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Thank You Bus Driver is primarily a successful filler, and it comes into its own in that role. The unique design, quirky characters, and fresh combination of bus driving and maintaining order clearly bear the stamp of Double Fine. The readability could be a bit better at times, and the game becomes repetitive a little too quickly. On the other hand, this is offset by the low price tag and a cool new experience. This is the kind of game you play for a quick smile between the bigger titles, and sometimes that is exactly what you are looking for in your next game.
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Over the Hill is a nice, cozy game where exploration, leisurely driving, and small terrain challenges blend well. The attractive design and excellent music make traversing nature a pleasant experience, while rewards and upgrades keep you occupied along the way. The stuttering music and unclear commentary are a shame, but they hardly got in the way of my enjoyment. However, it does feel like the world and vehicle customizations could offer even more possibilities, and that a major update could make this a more substantial game. Those who mainly drive from one mission to the next will therefore sometimes miss some variety. With friends, the game will be much more fun for chatting together. Give yourself the space to wander around and try a tricky slope, and Over the Hill truly shines. Just perhaps you shouldn't take that tempting shortcut through the trees.
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Just like 'Tales of Graces f' and 'Tales of Xillia', this is a fairly simple remaster of a very good installment in the franchise. It makes the game available on all modern platforms and adds a number of things we expect for this type of game in 2026. Could it have done more? Absolutely, but for fans of the genre, this is a quite charming and still fantastic game.
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But even that was almost entirely absent here. The game did surprise me once. When I was cooking in the kitchen (let's say fumbling around), I got the shock of my life when I turned around and suddenly saw my husband standing behind me. But after a brief explanation, he disappeared again and I just carried on. It did give me a serious scare, that's for sure. But apart from this, there is simply far too much missing from this game. Woman Simulator is a concept that was thrown together in a flash and brought to market without any soul.
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While autonomous movement of your character certainly adds an extra layer, it also makes the gameplay somewhat more cumbersome and distracts from the rhythmic commanding of your troops. I find the roguelike structure even more disappointing, as it too often feels like a repetition of the same actions. I would much rather have seen a more mission-driven or story-driven setup, like the one we were used to from Patapon. The busy presentation and the stuttering performance at the beginning don't help either. Ratatan is certainly not a bad game, and fans of rhythmic action will absolutely be able to enjoy it. But where Patapon was a particularly fresh and unique experience back then, Ratatan tries to borrow a little too many other ideas.
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Truckful surprised me with its beautiful design, fun gameplay, and a world that offers more than just a few delivery locations. Loading up, upgrading your truck, and meeting strangers combine to make for a cool experience. The secrets and unexpected dangers also leave you curious about what's to come. However, the game is quite tough on standard difficulty, and the early confrontation with the aggressive truck, in particular, could have been paced better. As a result, this pleasant adventure sometimes feels very bumpy.
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Silver Pines feels like a true work of art, but it does have one minor drawback, and that is that you sometimes have to persevere a bit to find your next key to success by navigating the map. However, that also has its charm. Especially in the beginning, you really stand there with your mouth open, gazing at the style of this title, and I find that admirable. The world opens up with every step you take and every item you find. The dialogues are short enough and not long-winded, meaning you practically never skip them, making you genuinely want to and try to keep following the story, no matter how many hours you’ve already put into the game—and that is certainly at least fifteen by the end. Furthermore, you don’t necessarily have to discover everything, but you do want to. For that reason alone, Silver Pines might well be one of the most surprising games of this autumn, and there are still quite a few top titles to come. As far as I’m concerned, this game deserves a great deal of respect, even though many people probably haven’t seen this title pass by in the crowded lineup yet.
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Ace Combat 8: Wings of Theve ultimately does exactly what a new installment in this series should do. The flying feels fantastic, the missions are spectacular, and unlocking increasingly better aircraft ensures you constantly want to play just one more mission. Graphically, it is also a significant step forward. The aircraft are highly detailed, the enormous cloud formations really add something to the gameplay, and small details like water droplets on the cockpit window do a lot for the feel.
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Star Wars: Galactic Racer is, for me, the Star Wars racer I have been waiting for since Episode I: Racer. The racing is lightning-fast, chaotic, and accessible, yet there is enough depth in the various systems, vehicles, and tracks to really get better at it. The campaign, in particular, manages to pleasantly surprise by constantly introducing new choices, challenges, and systems. Even after defeating Sebulba, there turns out to be plenty more to come. Arcade mode and scenarios subsequently provide hours of extra challenges, and the multiplayer is also a nice addition, although the lack of split-screen is a real shame. The sections between races could have been a bit more lively, but once you get back into a vehicle, that is a minor detail. Star Wars fans and lovers of fast arcade racers can therefore confidently add this game to their wish list.
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Dynasty Warriors 3: Complete Edition Remastered gives a beloved classic a polished return. The visual refresh, smoother controls, and additional combat options make it much more enjoyable to play these old battles again today. Plus, you get a huge amount of content. For fans who have since sold their PlayStation 2, this is an attractive way to return. Yet, nostalgia remains the primary strength. The simple combinations, repetition, and familiar structure clearly convey how much development the series has undergone since then. Newcomers will find a more enjoyable starting point in the later installments. This remaster can freshen up the classic, but nearly 25 years of continuous development cannot simply be added to the original formula.
