Top Critic Average
My only recommendation is that if you're coming to this looking for multiplayer fun, consider buying copies for friends too, because from day one the community for the game has been fairly limited. But it's a cheap game, so even if you decide to stick purely with the pre-built levels the developers threw in with the base package, you're still going to have a good time with this.
For those that miss the '90s and its truly classic FPS titles, then Gunscape is going to be a real treat. The builder is easy to use and offers a pleasantly nostalgic array of materials that are really only limited by your imagination, as cliché as that sounds. The story is poor beyond belief, but works well enough to inspire creativity and showcase the tools at your disposal. It's a very niche title that's not going to appeal to those looking for a plug in and play experience, but for those looking to sink some methodical hours and create something unique, it's an undeniably effective tool that's as functional and rewarding as it is nostalgic.
A love letter to the noteworthy shooters of yesteryear, Gunscape combines old ideals and new ways to play, with mixed results. The level creator is extensive and brimming with potential, but the shooting itself feels detached, and the clunky presentation makes it harder to get into the creative side than it should be. However, once a community of players get to grips with the game's toolkit, there'll be plenty of maps to play, and there's still some fun to be had in multiplayer – if you can convince enough friends to buy it.
Gunscape feels like wasted potential. It provides players with a neat creation tool but doesn't entice them to play around with it or try other people's creations. The awful plot and boring guns don't help, either, and the game will most certainly have a very short lifespan if the community loses interest so quickly
Currently, and, sadly, maybe forever, Gunscape doesn't become what it wants to. Besides the fact that the level editor included (which is, like, half the game) is not as versatile as it should be, the main gameplay mechanics aren't fun. They aren't terrible or anything, but they're also not anything that will make anyone put their [insert old-school FPS] aside.
Gunscape's aim to give users a simple way to create and share their own arenas and campaigns is no small feat, but Blowfish Studios has managed to achieve it using an editor that is already familiar to gamers. The main downside is that the game's stability issues can be a major hindrance and lead to more frustration. The main benefit of Gunscape is that there will always be something new to play and more levels to discover thanks to the online community, giving players a virtually endless pool of maps to try out. If you have a large imagination and will spend hours creating the perfect map, this game is for you.
Gunscape could be a good game creator with a healthy lifespan, but a high price point, unoriginal concepts, and muddled ideals are just the tip of the iceberg that looks like it will sink the game's lofty ambitions.
Gunscape is aimed at giving players the tools to create their own old school FPS levels and maps, but Blow Fish Studios' attempt to carve out a little niche is lacking in its execution. What remains is a game that could be of interest while you roam through player-made maps, but will ultimately be left behind as actually playing them will quickly tarnish any glimmer of hope it had.
It's hard to imagine exactly who the target audience of Gunscape would end up being. Given the messy nature of the controls and physics, it's hard to see FPS fans of any rank eager to hop on board. While the level creator does make building levels more accessible than the modding community of more polished shooters, these tools don't really make up for the lack of reward implicit in playing through the levels a player will build. For all its good ideas, solid level building, and robust variety, this ultimately fails to deliver on its core mechanics, and that alone makes it a really challenging sell.