Shadwen tries too hard to be more interesting by adding in more gimmicks, but because of how they didn’t really work well together to make a cohesive stealth experience, and are mired with how badly they were implemented, the game itself just ends up feeling like an incoherent mess. The game has potential, but it fails to live up to any of the features it tries to advertise. So many other games do it’s individual gimmicks better so you’re better off playing them since Shadwen does not do a very good job of combining said gimmicks together.
So in the end, is Tree of Savior a worthy successor to Ragnarok Online? Being made by the same minds who worked on Ragnarok, Tree of Savior manages to improve on a ton of gameplay aspects while preserving a lot of it’s spiritual predecessor’s charm. There are still plenty of aspects the game needs catching up on such as a more fleshed out guild system, better trade, and class rebalancing, but again, players can look forward to more content in the future as the game has just recently left beta. While it’s an enjoyably addicting online experienced, the game still has plenty of space it needs to grow into.
It’s a fun, simple, good looking game with a surprisingly deep combat system. That said, there isn’t much more to the game besides the occasional dungeon puzzles so if you’re hungry for more, this game might not be for you. If you have the patience for repeated battles while dungeon crawling, then it wouldn’t be much of a surprise to find yourself burning hours just swiping at your screen.
A worthy successor to an already great game. Danganronpa‘s mysteries will keep you hooked and the logic puzzles will have you at your wit’s end. If anything, the game’s mini-games may prove to be a bit annoying at first and the game doesn’t exactly do a good job with teaching them to you. Overall, a must-buy for fans of the first game.
That said, Feist is a rather short game. The game's length means that it suffers in some aspects such as it's eventual lack of variety, artificially extended gameplay via difficulty, and leaving the player hungry for more. The linear nature the game's puzzles are solved also means that there really isn't much replay value in the game. It's a nice and quick experience, but it will leave you wanting more. Players not accustomed to punishingly difficult platformers might find the challenge a little too much to progress. Overall, the game shows much promise, but there's not really enough of it to really sell itself.
To sum it up, Trulon is an alright RPG. It does well with it’s innovative combat in an attempt to stand out from the crowd, but is unfortunately bogged down by its generic cast, uninspiring fetch quests, and being forced to go through all of it with your character’s walk speed. That said, it’s still an enjoyable title for its cheap price point and its availability on the mobile platform. While it fails to particularly stand out in it’s other aspects, Trulon’s combat system is fresh, unique, and strategically satisfying.
To sum it up, Etherium is a fun yet deep game. The game's pace is fast enough to make every match exciting yet complex enough to leave seasoned RTS veterans wanting more. The inclusion of Conquest mode helps ramp up the number of hours you'll be spending into the game.
So in the end, is the game worth picking up? If you're new to the genre or just looking for some mindless zombie killing fun, the game has plenty in store for you. While it doesn't necessarily stand out from the rest of the games in the genre, it's still a decent title with solid and enjoyable gameplay. If you liked the game, then you're in for a treat since Zombie Army Trilogy comes packaged with the previous games of the series and the first game even comes remastered.