Stark and beautiful, Feist is a platformer that provides much adventure with its limited means.
A challenging and atmospheric platformer with a remarkable sense of tension, occasionally let down by finicky controls and unfair fail states.
Feist's smart design ideas are hampered by its difficulty
Although its premise was simple and delightful at first, playing through FEIST was a trying experience and one that I would not want to repeat. Others who have a penchant for unforgiving games like the Souls series may find joy here, and if you're looking for something more thoughtful or forgiving, keep walking.
It also doesn't feel like you go on much of a journey. There's little variation in the forests and caves, and you'll be done in about three hours. That said, Feist is still worth checking out if you're curious. It establishes an eerie mood, making you feel vulnerable to what lurks in the shadows. It just gets hung up in awkward moments at times.
Every challenge requires you to think on your feet and use unconventional moves to succeed.
There is a unique vision here for the world at play, but the design decisions, along with frustration, just didn't leave me with a great experience. It won't last players more than a few hours, but maybe that's for the best.
If you look past the frustration, though, Feist is a commendable title for someone who is after a simple story and simple gameplay.
Feist may be pleasing to the senses, but it's frustration for the hands.
Feist feels like Limbo and Where the Wild Things Are had a not so fun love child.