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The franchise will likely always receive a mixed reception. The whole concept simply remains a bit strange. Is part two better than its predecessor? For many, the chances are high that it is. If only because the game plays much more pleasantly. The game has Kojima's DNA down to the deepest recesses of the code, and you have to love that. That being said, for people looking for a cinematic game, this is a good choice.
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This game is simply awesome. Of course, there are many roguelike games of this genre on the market, and surely there are other strong titles. But this one absolutely holds its own. The controls, graphics, sound, and gameplay: Everything is really top-notch, ensuring you have the ultimate gaming experience with this game. And you will definitely lose sleep over it before you start playing. So think before you act! For a price of 12.99 euros, this is absolutely highly recommended.
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The 9th Charnel is a game with potential, but it is simply executed way too sloppily. Sometimes, working in a team instead of alone has its downsides. As a result, the game lacks any direction or thought process. The AI has received too little attention, the story is messy, especially towards the end, and the gameplay feels outdated. There is no cohesion between the elements and it looks a bit like a haphazard mess, with attention mainly focused on the cutscenes and the artwork of the main menu, which do look reasonably sharp. Yes, the game gave me quite a scare at times, and the setting isn't all that bad, but the true cult vibe is pretty much ruined by the mediocre execution of the enemies and the other mechanics. With its four hours of gameplay, The 9th Charnel is therefore a game you are better off skipping.
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The intention and concept are sound, but as far as execution is concerned (at least on the Switch), it is seriously substandard. The textures, the chaotic UI, and the unengaging storytelling—it’s just too much of a mess. By the time you finally get to explore by boat, you’ve practically lost all your motivation due to all these thorny shortcomings. So, for a price tag of 24.99 euros (or 19.99 with a discount)? I would wait until a successful update arrives, to see if this game is worth it. Because right now, that is certainly not the case.
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Marathon has a rock-solid core. The gunplay is top-notch and addictive, weapons feel unique, PvP is tough but exciting because of it, and the AI is a real threat rather than filler. Visually and technically, it is also one of the most impressive extraction shooters at the moment. But the package is not yet complete. The UI is frustrating, content is too meager with just three maps, and the endgame is also very limited by being made available only on weekends. The store is too expensive while the cosmetics offer little, and the contract system feels artificially slowed down by the limitation of one active mission, even though matches are long enough to complete multiple objectives. At its core, Bungie has a surprisingly strong extraction shooter with Marathon, but it will still have to work hard to hold players' attention for an extended period.
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Project Songbird really relies on the atmosphere, the sound effects, and a bit on the story. In terms of gameplay, there is something to criticize everywhere, and the puzzles you solve are mostly based on converting numbers and codes into interactions with objects, which I personally found a bit dull. Audiovisually, the game is remarkably strong, and the claustrophobic atmosphere in particular, where you constantly feel like you are not alone, makes the game a true thriller, especially from Act II onwards. Having played for about 6 to 7 hours, the game is coming to a good end, meaning you certainly can't complain about the game's length. Is Project Songbird a must-have then? No, perhaps not quite, but for enthusiasts, the game will undoubtedly live up to its promises. If you enjoy a terrifying adventure that manages to grip you just as effectively without jumpscares, then this is a very good choice.
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MLB The Show 26 is a typical example of an annual sports game building on a strong foundation. Major innovations are absent, but the minor improvements ensure that the experience feels just a bit more refined. The gameplay has become slightly more interactive, the interface is clearer, and the presentation remains of a high standard. This is not the version you want to pick up if you are expecting a big leap. For newcomers, this is still an excellent entry point into the world of baseball games. Experienced players can once again play the game their own way with the most up-to-date players and teams. It is a refinement of an already strong foundation. And while that might sound somewhat predictable, it is simultaneously exactly what you should expect from an annual sports title.
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Dragonkin is an above-average game within its genre, but one that just lacks the polish of the two big names. It won't challenge Path of Exile 2 and Diablo 4, but it will certainly offer fans of the genre a nice alternative. The combat lacks some substance, the quests are standard, the story is unremarkable, and the absence of character customization is really a shame. However, on the other hand, there is a skill system that is genuinely fun to play with and offers much more freedom than in most ARPGs. If you are looking for an ARPG that is just a little different, where building and puzzling over your build take center stage, then Dragonkin: The Baished is definitely recommended.
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Planet of Lana 2: Children of the Leaf is therefore a surprisingly strong puzzle platformer that leaves a lasting impression. The game combines a beautiful world, clever puzzles, and an atmospheric presentation into an adventure that is hard to put down. The collaboration between Lana and Mui forms the heart of the gameplay and works excellently. The world is full of visual charm, and the choice of a made-up language gives the story a unique character. Although there are a few moments where the difficulty suddenly increases, these do little to detract from the strong overall experience. After playing this second installment, it might just be time to seek out the first Planet of Lana after all.
