Brandon Langrock
While .hack//G.U. Last Recode's story still find ways to convey freshness and exuberance, its formulaic dungeon structure and repetitive progression sequences feel dated almost right from the get-go. That's really unfortunate, considering the endearing highs of Haseo's journey from an
Twin Robots is over in a couple of hours, and its lack of personality means that it's unlikely to stay in your memory for much longer than the time spent playing it.
After experiencing the finished product, I'm pleased to see that Pankapu turned out to be such a charming and worthwhile adventure.
Utawarerumono: Mask of Truth is an unfortunately lengthy adventure with some fantastic characters, an intriguing narrative, and a simple but enjoyable strategic battle system.
Simply describing Pyre‘s spectacularly outlandish battle system doesn't do it justice… Pair that with a wonderful cast of characters, a riveting story, and enthralling music and visuals, and you have nothing short of a compelling game that demands your time and attention.
Whether you're a long-time fan of Final Fantasy XII or a total newcomer, The Zodiac Age marks a triumphant and memorable return to Ivalice.
Despite a repetitive structure and some boring dungeons, Toyko Xanadu‘s action-based combat was effective in keeping my interest. The characters are also generally quite likeable, with their relationships and quirky personalities coming off as genuinely enjoyable.
Between poor controls and downright tedious gameplay, Tango Fiesta fails to incentivise players to invest in its tough-guy premise.
Wonder Boy: The Dragon's Trap sets the bar incredibly high for future recreations of classic games. Not only does it pay reverence to the source material in nearly every conceivable way, it also manages to modernise the original game through an astounding level of quality in presentation.
Often too complex and obtuse in its teachings to cater to newcomer coders, Human Resource Machine is bound to push away some of its audience with unnecessary difficulty spikes. On the other hand, successfully wrapping my mind around a difficult problem and coming out victorious is an exhilarating feeling.
Though far from revolutionary, iO is a simple, yet intuitive puzzler that is sure to dig its hooks into fans of the genre looking for a unique challenge.
Between the bland visuals, the uninspired soundtrack, the unoriginal characters and lacklustre plot, Asdivine Hearts offers nothing compelling to fans of the genre.
Shantae: Half-Genie Hero brings the series to the best place it has ever been, thanks to some fantastic visuals, a catchy soundtrack and a loveable cast of characters.
As an action game, Feist succeeds on numerous fronts. Its visuals are gorgeous, and cleverly incorporating environmental elements into combat adds an interesting layer of complexity. However, inconsistent difficulty balancing and frame rate problems are glaring issues that belittle the game's strengths.
Aside from some disappointing story elements and frame rate dips in battles, Sun and Moon encapsulate 20 years of series strengths and introduce enough freshness to keep the series running strong.
Hollow Realization is the strongest iteration of Sword Art Online to date, and an easy recommendation for fans of the anime and previous games.
By in large, Pankapu’s first episode shows a lot of promise. Its story and world are genuinely charming, and platforming through stages with tight controls is an utter joy.
Krinkle Krusher is a simplistic and generic tower defence game that is made worse by its use of its imprecise physical controls.
100ft Robot Golf is charming and has its fair share of amusing moments.
One of the biggest frustrations with Tokyo Twilight Ghost Hunters [is] its combat is almost completely based on chance