Dragonkin: The Banished Reviews
Technically, the game runs great. The animations are a bit stiff, the UI is a little clunky, and there are some small polish issues, but nothing game-breaking. But “not broken” isn’t a high enough bar in 2026. If you’re looking for a casual weekend distraction, Dragonkin The Banished is totally fine. You’ll have fun for 15 hours. But if you’re looking for your next 1,000-hour obsession—the kind of game that you think about while you’re at work—this isn’t it. It’s got the look, it’s got the bones, but it’s missing the heart.
Dragonkin: The Banished is a thrilling, system-heavy action RPG with standout combat and smart buildcraft, held back by generic storytelling and bloated design. Delivers enough spectacle and progression to satisfy, even when its ambition occasionally outruns its discipline.
Dragonkin is an above-average game within its genre, but one that just lacks the polish of the two big names. It won't challenge Path of Exile 2 and Diablo 4, but it will certainly offer fans of the genre a nice alternative. The combat lacks some substance, the quests are standard, the story is unremarkable, and the absence of character customization is really a shame. However, on the other hand, there is a skill system that is genuinely fun to play with and offers much more freedom than in most ARPGs. If you are looking for an ARPG that is just a little different, where building and puzzling over your build take center stage, then Dragonkin: The Baished is definitely recommended.
Review in Dutch | Read full review
Dragonkin’s narrative isn’t its strongest element, despite some compelling sequel bait. Still, it has the right amount of power fantasy and thrilling combat to keep you and some friends occupied throughout its roughly 25-hour campaign. It may not be the next big action RPG, but it is more than satisfying enough to excel in the genre.
