Developer: Grimm Bros
Genres: Roguelike, RPG
Randomly generating your locations for missions is a good idea in many games, but it carries the huge risk of creating dull spaces. In Dragon Fin Soup they're almost uniquely so, with laborious chopping of foliage leading to dead end after dead end, rather then hidden treasure or bonus finds. It's just not the sort of game that lends itself to the notion, and the result kills off just about any desire to continue playing I was left with.
Dragon Fin Soup is a great game trapped in a terrible game's code. The tile sets for the randomly generated maps create lush environments to explore. The writing is like a clown in corpse paint; silly in its darkness. There are seemingly limitless options to win battles and progress. Unfortunately, there is just so much additional work that needs to go into this title.
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Dragon Fin Soup - Official Trailer | PS4, PS3, PS Vita