Austin Walker
Homefront may look pretty, but it's a monotonous and confused slog.
Though a handful of major bugs hold back the PC release a bit, Dark Souls III is a satisfying finale to the monumental series.
The Beginner's Guide offers a personal and sometimes eerie perspective on amateur game development.
Undertale combines charming characters, smart writing, and a unique combat system to make one of this fall's biggest surprises.
Uneven pacing and a handful of poor design decisions can't bring down Cradle's unique, sci-fi mystery.
By combining tactical action, complex enemy design, and a whole lot of style, Galak-Z offers an intense game that's more than just empty nostalgia.
Project CARS offers a sharp racing simulation with an open-ended structure.
Considered on its own, Starships is a little tactical treat. Give it a few hours of your day and you'll be lifted by its modular pieces and its battlefield puzzles. But do not linger: It simply does not have the strength to punch through gravity and carry you to the stars.
Jaws of Hakkon recalls the best bits Dragon Age: Inquisition, with a couple of caveats.
And Hardline could be better. There are shades of it here, now and then. Games in general can be better. But they never will be until we raise our expectations. When even the best of us feels limited to writing "narrative rosaries strung with beads of pure chaos," how do the least of us stand a chance?