In conclusion, Project CARS is a great new entry in the video game racing genre which loses out on pole position by a few tenths of a second. The openly apparent beauty of Project CARS is the first thing that draws you in, with an equally gorgeous driving simulator hiding just below the smooth and silky skin.
All in all even with these issues, The Old Blood is a worthwhile and enjoyable experience. If you run through the whole game in a single 6 hour sitting, prepare to be shunted into what is at its core an Indiana Jones movie, but replacing Indy's trademark bullwhip/fedora combo with a pair of automatic shotguns and cybernetic Rottweilers.
Whether you end comes in 15 minutes or 2 hours, Convoy lets you tell your own story of hardship on the uncaring tarmac of this turbulent world. Whether you face off against a clandestine corporation or pistol-waving loon, your own story has the timeless value that any anecdote can carry.
Sid Meier's Starships does away with all of the research tree and diplomatic hard work that often comes with a 4X title, replacing them with some brilliant turn-based strategy combat and just enough world conquering to keep any evil genius happy.
If Homeworld Remastered Collection were to be released now as a totally new title rather than a classic game with a polished sheen, it would be a complete revolution in strategy gaming. As it is now, Homeworld 1 & 2 stand up incredibly well to their modern contemporaries thanks to a little elbow grease and a lot of fiddling.
After 10 wonderful hours with OlliOlli 2 and taking in everything the game has to offer, there's only one reason why you wouldn't buy the game on release; if you don't have a PlayStation 4 or Vita. While other games may offer a laborious grind to the end, OlliOlli 2: Welcome to Olliwood brings you a new kind of grinding that never gets old and keeps the sparks flying for hours to come.
Hand of Fate has been made to appeal to many players quickly, and that it does. The only concern that sticks between your teeth is one that this desire to make people feel like their being forced to work hard without actually pulling any work out of them will hamper Hand of Fate's scale for replayability.
In all of my time with the game I felt there was something missing which Lords of the Fallen was just waiting to give and make the whole experience worth it. Having finished my first play through and being a fair way through my second, I'm still waiting. I worry that I'll be waiting forever.
On the same note getting the best experience out of Roundabout is exactly the same as getting a good mouthful of popcorn. Dipping your hand deep into the bag doesn't always lead to something great. Taking a handful from the top of its exposed delights is without a doubt the best way to enjoy yourself in a game which delights trying – and often succeeding – in drawing a big smile across your face.
Several people in the community have likened Velocibox to Terry Cavanagh's Super Hexagon and in all fairness, the comparison is justified. The game has a nearly magical power to not only heighten your senses but mold them into powerful tools, all the while eating up time like a stealthy hamster.