Top Critic Average
Sitting at an hour and a half with little replayability, it's a struggle to recommend. I did enjoy the story, and the gameplay shows some creativity, but it has an air of lacking content and unfinished design, and at £6.99 I'm not sure it's worth it.
Comprised of only two people, Still Games reached for the stars to replicate a Legend of Zelda-inspired experience and simultaneously establish a unique identity. Ambition alone, however, was not enough to achieve this game's potential for greatness.
Basically, this game has its heart in the right place, but could not realize its potential. Still Games seemed to be more concerned about telling a story and incorporated gameplay as an afterthought, but ended up failing to deliver at both. It's a tedious game that this title may have been served best as a cheaper iOS game for those boring bus rides to and from work.
Animal Gods makes me feel empty after completing it in slightly over two hours. The gameplay is completely vacant of anything fun and the story tries to create a world through techniques that just don't work. The art is nice and the music even has a zen-like quality to it but they cannot redeem the frustration that this game provides.
Animal Gods is highly representative of a major flaw in the crowd-funding model: namedropping a classic series is practically a shortcut to financial success. Still Games sold its product almost exclusively on its superficial similarity to The Legend of Zelda and the works of Team Ico, so it's not much of a surprise that it doesn't follow through with its ambitions. However, even the most cynical observer would expect more from it than this. This is a vacuous mockery of the titles that inspired it, a boring art project at best, and a $10 insult to the customer's intelligence at worst.