Brandon Langrock


29 games reviewed
66.9 average score
70 median score
34.5% of games recommended
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When a game has such a unique premise in terms of its gameplay, I find it disappointing to see it limited by the same traditional modes as in the average fighting game

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Aug 25, 2016

It was around my third time backtracking through the first dungeon to acquire some obscure item when I realised I had stopped having fun

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7 / 10 - Bound
Aug 24, 2016

The beauty in Bound is even more prevalent in its visuals – it is digital artwork at its finest. It is honestly some of the most unique and beautiful artwork I have ever seen in a video game

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8 / 10 - Tricky Towers
Aug 19, 2016

Whether it’s with three friends on the couch or with strangers online, Tricky Towers is, in every way, better as a party game

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While every defeat is crushing, each victory is absolutely invigorating. The promise of such satisfaction upon reaching the end of a dungeon drives you to press onward

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7 / 10 - Pharaonic
Jul 11, 2016

The panning camera highlights each location as a beautiful vista through superb background detail

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8 / 10 - Heart&Slash
Jul 5, 2016

Heart&Slash successfully transitions roguelike gameplay into the third-dimension with its fluid, fast-paced (and challenging) combat

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5 / 10 - Mighty No. 9
Jun 23, 2016

One of the most frustrating aspects of the level design is the game's liberal use of instant-kill environmental hazards. They appear frequently and in ways that trigger cheap and frustrating deaths

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7 / 10 - Dead Star
Jun 21, 2016

Thanks to cross-play between PlayStation 4 and PC… the community remains strong, even a couple months post-release

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