Top Critic Average
Though GALAK-Z's roguelike elements are fairly basic and stripped down, they do succeed in adding extra layers of challenge and replayability to an excellent space shooter. Progressively mastering its wonderful controls and unlocking new upgrades had me totally hooked, and even though its idea of mission variety is something of an illusion, its smart, playful personality kept me too entertained to care.
Challenging but immaculately calibrated controls power an exciting and enormously rewarding sci-fi roguelike.
Galak-Z falls just shy of genius. That it quickly reveals itself to be a demanding game is no surprise considering its lead designer's heritage (Jake Kazdal worked at Sega on exquisite yet challenging titles such as Rez) and the source material from which it draws inspiration.
Galak-Z is the perfect game to play in short bursts. Its random nature means the balancing feels off, but the tight combat will keep you coming back
Galak-Z is a brutal, demanding, and ultimately rewarding 2D shooter.
The occasional technical hiccup aside, Galak-Z is a brilliant take on so many different genres, but it's the game's roguelike innovations that make it soar. Some lesser entries in the genre use permadeath as a blunt tool, wielded to tack some artificial length onto a repetitive slog. Galak-Z is going to kill you back to a season premiere constantly, but not for lack of content — it's part of a laser-focused intent to make Galak-Z as tense and thrilling a game as can possibly be.
Galak-Z is like a workout for your video game brain: it hurts but the pain will make your skills stronger.
By combining tactical action, complex enemy design, and a whole lot of style, Galak-Z offers an intense game that's more than just empty nostalgia.
Galak-Z is a smartly-designed, highly enjoyable shoot 'em up that does everything in its power to leverage its '80 mecha anime aesthetic. Frankly, there's not a lot like it on PSN these days. On that basis, it's easy enough to recommend it, but what really pushes it to the next level is the tremendous amount of detail put into the enemy design and the combat. It has a steep learning curve, but mastering it is an extremely rewarding experience. Even if you don't particularly like Macross, it's well worth checking out. It's one of the best shoot 'em ups I've played in ages.
I wish Galak-Z: The Dimensional wasn't so fragmented, because the core experience is a treat for roguelike and space combat fans alike. Even 15 hours through I was still seeing new items and upgrades, which is a testament to its lasting power, warts and all -- I just need to take breaks from the tedium every so often.