Brandon Langrock


29 games reviewed
66.9 average score
70 median score
34.5% of games recommended
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Jan 19, 2017

Between the bland visuals, the uninspired soundtrack, the unoriginal characters and lacklustre plot, Asdivine Hearts offers nothing compelling to fans of the genre.

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4 / 10 - Tango Fiesta
May 31, 2017

Between poor controls and downright tedious gameplay, Tango Fiesta fails to incentivise players to invest in its tough-guy premise.

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Aug 25, 2016

It was around my third time backtracking through the first dungeon to acquire some obscure item when I realised I had stopped having fun

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Nov 7, 2016

Krinkle Krusher is a simplistic and generic tower defence game that is made worse by its use of its imprecise physical controls.

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Oct 12, 2017

Twin Robots is over in a couple of hours, and its lack of personality means that it's unlikely to stay in your memory for much longer than the time spent playing it.

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5 / 10 - Feist
Dec 21, 2016

As an action game, Feist succeeds on numerous fronts. Its visuals are gorgeous, and cleverly incorporating environmental elements into combat adds an interesting layer of complexity. However, inconsistent difficulty balancing and frame rate problems are glaring issues that belittle the game's strengths.

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5 / 10 - Mighty No. 9
Jun 23, 2016

One of the most frustrating aspects of the level design is the game's liberal use of instant-kill environmental hazards. They appear frequently and in ways that trigger cheap and frustrating deaths

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Utawarerumono: Mask of Truth is an unfortunately lengthy adventure with some fantastic characters, an intriguing narrative, and a simple but enjoyable strategic battle system.

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Oct 20, 2016

100ft Robot Golf is charming and has its fair share of amusing moments.

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One of the biggest frustrations with Tokyo Twilight Ghost Hunters [is] its combat is almost completely based on chance

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Nov 3, 2017

While .hack//G.U. Last Recode's story still find ways to convey freshness and exuberance, its formulaic dungeon structure and repetitive progression sequences feel dated almost right from the get-go. That's really unfortunate, considering the endearing highs of Haseo's journey from an

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7 / 10 - Tokyo Xanadu
Jun 30, 2017

Despite a repetitive structure and some boring dungeons, Toyko Xanadu‘s action-based combat was effective in keeping my interest. The characters are also generally quite likeable, with their relationships and quirky personalities coming off as genuinely enjoyable.

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7 / 10 - iO
Feb 17, 2017

Though far from revolutionary, iO is a simple, yet intuitive puzzler that is sure to dig its hooks into fans of the genre looking for a unique challenge.

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Hollow Realization is the strongest iteration of Sword Art Online to date, and an easy recommendation for fans of the anime and previous games.

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When a game has such a unique premise in terms of its gameplay, I find it disappointing to see it limited by the same traditional modes as in the average fighting game

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7 / 10 - Bound
Aug 24, 2016

The beauty in Bound is even more prevalent in its visuals – it is digital artwork at its finest. It is honestly some of the most unique and beautiful artwork I have ever seen in a video game

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7 / 10 - Pharaonic
Jul 11, 2016

The panning camera highlights each location as a beautiful vista through superb background detail

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7 / 10 - Dead Star
Jun 21, 2016

Thanks to cross-play between PlayStation 4 and PC… the community remains strong, even a couple months post-release

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Mar 30, 2017

Often too complex and obtuse in its teachings to cater to newcomer coders, Human Resource Machine is bound to push away some of its audience with unnecessary difficulty spikes. On the other hand, successfully wrapping my mind around a difficult problem and coming out victorious is an exhilarating feeling.

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80% - Pankapu
Sep 29, 2017

After experiencing the finished product, I'm pleased to see that Pankapu turned out to be such a charming and worthwhile adventure.

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