Top Critic Average
Hopefully the highly hinted at sequel will shore up some of GALAK-Z's weaknesses - namely lack of narrative closure and an unrefined difficulty curve - and I'll be able to more wholeheartedly recommended it.
There are plenty of upgrades and the way that you can mix and match them to create new attack types is fantastic, but enemies and objectives are locked into a handful of templates, and those dungeon-rocks all start to look the same after a while. Even so, I've had a tremendous time playing. Galak-Z is a smooth, polished and compelling arcade shooter that trades in tension and tactical awareness rather than screen-clearing power-trips.
Galak-Z falls just shy of genius. That it quickly reveals itself to be a demanding game is no surprise considering its lead designer's heritage (Jake Kazdal worked at Sega on exquisite yet challenging titles such as Rez) and the source material from which it draws inspiration.
Like the cartoons that inspired it, there are big ideas displayed within Galak-Z, ideas that are exciting and worthy of deeper exploration. Also like those cartoons, the resulting product feels rushed and indistinct.
The occasional technical hiccup aside, Galak-Z is a brilliant take on so many different genres, but it's the game's roguelike innovations that make it soar. Some lesser entries in the genre use permadeath as a blunt tool, wielded to tack some artificial length onto a repetitive slog. Galak-Z is going to kill you back to a season premiere constantly, but not for lack of content — it's part of a laser-focused intent to make Galak-Z as tense and thrilling a game as can possibly be.
With perfectly weighted physics that feel nice on the thumbs, tactical combat that allows you to deal with any situation in a number of ways, and a soundtrack that's catchy and euphoric, Galak-Z is one helluva ride. Though the framerate can detract from the experience at times, it makes up for its one notable shortcoming with charm, nostalgia, and by bombarding you with joy.
A unique concept, brilliant execution and excellent mechanics make Galak-Z: The Dimensional a stellar title. Perfectly capturing the Gundam pilot inside all of us, this is must-have material for anyone who's always wanted to fly away in a mech and take down some imperial scum.
I'm sure more casual players will still be deterred from taking the plunge, but any fan of roguelikes need not look any longer for their next fix. Galak-Z has style, and it's got it in spades.
Galak-Z pushes the freewheeling buoyancy of 80's anime against a hostile ecosystem of evil empires, insane pirates, and skeevy space bugs. Beneath this veneer of chaos is a shifting alliance of applied skill and honest luck, and muscling toward the former forces the player to fight every fight like it's their last. As roguelikes go, Galak-Z's tireless air of optimism makes a case for its own dimension.
If you can ride out the learning curve, there's plenty to enjoy in Galak-Z, and it could very well last you for 20 hours, but be prepared to endure a lot of frustration along the way.
Galak-Z is a smartly-designed, highly enjoyable shoot 'em up that does everything in its power to leverage its '80 mecha anime aesthetic. Frankly, there's not a lot like it on PSN these days. On that basis, it's easy enough to recommend it, but what really pushes it to the next level is the tremendous amount of detail put into the enemy design and the combat. It has a steep learning curve, but mastering it is an extremely rewarding experience. Even if you don't particularly like Macross, it's well worth checking out. It's one of the best shoot 'em ups I've played in ages.
Galak-Z is the very definition of awesome. Playing it makes me feel like the badass intergalactic pilot I always dreamed of being as a kid, and I love it even more because it makes me work for that ecstasy.
Galak-Z may be rough around the edges, but the core of it is so good that it's easy to recommend regardless. It's a game of ecstatic moments, where you'll kill a boss with only a sliver of life, or dodge a barrage of lasers at the very last second. Galak-Z may not have the highest production values, but it's one of the most energizing games we've played on the PS4 this year.
After what seemed like an eternal wait for the game, 17-Bit Studios' Galak-Z: The Dimensional delivered on every front for me. While it may seem challenging for some, it doesn't disappoint with its space action and strategy, and the presentation is right on the money when it comes to emulating your favorite anime. This is one space adventure that's worth gearing up for.
Though GALAK-Z's roguelike elements are fairly basic and stripped down, they do succeed in adding extra layers of challenge and replayability to an excellent space shooter. Progressively mastering its wonderful controls and unlocking new upgrades had me totally hooked, and even though its idea of mission variety is something of an illusion, its smart, playful personality kept me too entertained to care.
