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The Sinking City 2 is mysterious, strange, clear, and beautiful all at once. The game has its flaws here and there, but is certainly not below average. Locations and many other elements are reminiscent of other franchises in the survival horror genre. Although I didn't encounter any game-breaking bugs or glitches, the game does have some technical, graphical, and audiovisual flaws. The puzzles are complex and complicated at times, which can occasionally lead to frustration. Otherwise, the game offers a nicely balanced horror element, and the changes in the world are well-developed as you progress through the story. Resident Evil, Silent Hill, and The Last of Us 2, all three to a reasonable degree, have gained a little brother. The direction is good, the camerawork excellent, and the story sometimes very surprising and mysterious, yet nowhere do those last elements feel out of place. Only the polish sometimes leaves something to be desired.
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Ground Zero Hero certainly brings unique elements to this genre, but it also fails to innovate intensely. You quickly get tired of the day-night cycle, and the mutations you have and can level up throughout the run aren't unique anymore after a short time. However, by unlocking new maps and mutations, it somehow remains addictive to keep playing. It took me about 5 hours to reach level four, the red Alien planet, and then there is still a final planet to go. Fortunately, the bosses are fairly easy, and when you can no longer upgrade, you can top up your health, candy, and money. After a few hours, I quickly lost track of time, considering a run only lasts about ten to fifteen minutes. Ground Zero Hero is therefore a title that really appealed to me, and is one of the best Bullet Heaven titles at the moment.
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Cost of Hope then adds another good reason to return. The new areas are interesting, the conflict between Duty and Freedom fits well within the series, and there is enough new content to spend quite a few hours in the Zone again. It is just a shame that the quests still so often require walking huge distances without always offering enough in return. All in all, this is a clear improvement over STALKER 2 at release. Not groundbreaking, not suddenly a completely different game, but a much more stable and beautiful version with a substantial expansion. Those who liked the original will find just enough new reasons here to return.
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When everything works, Hell Let Loose: Vietnam is a beautiful hardcore shooter. Good teamwork can lead to fantastic moments that you don't often encounter in other shooters. But on the PlayStation 5, the technical issues mean you spend more time getting frustrated than enjoying yourself. The 60 fps is not reached too often, flickering shadows make opponents, which are already hard to see, even harder to recognize, and the audio had major issues at release. The worst part is the crashes. Losing two matches of over an hour, including all earned XP, is more than just a minor annoyance, especially when you need to level up classes to unlock new gear. Beneath all the problems lies an excellent hardcore shooter that can be fantastic with good players and communication. If the developers manage to fix the framerate, crashes, and graphical issues, this could be a title you can enjoy for many hours, but at this moment, Hell Let Loose: Vietnam is not yet able to unlock its full potential.
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No More Room in Hell 2 has found an interesting combination of a cooperative zombie survival game and the tension of an extraction shooter. The extensive maps, scarce resources, permadeath, and the necessity to work together make for a cool experience. With seven other players actually communicating, the game can deliver fantastic moments, especially when a plan goes wrong and you have to improvise together to reach the exit alive. Visually, the whole package is solid and atmospheric. At the same time, the PS5 version makes things unnecessarily difficult for itself. The controls demand quite a bit from the player, and the interface in particular feels very cumbersome for a game where you frequently have to make quick decisions.
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It should be clear that 'Marvel Tōkon: Fighting Souls' is a successful tag team fighter. Casuals can hold spectacular battles perfectly well with auto combos, and the Tony Starks can go wild with all the bizarrely named mechanics. The game looks great, sounds good, feels good, and plays wonderfully. Fortunately, developer Arc System Works is not averse to supporting games for a long time, so there will likely be enough unique characters to make the current roster of “only” 21 even stronger.
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Although this game seems to have an intriguing plot, the polish on the Switch unfortunately doesn't quite live up to it. The characters also have a lively character, partly due to their excellent art style. However, the gameplay really fell short in too many ways, making the whole thing unfortunately feel rather questionable. An update might help, if only to give our protagonist a small health bar so that you don't have to start all over again at the slightest "hit." The controls on PC might be slightly smoother, but I still think the Switch version could use a more decent control update. With an update, this might be worth considering for fans of top-down shooters.
