Code Name S.T.E.A.M. is not a terrible game according to critics. They say it is a competent strategy game that offers some new ideas, however that it can be rather mundane at times
Code Name S.T.E.A.M.


Top Critic Average
Critics Recommend
Code Name S.T.E.A.M. Review Summary
![]()
Critic Reviews for Code Name S.T.E.A.M.
Code Name STEAM is a strange hybrid of turn-based tactics and action, but its simple mechanics create plenty of head-scratching decisions in single or multiplayer. Carefully selecting my squad and positioning them for maximum effect on the battlefield is tense and satisfying, even when I end up watching my goofy team crumble under a brutal counter attack.
This is the strangest, most wilful game Intelligent Systems has ever made - and that's part of its greatness.
'Code Name S.T.E.A.M.'s' biggest strength, its 3D perspective, also leads to its biggest weakness, resulting in gameplay that feels less like a battle and more like an interactive loading screen.
This fresh take on tactics games adds a bit of steam, folklore, and shooter action to the turn-based combat. Plus, it's hard to pass up the crazy premise of Abe Lincoln fighting aliens.
I had a blast besting stages, but the game loses momentum with lengthy enemy turns
Code Name: S.T.E.A.M. fails to live up to its potential, offering a clunky and frustrating tactical experience.
Bursting with unpredictability and tactical depth, Code Name: S.T.E.A.M. is a solid debut for Intelligent Systems' latest spin on turn-based strategy.