Top Critic Average
I had such high hopes for this game, they just didn't really pan out, and that sucks. Of course there's some fun to be had with #KILLALLZOMBIES, but honestly, you could probably be having just as much or more fun somewhere else with less effort.
You can call #KILLALLZOMBIES inferior in terms of name alone, but everything else it exceeds proficiently at. If anything, it's ambitious and amazing to see this amount of concepts and ideas pressed into something that could have so easily been screwed up. It's not always perfect, but there's a lot of fun to be had.
If you can get past the stupid name, you'll find that #killallzombies is an exciting dual-stick shooter with a number of fresh ideas. Sure, you've likely seen this type of zombie game before, but the perk system and constantly changing stage sets this apart from similar titles. It makes a terrible first impression, but #killallzombies ultimately proves to be worth your time.
#KILLALLZOMBIES is quick and easy fun. Because of the random nature of the environment, each playthrough is both similar yet offers a different challenge every time you play. Is the stage going to play nice? Are you going to get decent level up perks? Or are they going to give you the choice of the worst ones possible because otherwise where would be fun be if everything was awesome? That part is up to the system while how far you get is entirely up to you with an included leader board for bragging rights!
#Killallzombies is a nice pick up and play experience that works thanks to its design. The developers have promised more content is coming, but right now there is really only one thing to do. It sticks to its namesake for better or worse. Still, I couldn't help but enjoy every session I logged and I will definitely revisit it once new content arrives.
#killallzombies brings some fresh and inventive ideas to the twin-stick shooter model and is compelling enough to be worthy of repeated plays, but currently, there is very little meat on its bones.
WORTH CONSIDERING - #Killallzombies is a fresh take on the Zombie survival genre. The fun twin-stick gameplay mixed with the random quirky style makes for a memorable experience. However, difficulty spikes and a lack of game modes hold it back from being a truly great game.
#KillAllZombies is something of a paradox. The core game is simple but strangely addictive once you get past the initial horrible impression. The random nature of the terrain and the perks keeps the experiences different, and the live-streaming integration is a nice touch, provided you have an active audience interested in your exploits. Unfortunately, the game can feel like a grind as you work toward weaponry that actually makes a difference, and the lack of modes makes the game feel both rushed and incomplete. Combined with the price and lack of cross-buy, which other twin-stick shooters on the system offer, it's rather difficult to recommend #KillAllZombies to anyone but the most dedicated twin-stick shooter fans.
When looking at #KillAllZombies as nothing but a time waster, the game stands up as "ok." If you have 10 or 15 minutes to spare and want to play a video game but don't have time to really become immersed into a game's world, there are worse choices out there. The problem is, the complete lack of story and lack of maps makes this title feel pretty shallow.
#killallzombies feels like an unfinished product, and it's a shame because there's an enjoyable and moreish foundation to be found here. The gameplay is addictive despite its lack of variety, and the streaming features are a neat trick – even if you won't ever be guaranteed an audience to play with. There are better twin-stick shooters already available on the PS4, but if you happen to like the genre, this may be worth a look once Beatshapers adds in its extra modes.
Normally I hold some pretty good praise for indie games, because for the most part, they tend to think outside the box, but this... oi vey. Getting a little tired of the onslaught of meh indie games that get pooped out week after week. Indie doesn't mean it has to be lazy, it means you've got all the freedom in the world to make a kickass game. Also, spellchecking the text in your game or getting a good translator would help. A lot.
Considering #killallzombies released about 5 years ago, you'd expect it to have some sort of longevity to deserve a Switch port but instead, it's a by-the-numbers twin-stick roguelike that you'll probably forget about shortly after giving it a few tries.