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Here too, you have to work your way up until you've found all the fabled versions of every crop and animal. This can get a bit tedious after a while, as you spend a lot of time finding all these specifications. That's typical of this genre, of course; you simply have to be patient to watch your business grow. Anyway, the average cozy gamer definitely gets their money's worth. It has a price tag of €19.99, which in this case is certainly justified. Collector's Cove is definitely recommended to add to the list of must-have cozy games.
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Neva Prologue isn't an expansion that attempts to do something entirely new. The game largely builds on the ideas and systems of the main game. Nevertheless, it's a well-crafted and atmospheric experience that demonstrates how strong Neva's foundation remains. Playing with lighting, timing, and disappearing platforms provides enough variety to keep the short playtime interesting. For players who played the original, the price of around three euros is a no-brainer. It's cheaper than a drink on a terrace and considerably cheaper than an evening at the cinema. In return, you get an hour to an hour and a half of well-crafted gameplay. That makes this DLC a delicious treat for fans of the game.
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It's a decent stealth game with good ideas and strong level design, but it lacks polish, a truly engaging story, and lacks technical stability. If you're a fan of Styx or just fancy a stealth game that doesn't immediately devolve into an action game when things go wrong, then Styx: Blades of Greed is worth checking out.
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The only real downside to Vampire Therapist I can think of is the repetitive graphics . The graphics are top-notch, but they're repetitive to the extreme and don't vary enough to stay interesting. The dialogue, however, remains consistently engaging, even though you're constantly reading and judging. Making mistakes is part of the game, and you're hardly punished for them, which is perfectly fine, to be honest. This isn't a game you'll want to play through four times, or even twice. This is simply a one-time experience, an education in assessing certain human psyches—erm... I mean, vampires. If that interests you, then this is indeed BAFTA-worthy.
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For fans of Suda51, this is an absolute must-play. It's a chaotic, creative experience unlike anything else. For newcomers, it remains a difficult entry point. Romeo is a Dead Man is undoubtedly a game where style trumps gameplay. And that style truly explodes off the screen. It's an audiovisual spectacle and, in many ways, feels like a true Suda51 classic. At the same time, the game will likely disappoint players who come primarily for tight combat and deep gameplay. The result is a game that lingers, but also has clear shortcomings. Because of this, the final score remains somewhat in the middle, like Romeo himself, somewhere between life and death.
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LOVE ETERNAL wasn't the varied platformer I was looking for, as expected. The story also forms a thin thread through the somewhat generic and standard gameplay, which can become a bit monotonous after a while. This game is for the true die-hards, who can't get enough of dying and trying again. It works reasonably well, but it could definitely have been more. Especially if they had perhaps added a few more gameplay elements and allowed the story and atmosphere to shine a little more prominently.
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Mario Tennis Fever feels like a complete game, which wasn't the case with Aces on day one. The many characters, Fever Rackets, unique modes, and extra-strong online mode make Fever the best gameplay in the series ever.
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After playing for a while, everything quickly feels repetitive. The graphics and backgrounds are still decent enough. But the gameplay could be a bit more engaging. You're constantly jumping around, occasionally tackling a puzzle or a fight, only to do the same thing in the next room. Of course, that's the basis of a 3D platformer, but still... I'm afraid this is a game that, despite its generally positive first impression, needs some work. The glitches, the less-than-captivating puzzles, and the subpar combat system are a serious letdown. Especially for a current price of €24.99, some adjustments should be made before it's worth the price.
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Don't get me wrong, I love this series and while the additions are welcome, they don't make the game completely different or much better. 'Ys X: Proud Nordics' is still a game with a far too slow start, uninteresting naval battles and an uninteresting story. The new island is in that respect the best part of this whole package. However, there is no concrete information about an upgrade path so far. Is the new content worth repurchasing the game at full price? In my opinion, no. Don't own the game yet and are you a fan of the series? Then this is the version you can buy without thinking too much about it.
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The town you visit to complete various missions (Mustafu) is fun and offers some variety. However, even there, the missions often become repetitive after a while and aren't always exciting. I felt like I'd seen it all after a few hours. My Hero Academia All's Juctice is a pretty fun game in itself, but it will mainly appeal to die-hard fans.
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This is a game you can easily sink a few hours into. I haven't reached the end yet, as it's quite challenging, and you certainly won't encounter the first boss in the first hour. Seasoned platformers might blast through it a bit faster, but even then, you'll need to learn the patterns and stay constantly alert. All in all, The Prisoning: Fletcher's Quest is a surprisingly strong and solid metroidvania. With its witty humor, strong enemy design, tight gameplay, and quirky presentation, this game is a definite recommendation for both fans and non-fans of the genre.
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