Code Name S.T.E.A.M. is not a terrible game according to critics. They say it is a competent strategy game that offers some new ideas, however that it can be rather mundane at times
Code Name S.T.E.A.M.
Top Critic Average
Critics Recommend
Code Name S.T.E.A.M. Review Summary
Critic Reviews for Code Name S.T.E.A.M.
Code Name STEAM is a strange hybrid of turn-based tactics and action, but its simple mechanics create plenty of head-scratching decisions in single or multiplayer. Carefully selecting my squad and positioning them for maximum effect on the battlefield is tense and satisfying, even when I end up watching my goofy team crumble under a brutal counter attack.
This is the strangest, most wilful game Intelligent Systems has ever made - and that's part of its greatness.
'Code Name S.T.E.A.M.'s' biggest strength, its 3D perspective, also leads to its biggest weakness, resulting in gameplay that feels less like a battle and more like an interactive loading screen.
This fresh take on tactics games adds a bit of steam, folklore, and shooter action to the turn-based combat. Plus, it's hard to pass up the crazy premise of Abe Lincoln fighting aliens.
I had a blast besting stages, but the game loses momentum with lengthy enemy turns
Code Name: S.T.E.A.M. fails to live up to its potential, offering a clunky and frustrating tactical experience.
Bursting with unpredictability and tactical depth, Code Name: S.T.E.A.M. is a solid debut for Intelligent Systems' latest spin on turn-based strategy.