Despite an overwhelming number of strategic options and features, many of Empire of Sin's mechanics just don't mesh well or they can be completely ignored. Playthroughs will feel roughly similar to what you've done previously, and it becomes a repetitive affair and a chore to see what else you could do.
Although Europa itself is harsh and beautiful at the same time, Destiny 2: Beyond Light suffers from a litany of issues. The unnecessary back-and-forth to do missions on Europa, a weak structure for its campaign, and the sunsetted weapons with barely anything decent that replaced them all combine to lead to disappointments. Worse, although Stasis is a neat subclass to use in PvE, it doesn't seem viable for high-end content and it's extremely annoying in PvP. There's a good chance that Bungie adds more in succeeding weeks, but this has been a rough start for a once-promising expansion.
The Dark Pictures Anthology: Little Hope provides wonderful scares, a tense and foreboding atmosphere, and some thought-provoking moments thanks to a memorable cast of characters. It's a worthy addition to Supermassive Games' series. However, the inability to skip scenes remains the most tedious aspect as was the case in past titles.
With wonderful voice acting and atmospheric presentation that keeps you immersed and on the edge of your seat, Amnesia: Rebirth manages to provide an exciting experience. Of course, there are a few downsides. It's not as scary as previous offerings, the AI can be a little clumsy, and the weak conclusion to the story will leave you wanting more.
Torchlight III still suffers from many issues that have been present since its Early Access stage, including a middling endgame and bland core gameplay loop. Worse, its restrictions on character builds and relic usage lead to a lack of experimentation and customization.
Crown Trick offers turn-based tactical depth as you battle your foes on numerous dungeon floors. You'll chain the effects from traps, items, spells, and the elements, all while hoping you're lucky with the RNG. It's rogue-lite goodness wrapped in a challenging, engaging, and highly enjoyable package. Just be ready to restart manually often if you want to have an ideal run.
Vigil: The Longest Night aims high and almost hits the mark thanks to its amazing level design, epic boss fights, uncanny visuals, and Lovecraftian and gothic horror themes. Sadly, it's bogged down by its muddled story, confusing map layout, and perplexing campaign progression.
Interesting and charming in its own way, The Survivalists will keep you entertained in short bursts as you try to complete the main objective and craft items to stay alive. Unfortunately, the AI system of your monkey companions is quite cumbersome and clunky. You'll often find yourself more annoyed than delighted due to all the monkeying around.
Port Royale 4 might have quirks that are interesting at a glance such as automated trade routes and a vast map. Looking closer, you'll realize that its core mechanics are cumbersome and unintuitive, its naval battles are plainly uninteresting, and there's not a whole lot that would seem enticing. It lacks all the dynamism despite a time period known for swashbuckling excitement.