Even if I have complaints here and there, all told, KeyWe is a delightfully panic-inducing co-op puzzle game. The level objectives are fun, the hazards are varied, the scattered story scenes are super cute, the cosmetic unlocks are worthy rewards, and the mini-games are meaningful enough to keep coming back to. If you’re feeling lucky, make it a date.
Aside from a couple of noticeable dips with less fleshed-out areas in the final act, Zoink held my attention for my entire 11-hour playthrough. That counts for a lot. If given the chance, I’d love to return to the world of Random in a possible sequel to Lost in Random that smooths over some of these first-game-in-a-new-series pitfalls.
The snappy pacing, not-overly-comedic tone, and engaging run-and-duck shootouts are all high points. I also have to commend the readable art direction, which looks surprisingly crisp for a PlayStation VR game (at least on a PS4 Pro), and the soundtrack, which kept me on my toes and subconsciously nudged me along until I finished Fracked in one sitting.
Above all, I like the way that Boomerang X sprinkles in combat abilities and just-fussy-enough enemy types. It’s all layered on without needlessly complicating the whole thing. This game starts fun, and it ends fun. There’s no time for your mind to wander, or get twisted up trying to remember the controls, or feel too stressed out. It’s a great flow.
If FuturLab can continue adding creative levels, further flesh out the Career mode, and implement its planned multiplayer and "experimental" mechanics, PowerWash Simulator will be in a great place. As is, it's definitely good enough to recommend. Not so much "oddly satisfying" as it is "satisfying, period."
Even if there are a lot of shared elements between the two games and the ground-based traversal isn't everything it's cracked up to be, Below Zero's greater focus on character-driven storytelling lands well and this standalone adventure captures the unrivaled magic of underwater exploration all over again.
My favorite part of The Medium ended up being its "semi-fixed cameras," which blend old and new design philosophies in a way that seems genuinely palatable in 2021. That's the real achievement here. I can easily picture a more well-rounded sequel happening, and for what it's worth, I hope it does.
I spent close to a dozen hours with the main progression path in PixelJunk Eden 2, and I've hardly dug into the unlimited-time "choose your garden and Grimp" free-play mode. Whenever I feel the gotta-catch-'em-all collectathon itch, I'll be sure to head there first since that mode has its own achievements. You can't tell me the total number of seeds in each level and not expect me to hunt them down.
There's something so magical about the way Overcooked mixes simple cooking instructions with frantic stage hazards that require verbal check-ins between co-op players. I can't get enough. I've lost track of how many times I've beaten these games, and it's a testament to their design that they still hold up so well. If you're hankering for more happy, shouty, don't-blame-me vibes, All You Can Eat feels definitive.
Bluepoint Games and From Software are among the best in the business, and we're fortunate to have their strengths coalesce for such a stellar remake. This console generation is less than a week old, but something tells me we're still going to be raving about Demon's Souls when it comes to a close.
Little Hope proves that the Dark Pictures format isn't a fluke and I'm excited for Supermassive to continue honing its craft. On that note, I love how these games tease forthcoming installments with collectible in-game premonitions. Next up, the seemingly Descent-inspired House of Ashes.
Even if the story doesn't hit as hard this time around and the stakes, in general, can feel weirdly low (due in part to the self-contained time-hopping conceit), I can't deny it: Darkness in the Capital is fun as hell. I didn't expect to want to completely redo my build after falling in love with the Fists, but here I am.