Jordan Devore
Hades had the unenviable task of bridging a well-established action-roguelike format with impactful character-driven storytelling, and neither element feels like an afterthought. They lift each other to new heights. The finer details – all those little artistic touches that add up over time – really seal the deal.
That said, without knowing exactly when or where the second half of the Season Pass will slot in, I'd potentially wait to knock both DLC stories out at the same time (and save a bit of money) if you can.
From a distance, Windbound is a gorgeous oceanic adventure with a fun sailing system that isn't afraid to push back, but up close, the cracks start to show. The game makes a great first impression that ultimately wears thin by the time you've mastered its repetitive resource-gathering roguelike loop.
If none of our hopes and dreams pan out (I'm sure at least some of them will considering the game's early success), Fall Guys is still one of the feel-good excursions of 2020. How much longevity players can get out of it will vary from person to person, but as someone who had essentially called it quits on the all-too-samey battle royale genre, I'm having a ridiculously fun time right here and now.
The Tengu's Disciple is more of the same and that's largely okay. The historical figures and all-new yokai are memorable, the two main missions have good pacing, and the Splitstaff is just plain cool to wield. That said, I can't help but wish the story left a stronger impression – it ends a bit too abruptly.
If you're looking for a cathartic pick-up-and-play game with little to no fat that you can slip in between this summer's massive story-driven titles, that's Carrion all the way. It's a devilish snack.
Tribute Games tapped into a treasure trove of classic games, and that adoration shines bright in Panzer Paladin. In a year already full of great action-platformers, this one shouldn't be skipped.
Inti Creates could've done "more of the same" and called it a day, but the new characters lend Curse of the Moon 2 a ton of flexibility, the co-op support is commendable, and the subtle refinements can be found far and wide if you go back to play the original game after spending a weekend with the sequel.
If you're thinking of playing Among Trees and you know you need extrinsic motivators to hold your interest, you'll want to wait until the Early Access schedule is further along. If you're down for a laid-back forest hiking game and you enjoy charting your own course just for the heck of it, give it a chance.
There are a few small ways the developers could make great strides – full fast-travel, please! – and many more improvements that aren't quick fixes. I hope it gets there, though. As a farming simulation, Summer in Mara falls short, but dang if its sunny world and characters aren't pleasant to be around.
I appreciate that the story gave me plenty of reasons to care about Mirai and enough quiet space to shake off some stress among the waves. It's a contemplative journey, one I can't help but recommend.
Clubhouse Games: 51 Worldwide Classics might sound generic at first blush, but it's secretly one of the best Nintendo Switch games of 2020. It's the right game at the right time with the right temperament.
It won't blow you away – especially not in 2020 – but it's worth adding to your VR library the next time you want to let off some steam. Invite a few pals over.
I'm curious where Predator: Hunting Grounds will go from here given Sony's backing and IllFonic's takeaways from its prior game, Friday the 13th. Despite all the glaring issues, numerous nitpicks, and small scope, I have a real soft spot for this game. The concept deserves to grow and thrive for years.
Moving Out is less strategically satisfying than I would've liked, but it's worth considering if you want something new to play along the lines of Overcooked, Tools Up, and Good Job. It deserves a spot on that co-op shortlist. At the same time, I hope we get DLC that adds more bespoke puzzle scenarios.
Shinsekai: Into the Depths falters from time to time, but it more than makes up for its shortcomings with an original premise, immersive sound design, and expert worldbuilding. If you end up playing this game – and I strongly recommend that you do – just make sure to wear headphones.
There's a decent multiplayer action game concept buried in here, absolutely. Some of these characters deserve to live on in future projects. At the same time, it feels like there are only so many team dynamics to experience. It's all too fleeting. Once you've hit that point of no return, there's no real motivation to continue. I'd like to pick this back up one day, but realistically, I don't see that happening.
If there's one point I want to get across above all others, it's this: Nioh 2 isn't as revelatory as the first game, but that shouldn't be held as a mark against it – at least not this time. Team Ninja was right to iterate and expand carefully. Nioh got so much right on the first go. While the new prequel storyline suffers from a slow and disconnected start, just about every other aspect of Nioh 2 feels upgraded.
As is, Taur has a wonderful central idea – it lets you tear up the place with a ridiculously powerful sci-fi cannon that's a joy to control – but the elements surrounding that core concept aren't as fleshed-out, refined, or engaging. It's the kind of game that leaves you wanting a sequel that can fire on all cylinders.
It should feel dull, but it doesn't. Dreams doesn't feel like homework. Part of that is on the intuitive tools, and part of that is on Media Molecule's community-centric approach. This isn't "just another project" for the team – it's the culmination of everything they've worked toward since LittleBigPlanet.