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Sometimes you shouldn't try to do everything at once. However, RetroSpace does a lot of that, and actually in a good way. If the game had competed at a high graphical level, it could truly have been a gem. The level design is fine, the gameplay features are extensive, and the mix of various game genres works more than well in itself. The beauty lies primarily in discovering areas and then combing through them to unlock parts of those areas and progress further. At a certain point, you also have to escape from sectors, causing areas to evolve through destruction or whatever else. RetroSpace is therefore a refreshing game that is well-developed in terms of setting and RPG elements—which remain fairly limited but are more than sufficiently developed. If, in these busy times, you are looking for a game that manages to combine the aforementioned franchises and throws a light Half-Life sauce over it, then this is truly an unexpected winner.
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The world itself remains the strongest component. Arrakis looks beautiful, there is an incredible amount to discover, and the progression from someone who barely dares to cross the desert in the first few hours to someone with an extensive base and vehicles works excellently. The moments where you have to cross a huge stretch of sand and know that a sandworm is lurking somewhere beneath you remain particularly exciting. Moreover, the game looks very good on PS5, and Performance mode runs smoothly during gameplay. The controller controls have also been well managed. Even building works surprisingly well, although placing smaller parts remains a bit awkward at times. The biggest downside remains the combat. It does its job, but feels clunky and static too often and doesn't reach the same level as the rest of the game. Fortunately, Dune: Awakening is about so much more than just shooting and fighting that this isn't a huge problem. The PC version already laid a strong foundation last year, but the addition of a genuine single-player mode makes this console version interesting to a much larger group. Anyone who enjoys building, exploring, and slowly venturing deeper and deeper into a dangerous world can easily spend many hours here.
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The concept of this game is certainly interesting; making difficult choices puts you to the test, but the consequences are vague. Sometimes levels are unlocked no matter what choice you make, and sometimes that is not the case. Consequently, it is unclear at times what is smart or not, and what constitutes a significant choice. Furthermore, unlocking tickets that appear on screen doesn't add much. Had your choices been made a bit more weighty, this game could certainly have been one that relies heavily on your morale. As a result, the game remains quite superficial, although it remains interesting to play. You can also finish it fairly quickly in an hour, so for a nice price, this is a fun diversion that certainly shouldn't be skipped, but won't be anything special either.
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I generally try not to be too harsh on indie developers, because they often make the most unique games. 'RIN: The Last Child', on the other hand, is simply not a good game. The idea of the spells is fun initially, but everything surrounding it just doesn't work and only causes frustration. The floaty gameplay can be fixed to some extent with a few patches, but that map is going to be a lot harder.
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EA Sports FC 27 hasn't introduced much new in recent years, and that is actually the case here as well. Under the hood, the gameplay has been slightly improved, graphics have been stepped up a notch, and the game modes have been expanded somewhat here and there. The Grounds is cool but focuses too much on online, something not everyone will appreciate.
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As a puzzle game, 'Monowave' actually doesn't do very much wrong. Some levels are a bit tiring, but the game isn't particularly long and is ideal for shorter play sessions. The worlds are very nicely put together, and graphically it is something we haven't seen very often. This is a very successful puzzle game that both fans of the genre and platform fans can enjoy.
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STAR WARS Zero Company is a game that really surprised me. Even if you have no interest in STAR WARS, this is a turn-based action game that appeals to everyone. Whether or not the setting appeals to you doesn't really matter. The gameplay is satisfying yet accessible, although the options regarding upgrades and team composition might be a bit over-the-top and could be overwhelming at first. With many dozens of hours of gameplay, the game also keeps you occupied for a very long time, and the developer deserves praise for that, as they could have simply made a game that lasted just 8 hours. A great deal of effort and time has truly been put into it, and it shows. Fans of the STAR WARS franchise, in particular, will appreciate the many details and undoubtedly have even more fun assembling their crew, weapons, and alliances. So, if you love this genre, this is a must-play that you can't get your hands on soon enough, even in these busy times ahead.
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This new Serious Sam offers a side of the franchise we haven't seen before. I seriously doubt whether that is the right direction. You’ve seen the environments at some point, the enemies become very recognizable after a while, and the gameplay is too much of the same to become truly addictive. After quite a few loops, you’ve seen it all pretty quickly. The progression you make slowly but surely is the most attractive aspect of the game, but it is too slow. Co-op is where the game is most fun, and it is practically mandatory to play it. In that regard, however, I would rather see the good old campaign return instead of this roguelite approach that has now been chosen.
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With a total of nine chapters, this game is far from short. The puzzles are quite challenging and certainly not always easy, and the progression is very well structured. Only when you get a shotgun can you blast down a door. Only when you have found a specific item can you save to a save room and store inventory, and there are many lockables that you unlock slowly. In this way, the game world unfolds gradually. However, the time pressure has to suit you a bit, and even a watch showing how long you have left to survive might be a bit too much. It makes you constantly feel pressure to act and search quickly. In total, the game will take you at least ten hours to complete, and you will have to replay quite a few sections, considering you will likely die on the lower difficulty levels as well. Whether you feel like doing that and want to take the time is up to you, but if you do, that little bit of gold hidden somewhere at the bottom will slowly appear.
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The Blood of Dawnwalker does a lot of things we've seen before. The influence of other major RPGs is frequently noticeable, and comparisons to The Witcher, in particular, are easily made. Yet, Rebel Wolves has added enough of its own ideas to ensure that Dawnwalker doesn't feel like a copy. The time system, in particular, makes a big difference.
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