By letting players use their environments to their advantage, change from a spaceship to a mech, and by giving players the opportunity to let their enemies kill each other off, GALAK-Z manages to separate itself from the rest of the space shooter pack and give fans something fairly unique. If you haven't already picked it up, I recommend you do so as soon as possible.
Galak-Z makes a fine addition to the indie library of the PS4, showing that old arcade gaming paradigms can be revitalized with fresh mechanics and a modern retro feel. Owners of the console who are also fans of shoot-em-ups owe it to themselves to try it out. PC gamers shouldn't feel left out, as they'll also be able to get in on the action later this year.
... the quite solid and engaging story line, the brilliant art-style and voice-over, or the sheer thrill of pulling of an insane maenuver such as grappling one enemy and throwing him into a pressure pipe launching him into a stack of floating gas canisters only for his squad to be flanking for an attack on myself as a chain reaction of explosions and organic spike-bomb plants takes the whole lot out…
Galak-Z took the simple, addictive gameplay of an arcade space shooter and built something wonderful out of it. A simple game to get into with an underlying complexity that never gets in the way of the fun of the game.
Galak-Z does a great job of proving why arcade shooters can still be quite fun. The crazy flight controls feel good, enemy variety is spot on, and the laser customization really lets you shoot the way you want to.
Galak-Z rewards players who stick with it. There's an overwhelming sense satisfaction that comes from seeing player growth, and I know I improved as I played more of the game. I learned enemy patterns and knew when to pick my battles, which is a stark contrast to when I first loaded the game up and went in guns blazing. The mission structure and narrative leave something to be desired, but when I think of Galak-Z, I think of my many triumphs and the elation I felt when I completed a season. Few games manage to instill that feeling of triumph quite like Galak-Z.
If you can get over that though, there's a great game to be found here. It's visually pleasing, the audio is top-notch, the writing is good, and outside of a few technical hiccups here and there, it performs pretty well. It's not for the faint of heart, but Galak-Z offers enough depth and fun that it will likely keep you coming back, even after you've died for the hundredth time.
With your shields down and only one bar of health remaining, Galak-Z really puts you on the edge of your seat as you frantically engage your thrusters to try and escape the next enemy attack
A rogue-lite with more substance than most, Galak-Z is equal parts brutal and beautiful. If you can hang in long enough to conquer the steep difficulty curve, what lies within is a rewarding, nostalgic trip.
Galak-Z is clearly designed for players who enjoy a challenge, and it offers an impressive mix of frantic combat, long-term planning, tactical planning and anime-inspired looks that will appeal to a lot of fans of the rogue-like genre.
Let's be clear, I would not be playing this game if there was not the chance that I could not pilot a giant fighting robot. Spaceships are cool and all, but they don't have beam sabers.
Galak-Z is a fun take on the rouge like, and as punishing as they come. Maybe you like that, maybe you don't. Stick with in and Galak-Z will reward you, but it sure isn't going to make it easy.
While it does occasionally get repetitive, the solid play mechanics and constantly evolving challenge is just reward for those that persevere with it. Plus (and this can't be stressed enough)... it has a ship that transforms into a giant mech.
I wish Galak-Z: The Dimensional wasn't so fragmented, because the core experience is a treat for roguelike and space combat fans alike. Even 15 hours through I was still seeing new items and upgrades, which is a testament to its lasting power, warts and all -- I just need to take breaks from the tedium every so often.
Galak-Z is a fun game with cool ideas at its core, and I really enjoyed playing through the first couple of Seasons. However, a severe lack of variety -- combined with very little sense of consistent progression -- serves to hold it back from greatness.
It is good for short commutes to and from work and the Nintendo Switch IS both a living room console and a handheld portable. Maybe it will grow on me. But for now, it just leaves me in the Void.
There are moments of absolute joy to be found here, like leading a group of foes into the lair of a beast that will devour them or even juking over an enemy combatant and firing a missile up their exhaust, but they're rare instances, buried deep in the heart of a frustrating grind that doesn't do much to separate itself from the legion of rogue-likes out there. Sadly, in the end Galak-Z is yet another would-be great game undone by a ho-hum execution of ideas that must have sounded great on paper.