As an action game, Feist succeeds on numerous fronts. Its visuals are gorgeous, and cleverly incorporating environmental elements into combat adds an interesting layer of complexity. However, inconsistent difficulty balancing and frame rate problems are glaring issues that belittle the game's strengths.
The environment Bits and Beasts have created feels dark and slimy, dank and frightening—a nice place to visit, but perhaps a touch too convincing in its dangers.
Feist feels like Limbo and Where the Wild Things Are had a not so fun love child.
Feist may be pleasing to the senses, but it's frustration for the hands.
There is a unique vision here for the world at play, but the design decisions, along with frustration, just didn't leave me with a great experience. It won't last players more than a few hours, but maybe that's for the best.
If you look past the frustration, though, Feist is a commendable title for someone who is after a simple story and simple gameplay.
Every challenge requires you to think on your feet and use unconventional moves to succeed.
It also doesn't feel like you go on much of a journey. There's little variation in the forests and caves, and you'll be done in about three hours. That said, Feist is still worth checking out if you're curious. It establishes an eerie mood, making you feel vulnerable to what lurks in the shadows. It just gets hung up in awkward moments at times.
Although its premise was simple and delightful at first, playing through FEIST was a trying experience and one that I would not want to repeat. Others who have a penchant for unforgiving games like the Souls series may find joy here, and if you're looking for something more thoughtful or forgiving, keep walking.
Feist's smart design ideas are hampered by its difficulty