While far from a dumpster fire, Deadlight: Director’s Cut is a mechanically sound platformer that is ultimately rather forgettable. Bluntly put, it is a game that can be fun at times, but lacks any sort of critical hook to incentivize players to see Wayne’s adventure to completion.
Look for this to become a cautionary tale for crowdfunded projects from now until the end of time. Sometimes a legacy of success isn't enough to guarantee quantifiable quality in the future. Caveat emptor, friends. This is not the spiritual successor you're looking for.
As much passion as I had for the continuation of the Mirror's Edge franchise, it seems like DICE has effectively robbed all of the wind from my sails. Though the game is fine as a mediocre playable experience, many of the things that made the original so special have been neutered beyond repair.
It is one thing to have a variety of different item, crafting, spell and even botany dependent mechanics, but when all of those elements begin to cross-pollinate with each other, I found myself mentally checking out. It was just too overwhelming for my dudebro brain to process all of these tools at once.
If you loved Hard Reset when it first released, give Redux a try, especially if you never played the DLC. It’s probably the best part of the whole game due to the increased challenge and better hidden secrets. Those who have never played before, add Redux to your must-play list and dive in after you’ve had your fill of DOOM. Sadly, the release date might have doomed Redux from achieving its potential with consumers.
So, once again, what Techland offers is Dead Island, Dead Island Riptide, and Retro Revenge in one package for 40 bucks. That still a pretty good offer. But just so you know, for 20 dollars more you can get Dying Light: The Following - Enhanced Edition, which is just a better game.
Some players may find the predictable stage design, repetitive art assets and regurgitated waves of the same dozen character models comforting and even entertaining. However, this was the reason that I got away from the mobile platforms to begin with.
I’m looking forward to Platinum Games returning back to what they do best—creating original games with unique settings and fast character-action with crazy combos to learn. They can certainly make these licensed games look fantastic, but nearly everything else they leave little to desire.
You are most likely not going to see Lumo appearing on any “Game of the Year” lists this fall, but it is absolutely a valiant first outing for developer Gareth Noyce. The title shows that he has the chops and creativity to take another shot at a style of game that has been long-abandoned.
As terrible as I am at Total War: Warhammer, I couldn't ask for a deeper, more robust Warhammer title. Prepare for some frustrations with such a complex campaign, but also prepare to lose hours of your life as you wonder, "But what if I handled that like this…" as you reload your last save for the umpteenth time.
The multiplayer and SnapMap portions will likely improve over time, especially with the Season Pass content, as no one will want to purchase extra content until the multiplayer smooths out. The multiplayer aside, the true appeal to the game remains in the single-player campaign, which is how it was and should be with a DOOM title.
Is Homefront: The Revolution the worst thing I have ever played? No, in fact it was far from it. However, the fact still remains that the end product is a mediocre interpretation of what could have been, and by all accounts should have been, something far more enjoyable. Compound these failings with an uninspired, borderline laughable narrative and the end product is something that I cannot, in good faith, recommend to anyone. Consider this your warning shot. Retreat while you still can!
When it comes to franchises that are worth revisiting in a new console generation, Valkyria Chronicles Remastered stands as a sterling example of how to do things right. Despite a few nagging mechanics that ultimately still feel a bit unfair on the battlefield itself, this is still an evergreen experience that stands the test of time. This should be required playing for all of the former Xbots that are newly joining the PlayStation fold.
Once Upon a Climb was short and sweet, with a heavy emphasis upon sweet. Short games aren’t always a bad thing, but Episode 3 leaves you feeling as though something is lacking. Nothing was abrupt or cut off, but it never feels fully fleshed out either. King’s Quest had such a strong start, but the last two episodes have not lived up to the bar set before them, either from Sierra Games or from the first chapter. At least the humor lived up to the King’s Quest seal of quality.
I loved what I saw of Kathy Rain at PAX East, and the finished product was more amazing than I thought possible. This is one of the best point-and-click adventures of the year, and Raw Fury should be immensely proud of their ability to bottle that retro lightning twice.
Unless you're reading this from prison, you've most likely never partied as hard as this. In fact, you've probably never seen partygoers party this hard either, as it doesn't matter how many people die or how many times the cops show up; they won't stop dancing, the DJ will still lay down the mad beats, and the servers will continue to serve drinks, even if they are the last ones alive.