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BOKURA proves that you don't need a large budget to create an excellent co-op game. The combination of clever puzzles, constant communication, and the original way both players receive different information makes this a super interesting co-op experience. The narrative choices, in particular, add something I have rarely encountered in comparable puzzle games. This game is not recommended without a good co-op partner and voice chat. Additionally, it remains a shame that both players require their own copy and an online subscription. That makes purchasing a bit more difficult, but fortunately, the low price makes up for a lot.
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I have rarely played a game as intense as Turnip Mountain. The game is exhausting, and after playing just one level, I feel completely worn out and have developed a partial mouse arm. The controls are quite unique, mind you, and actually unprecedented, but for me, it became truly exhausting at a certain point, and after playing a few levels, it only got worse. It was just hard to get used to, although it does get easier after playing for a while. Turning to stretch your beet, jumping, swinging on chains—it all works, but at a certain point, it becomes quite grueling. All in all, the gameplay is quite unique and fun to experience. If you are a real die-hard, this game will undoubtedly suit you well and present a tremendous challenge.
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Helix: Descent N Ascent is a game that many people will undoubtedly pass over because they have never heard of it, but this game certainly deserves attention. The unique graphics exude a certain quality that I haven't seen very often, and the game's puzzles and gameplay also score remarkably well with me. You will be finished in just under ten hours, and the limitations lie mainly in the thinking required for some of the slightly more difficult puzzles. The game offers some challenge here and there, but never becomes too difficult, and the constantly expanding environments you play in, which open up via unlockable abilities, certainly have their charm. This puzzle game is therefore a must-have for every enthusiast.
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Heave Ho 2 knows exactly where its strength lies. The simple controls, creative co-op levels, and constant stream of hilarious situations make this an excellent party game for four players. Especially for a price of around ten euros, you are served a huge amount of content, with dozens of levels and enough optional challenges to ensure you get a lot of enjoyment out of the game for a long time. However, it is a shame that the developers opted so emphatically for multiplayer and that playing solo has even become impossible. Fans of the first game who enjoyed playing alone feel somewhat forgotten as a result. The battle mode is also a bit disappointing and clearly falls short of the fantastic co-op experience. However, if you are looking for a chaotic multiplayer game where communication, cooperation, and above all, lots of laughter take center stage, then Heave Ho 2 is absolutely recommended.
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Teeto is exactly the kind of 3D platformer you enjoy playing. The colorful presentation, smooth controls, and relaxed atmosphere make it hard not to frequently think back to classics like Spyro and Banjo-Kazooie. The jumping, in particular, feels great, and the concept of transforming provides a fun foundation for varied gameplay. At the same time, the game plays it a bit too safe on several fronts. The level design lacks challenge, the transformation puzzles could have been implemented much more cleverly, and the combat is rather simplistic. Nevertheless, thanks to its charm, cheerful world, and accessible gameplay, Teeto manages to offer plenty of fun. With a little more depth, this could have been a modern platform classic, but as it stands, it is an entertaining diversion for lovers of colorful 3D platformers.
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Rhythm Paradise Groove is delightfully fun as always, offering new levels with the same charm and quality we’ve come to expect from the series. This game is playable on both the Switch 1 and Switch 2. Ideal, therefore, for anyone who owns a Switch system, especially since it also costs slightly less than most Nintendo games in 2026.
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Assassin's Creed Black Flag Resynced perfectly demonstrates what a remake should look like. The game takes everything that made the original so strong and updates it in the right places, without losing sight of why people were so enthusiastic about it back then. The world looks beautiful, combat feels much better, sailing remains a highlight, and there is still an incredible amount to discover and do. It is precisely that combination of the sea, storms, music, and the constant feeling that there is something to be found that still makes this one of the most unique installments in the series. That doesn't mean everything is suddenly perfect. Parkour still doesn't always work smoothly, the camera sometimes gets in the way, and the AI could still use quite a bit of work. But none of these issues really hold this remake back. This is without a doubt Assassin's Creed (and Ubisoft) at its best, and the best pirate game to date.
