaas Montenegro and fighting its demons.
Review in Spanish | Read full review
Vaas: Insanity puts a new spin on Far Cry 6's gameplay with some unfortunately shallow roguelite elements in what ends up being a short but satisfying DLC.
Despite being a simple construction around a striking character from the series, it is surprising that it works very well. The gameplay is always satisfying, with good gunfights that hold us, and the escalation of the degrees of difficulties sustain our permanence within the delusions of Vaas.
Review in Portuguese | Read full review
Ironically, despite trying to plow a very different furrow to the base game, that same rule applies to the Vaas: Insanity DLC that many folks use for Far Cry games in general. If you enjoy the combat then you will enjoy this. While it is interesting to see Far Cry explored through the lens of a roguelike, it all adds up to little more than a few hours of reasonably repetitive entertainment which is unlikely to bring any new players into the Far Cry fold.