Lords of the Fallen Reviews
Lords of the Fallen, a shameless and sloppy copy of Dark Souls, shouldn't be as enjoyable as it is. Somehow, through all its imbalance and oddity, it remains a surprising amount of fun, even if its propensity to make the player laugh is a sheer accident.
Despite the dull plot, basic character design, and occasional buggy boss fights, the overall mood of Lords of the Fallen is fantastic – even if you're forced to play it alone. The punishing difficulty may not please everyone, but fans of the Souls series should definitely consider taking a swing at the Rhogar. Those looking for a quick and easy adventure should duck and roll elsewhere, though, as this game will test your patience, skills, and dedication.
The mechanics put in place are so intelligent and add just enough risk and reward to keep players trying them out. It has a few missteps, but I saw past them and saw that this was much more than just a Dark Souls clone. Getting more games like this makes me excited for the future and for this series in particular.
Lords of the Fallen is both a shameless Dark Souls rip off and a solid action/adventure game. With an easier difficulty and smaller scale, this PlayStation 4 game is a good way to ease people into the challenging sub-genre. On the other hand, the story is underdeveloped and the levels designs are too linear. This new City Interactive release is a real mixed bag.
Lords of the Fallen has a lot to offer for fans of the genre as well as newcomers. While a few choices break up the ambiance, the learning curve is much more welcoming to newcomers of the genre without losing a lot of the challenge.
While the difficulty might not be of the calibre that Dark Souls fans clamor for it will challenge most gamers and is an enjoyable, albeit flawed, dark fantasy RPG romp.
Lords of the Fallen isn't going to triumph in a direct match-up with Dark Souls, but seeing the Souls combat system and level design transplanted with this degree of success into a shorter, more accessible game is really no bad thing.
With some strong new ideas and often solid core design, Lords of the Fallen is an enjoyably grimdark soulslike. That said, Hexworks' debut release borrows a lot from Dark Souls, and while this makes for a good baseline, it could do more to escape the shadow of better games.
In the end, Lords of the Fallen does manage to land in the "respectful homage" category, but only by a hair. I had fun, which is what counts, but unlike with Dark Souls, I'd be hard pressed to play a sequel that basically amounts to an evolution of the same formula. If Namco Bandai is serious about Lords of the Fallen as a franchise, its going to need to devote some serious polish and brainstorming toward a sequel. In the meantime, though, this first game is undeniably worth experiencing for its graphics and handful of unique strengths alone — just don't expect it to transport you to another world.
Lords of the Fallen is trying to Goldilocks it, neither being too hard nor too soft, and that lands it in the rather generic and unadmirable position that last year's Bound by Flame found itself.
Lords of the Fallen proves there is plenty of room for more difficult, deep, and engaging RPGs in the world and does enough different to stand out from the pack. I sincerely hope we get a sequel, as I feel like Deck13 is only just beginning to build this world and carve a niche in the genre.
Lords of the Fallen provides players with a solid experience and fun combat system, but it never provides enough reason to care about anything else.It's a shame as the game does have a lot of potential. With a little more polish and tweaks done to the story and balance, Lords of the Fallen could be a great title. Right now though, it isn't.
Lords of the Fallen offers an easier experience and a few fun twists to the Dark Souls formula, but in the end there just isn't enough at which the game excels to make it a real challenger to the dominance of that series.
Overall, though, "Lords of the Fallen" is a solid first efforts in an industry that's sometimes starved of new intellectual property. It certainly won't be for everybody but if you love games with more challenging combat, "Lords of the Fallen" should be worth taking a stab at.
If you don't mind dying an awful lot and grinding for awesome gear, then you'll find a lot to like in Lords of the Fallen.
Lords of the Fallen plays fast and loose with the established ideas of better games, but the results don't suck.
Lords of the Fallen copies, but it does so from great sources in a mostly competent fashion, and adds in a few neat systems of its own.
It might be a cover version of Dark Souls, but at least it's a good cover version, with solid mechanics, gripping combat and a few twists that make it slightly more approachable to newbies. Lords of the Fallen suffers from a forgettable story and some generic art, and could be a fair bit tighter, technically speaking, but if you like your Souls and want a slightly different take, it's a decent buy.
There's no denying that Lords of the Fallen has taken a huge amount of inspiration from From Software's series of Souls titles, but it does so while also growing into a game that players can enjoy on its own terms. While faults both technical and creative keep it from being as enjoyable as it could have been, this is still an adventure that may be worth taking for those who love a real sense of challenge.