While far from a dumpster fire, Deadlight: Director’s Cut is a mechanically sound platformer that is ultimately rather forgettable. Bluntly put, it is a game that can be fun at times, but lacks any sort of critical hook to incentivize players to see Wayne’s adventure to completion.
Look for this to become a cautionary tale for crowdfunded projects from now until the end of time. Sometimes a legacy of success isn't enough to guarantee quantifiable quality in the future. Caveat emptor, friends. This is not the spiritual successor you're looking for.
As much passion as I had for the continuation of the Mirror's Edge franchise, it seems like DICE has effectively robbed all of the wind from my sails. Though the game is fine as a mediocre playable experience, many of the things that made the original so special have been neutered beyond repair.
It is one thing to have a variety of different item, crafting, spell and even botany dependent mechanics, but when all of those elements begin to cross-pollinate with each other, I found myself mentally checking out. It was just too overwhelming for my dudebro brain to process all of these tools at once.
If you loved Hard Reset when it first released, give Redux a try, especially if you never played the DLC. It’s probably the best part of the whole game due to the increased challenge and better hidden secrets. Those who have never played before, add Redux to your must-play list and dive in after you’ve had your fill of DOOM. Sadly, the release date might have doomed Redux from achieving its potential with consumers.
So, once again, what Techland offers is Dead Island, Dead Island Riptide, and Retro Revenge in one package for 40 bucks. That still a pretty good offer. But just so you know, for 20 dollars more you can get Dying Light: The Following - Enhanced Edition, which is just a better game.
Some players may find the predictable stage design, repetitive art assets and regurgitated waves of the same dozen character models comforting and even entertaining. However, this was the reason that I got away from the mobile platforms to begin with.
I’m looking forward to Platinum Games returning back to what they do best—creating original games with unique settings and fast character-action with crazy combos to learn. They can certainly make these licensed games look fantastic, but nearly everything else they leave little to desire.
You are most likely not going to see Lumo appearing on any “Game of the Year” lists this fall, but it is absolutely a valiant first outing for developer Gareth Noyce. The title shows that he has the chops and creativity to take another shot at a style of game that has been long-abandoned.