Brandon Langrock
When a game has such a unique premise in terms of its gameplay, I find it disappointing to see it limited by the same traditional modes as in the average fighting game
It was around my third time backtracking through the first dungeon to acquire some obscure item when I realised I had stopped having fun
The beauty in Bound is even more prevalent in its visuals – it is digital artwork at its finest. It is honestly some of the most unique and beautiful artwork I have ever seen in a video game
Whether it’s with three friends on the couch or with strangers online, Tricky Towers is, in every way, better as a party game
While every defeat is crushing, each victory is absolutely invigorating. The promise of such satisfaction upon reaching the end of a dungeon drives you to press onward
The panning camera highlights each location as a beautiful vista through superb background detail
Heart&Slash successfully transitions roguelike gameplay into the third-dimension with its fluid, fast-paced (and challenging) combat
One of the most frustrating aspects of the level design is the game's liberal use of instant-kill environmental hazards. They appear frequently and in ways that trigger cheap and frustrating deaths
Thanks to cross-play between PlayStation 4 and PC… the community remains strong, even a couple months post-release