Brandon Langrock
Between the bland visuals, the uninspired soundtrack, the unoriginal characters and lacklustre plot, Asdivine Hearts offers nothing compelling to fans of the genre.
Between poor controls and downright tedious gameplay, Tango Fiesta fails to incentivise players to invest in its tough-guy premise.
It was around my third time backtracking through the first dungeon to acquire some obscure item when I realised I had stopped having fun
Krinkle Krusher is a simplistic and generic tower defence game that is made worse by its use of its imprecise physical controls.
Twin Robots is over in a couple of hours, and its lack of personality means that it's unlikely to stay in your memory for much longer than the time spent playing it.
As an action game, Feist succeeds on numerous fronts. Its visuals are gorgeous, and cleverly incorporating environmental elements into combat adds an interesting layer of complexity. However, inconsistent difficulty balancing and frame rate problems are glaring issues that belittle the game's strengths.
One of the most frustrating aspects of the level design is the game's liberal use of instant-kill environmental hazards. They appear frequently and in ways that trigger cheap and frustrating deaths
Utawarerumono: Mask of Truth is an unfortunately lengthy adventure with some fantastic characters, an intriguing narrative, and a simple but enjoyable strategic battle system.
100ft Robot Golf is charming and has its fair share of amusing moments.
One of the biggest frustrations with Tokyo Twilight Ghost Hunters [is] its combat is almost completely based on chance
While .hack//G.U. Last Recode's story still find ways to convey freshness and exuberance, its formulaic dungeon structure and repetitive progression sequences feel dated almost right from the get-go. That's really unfortunate, considering the endearing highs of Haseo's journey from an
Despite a repetitive structure and some boring dungeons, Toyko Xanadu‘s action-based combat was effective in keeping my interest. The characters are also generally quite likeable, with their relationships and quirky personalities coming off as genuinely enjoyable.
Though far from revolutionary, iO is a simple, yet intuitive puzzler that is sure to dig its hooks into fans of the genre looking for a unique challenge.
Hollow Realization is the strongest iteration of Sword Art Online to date, and an easy recommendation for fans of the anime and previous games.
When a game has such a unique premise in terms of its gameplay, I find it disappointing to see it limited by the same traditional modes as in the average fighting game
The beauty in Bound is even more prevalent in its visuals – it is digital artwork at its finest. It is honestly some of the most unique and beautiful artwork I have ever seen in a video game
The panning camera highlights each location as a beautiful vista through superb background detail
Thanks to cross-play between PlayStation 4 and PC… the community remains strong, even a couple months post-release
Often too complex and obtuse in its teachings to cater to newcomer coders, Human Resource Machine is bound to push away some of its audience with unnecessary difficulty spikes. On the other hand, successfully wrapping my mind around a difficult problem and coming out victorious is an exhilarating feeling.
After experiencing the finished product, I'm pleased to see that Pankapu turned out to be such a charming and worthwhile adventure.