Blake "Grundy" Grundman
While far from a dumpster fire, Deadlight: Director’s Cut is a mechanically sound platformer that is ultimately rather forgettable. Bluntly put, it is a game that can be fun at times, but lacks any sort of critical hook to incentivize players to see Wayne’s adventure to completion.
Look for this to become a cautionary tale for crowdfunded projects from now until the end of time. Sometimes a legacy of success isn't enough to guarantee quantifiable quality in the future. Caveat emptor, friends. This is not the spiritual successor you're looking for.
As much passion as I had for the continuation of the Mirror's Edge franchise, it seems like DICE has effectively robbed all of the wind from my sails. Though the game is fine as a mediocre playable experience, many of the things that made the original so special have been neutered beyond repair.
It is one thing to have a variety of different item, crafting, spell and even botany dependent mechanics, but when all of those elements begin to cross-pollinate with each other, I found myself mentally checking out. It was just too overwhelming for my dudebro brain to process all of these tools at once.
Some players may find the predictable stage design, repetitive art assets and regurgitated waves of the same dozen character models comforting and even entertaining. However, this was the reason that I got away from the mobile platforms to begin with.
You are most likely not going to see Lumo appearing on any “Game of the Year” lists this fall, but it is absolutely a valiant first outing for developer Gareth Noyce. The title shows that he has the chops and creativity to take another shot at a style of game that has been long-abandoned.
Is Homefront: The Revolution the worst thing I have ever played? No, in fact it was far from it. However, the fact still remains that the end product is a mediocre interpretation of what could have been, and by all accounts should have been, something far more enjoyable. Compound these failings with an uninspired, borderline laughable narrative and the end product is something that I cannot, in good faith, recommend to anyone. Consider this your warning shot. Retreat while you still can!
When it comes to franchises that are worth revisiting in a new console generation, Valkyria Chronicles Remastered stands as a sterling example of how to do things right. Despite a few nagging mechanics that ultimately still feel a bit unfair on the battlefield itself, this is still an evergreen experience that stands the test of time. This should be required playing for all of the former Xbots that are newly joining the PlayStation fold.
There are quite a few things that make The Walking Dead: Michonne worth the fifteen dollar investment. The solid narrative and always interesting characters provide a fantastic backdrop to further flesh out the world, post-outbreak.
The sense of awe only lasts for so long and eventually gives way to the tedium that comes from padding the length of a campaign through relatively repetitive missions and challenges. It is hard to shake the feeling that this could have been something special, at least in concept, that ultimately failed executing on its overall promise. Unless you have a VR headset that you are looking to justify, you may want to skip this rescue mission.
Charles Darwin would be a big fan of UFC 2. This isn’t just because of the natural selection angle of the combat, where the only the strongest and smartest survive, but rather because this is the most natural evolution of MMA games as a whole. There is certainly plenty of room for continued improvement in the future, but it is still far and away the best take on the sport to date. Those who have already found themselves smitten with the series will find plenty to enjoy the second time around.
Despite having a substantial batch of non-career modes, a deep roster of vehicles, and a substantial collection of maps, Sebastien Loeb Rally EVO seems to disregard a couple of the key pillars of the racing sim genre. It doesn't matter how many different ways you can play a game, if its handling and physics cannot be depended upon to produce consistently realistic results.
If you are already an Xbox One owner, it would be nigh impossible to make the argument for buying the game on PC instead of on the console. Make no mistake: this is a buggier and less convenient way to consume something that was designed exclusively with the console in mind.
Ubisoft most definitely rolled the dice when it came to Far Cry Primal. Stripping down the series to its raw base risked alienating their entire audience. Fortunately for them, the shift seems to have gone off without a hitch. However, the lack of mission variety and combat tools hold the game back from being something truly groundbreaking. Hopefully they intend to continue to transplant the franchise into other settings, because if Primal is any indication, they are at least on the right track.
Coldwood Interactive has managed to generate a refreshing new take on the puzzle platformer, starring an endearing protagonist that will steal your heart. For those looking to scratch that puzzling itch without having to bite of something as overwhelming as The Witness, this will prove to be a more than adequate salve. As long as you are not a fan of scissors, that is…