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However, not everything hits the mark. Precisely because the game aims to be smarter and faster than regular Monopoly, you sometimes feel that it stays a bit on the surface. The abilities and team choices are fun, but not so deep that every game becomes completely different. It is more of a strong twist on Monopoly than a completely new strategy game. That is fine in itself, but it also means that the element of surprise wears off a bit after a few games. Fortunately, there are quite a few different characters to choose from, ensuring that the first few games certainly feel fresh. Monopoly: Star Wars Heroes vs. Villains has been approached more intelligently and extensively than you might initially think. The switch from classic money monopoly to a faster game centered on board control, teamwork, and battles for locations works surprisingly well. The Risk-style dice battles work well for fighting for locations, which also fits the universe well. The excellent Star Wars presentation helps even more with this, as do the character abilities and the beautiful locations on the board. Of course, Heroes vs Villains remains Monopoly at its core, but as a Star Wars game, this is a successful variant with interesting additions.
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Is this collection worth it, then? I’ll give it the benefit of the doubt, partly because both the developer and publisher have stepped up the pace of repairs, as well as communication with the outside world. The remastered version contains numerous small improvements, but at €49.99, the collection’s price is on the high side. Fortunately, for the complete package on Xbox Series consoles, you don’t even need to reserve thirty gigabytes on your hard drive. If you’re looking for something different amidst the vast array of open-world games, such as a certain game from the studio Pearl Abyss, House Flipper Remastered might be for you. You can safely wait a few more months for the remaining flaws in the collection, but for a quick side project, this package is by no means unpleasant. House prices aren't realistic, but neither have they been in real life for years considering what you get. Ultimately, it’s up to the gamer, but I personally enjoy picking this up in between other games.
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Star Fox on the Nintendo Switch 2 is a remake with two faces. For players who have never played the original, this is undoubtedly the best way to get acquainted with one of Nintendo's most unique franchises. Despite its age, the gameplay still feels surprisingly fresh, the arcade setup works excellently, and the audiovisual presentation is among the best the Switch 2 currently has to offer. For fans, the story is slightly different. The remake is so faithful to the original that there are hardly any surprises to be found. Everything that once made Star Fox 64 great is still present, but virtually nothing goes a step further. Nevertheless, it remains a high-quality Nintendo production that shows why Star Fox 64 has been considered a classic for nearly thirty years. Not an instant classic in itself, but certainly the definitive version of a timeless classic.
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In the Jungle shows what a successful expansion should look like. For a relatively modest amount, you don't get a handful of extra missions, but a substantial new adventure that effortlessly builds upon everything that made Dave the Diver so strong. The new village, the extra systems, the new characters, and the new underwater area ensure that the game feels fresh again without deviating from the formula that made the original so strong. For fans of the base game, this DLC is simply a must-have. If you haven't played Dave the Diver yet, In the Jungle is above all a nice confirmation that the developers continue to support and expand their game with love and attention to detail. It is just as addictive as the base game. Afterwards, I had mainly one thought: I am curious where Dave's next dive will take place.
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Fortunately, this game features a roguelike progression system. Everything you collect during your walkthrough can be used in your village. Updates and the like are therefore collected gradually, allowing you to become stronger and stronger. As a result, the levels naturally become more bearable and easier depending on the amount of money and points you manage to gather. Dark Scrolls is generally quite good and is a game that is easy to play. Unfortunately, it loses some points due to the not-so-intuitive controls. However, if you enjoy old NES games with fun co-op, then you will likely get something out of this. The full playthrough takes about 6-10 hours. For ten dollars, it is up to you to consider if it is worth it.
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Crushed in Time is simply a very fun and funny game. Draw Me A Pixel manages to give a familiar genre a surprisingly fresh twist without losing sight of the essence of a good point-and-click adventure. The story is accessible, the humor works excellently, and the puzzles constantly keep your brain working. Moreover, with a playtime of about six to seven hours, the adventure is exactly the right length. The elastic gameplay is fully utilized without losing its charm along the way. Despite a few technical glitches, this is highly recommended for anyone in the mood for an old-fashioned, yet simultaneously fresh, point-and-click adventure.
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