Victoria 3 is, without a doubt, grand in scale and scope, and it's downright gorgeous, too. Sadly, the countless mechanics mean that there are too many moving parts, which lead to more questions than answers. The automation and streamlining of battle is, likewise, a baffling change. Even as a veteran of Paradox Interactive's games, this is still one series that I can't get behind.
Will the frustrations continue to mount? Will the Saints Row reboot establish its identity? We’ll see. For now, I’ll continue to play more to see the campaign through to its conclusion. I might also try some co-op activities with our Review Editor, Andrew Farrell, and maybe some drop-in multiplayer, too. You can expect a finalized review score within the week.
Hard West 2 has some refreshing ideas to consider, such as perks based on your deck of cards, and consistently refreshing action points by way of kills. Unfortunately, its over-reliance on a puzzle-like, kill-all-in-one-round concept also leads to a repetitive and tedious romp as time wears on.
The Quarry is still filled to the brim with thrills, tough choices, and brutal deaths. Unfortunately, it still suffers from the same pitfalls that have plagued past titles. It's worsened by poorly written character relationships and a rather unsatisfying ending.