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Fortunately, this game features a roguelike progression system. Everything you collect during your walkthrough can be used in your village. Updates and the like are therefore collected gradually, allowing you to become stronger and stronger. As a result, the levels naturally become more bearable and easier depending on the amount of money and points you manage to gather. Dark Scrolls is generally quite good and is a game that is easy to play. Unfortunately, it loses some points due to the not-so-intuitive controls. However, if you enjoy old NES games with fun co-op, then you will likely get something out of this. The full playthrough takes about 6-10 hours. For ten dollars, it is up to you to consider if it is worth it.
Review in Dutch | Read full review
Crushed in Time is simply a very fun and funny game. Draw Me A Pixel manages to give a familiar genre a surprisingly fresh twist without losing sight of the essence of a good point-and-click adventure. The story is accessible, the humor works excellently, and the puzzles constantly keep your brain working. Moreover, with a playtime of about six to seven hours, the adventure is exactly the right length. The elastic gameplay is fully utilized without losing its charm along the way. Despite a few technical glitches, this is highly recommended for anyone in the mood for an old-fashioned, yet simultaneously fresh, point-and-click adventure.
Review in Dutch | Read full review
However, this game won't be for everyone. The playtime of about an hour is very short. The gameplay is frequently abstract and sometimes downright confusing. The game contains a fair amount of text (fortunately, the Dutch translation is of high quality) and deals with a serious subject that is not exactly lighthearted. It is also not a title you are likely to restart immediately after the credits have rolled. But despite those caveats, and Roger lingers much longer than countless larger and more expensive titles. The combination of strong visual design, experimental gameplay, and a story that slowly manages to touch you creates an experience you won't soon forget. It shows that games can sometimes be more than just entertainment and that interactive art still holds a special place within the medium. And that experience is certainly worth a few euros.
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'The Adventures of Elliot: The Millennium Tales' personally surprised me. It doesn't come without a struggle, but at the end of the day, this is a game that feels a bit like comfort food. With a playtime of just under twenty hours and a lighter tone, this is a very nice little snack in the current landscape. Not everything has to be an all-you-can-eat buffet that takes eighty hours to finish. If you like 'Alundra', 'Ys', or the 2D Zelda games, then you're all set with this game.
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In terms of content, this game is straightforward. The Championship Mode throws a few circuits together but is unfortunately not customizable. You can unlock cars and tracks, including a track in the Sandpit and in the USA. Essentially, you drive three quick laps, and then the race is over; that is about it. You don't actually do much braking either, and tracks like Australia involve driving almost entirely in a straight line, with the occasional moment of lifting off the gas. The car sounds feel a bit like the old days, although they are sometimes incredibly annoying and loud. Graphically, the game looks playful but certainly not special, with flat textures that can barely be called 3D. It is fun, however, to simply play the game on the couch with friends. The game lends itself perfectly to this, as you can easily get in each other's way. However, the game is just a bit too sparse in terms of content to truly excel.
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Swan Song is an interesting puzzle game that tells an emotional story about loss and memories. The music box concept is creatively executed, and the puzzles remain interesting thanks to new gameplay elements. Although the game presents itself as cozy, there is actually a rather heavy emotional weight hanging over the adventure. That combination will either appeal to or deter players. But in either case, Swan Song is memorable. With this, Business Goose Studios delivers a small, personal experience that might not always feel cozy, but certainly manages to strike a chord.
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At first, I had my doubts about Wall World 2, but I soon got hooked on the game. The variety of protecting your Spider and mining and searching for your ultimate goal in the mines works well. At a certain point, this formula is repeated and repeated even more, but all in all, you do progressively work towards a final goal, and with the upgrades, you will certainly reach it eventually. Wall World 2 is therefore quite an addictive game that kept me entertained for many hours with pleasure. Unfortunately, it is not a perfect game in the end.
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Ultimately, Life Below manages to impress primarily by combining a fairly unique theme with a solid city builder. The underwater setting ensures that the game immediately stands out among all the medieval villages and sci-fi cities we have become accustomed to within the genre. It helps enormously that the interface works excellently, the graphics are very atmospheric, and the game remains reasonably accessible despite its complexity. Thanks to the imaginative elements, the story manages to offer just a little more than a simple save nature message. Building your reef will certainly take you some time. However, the game is held back here and there by the sometimes unclear visual readability of buildings and the rather linear structure. But despite these criticisms, Life Below remains an entertaining and surprisingly atmospheric city builder that tries something different. Anyone who enjoys management games, cozy strategy, or simply wants to try something different than building yet another standard city will absolutely find a game worth giving a try here.
Review in Dutch | Read full review
Ben je wel zo’n keiharde Shmup fanaat? Dan kan dit misschien iets voor jou zijn. De standaardprijs voor deze game op Steam bedraagt wel 34.99 euro, wat ik persoonlijk best veel vind voor een remake van dit soort. Aan jou de keuze of je dit de moeite waard vindt of niet.
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The potential in this game is certainly there, as at the start it seemed to me like this was going to be a pretty interesting plot, but ultimately the execution turns out to be somewhat lacking. While you can indeed replay the game with different choices to experience all five endings—and suspicion can even be corrected immediately at the end, meaning you can essentially have seen all the endings right away—unfortunately, this does not offer a truly different gaming experience. The story and setting are and remain quite flat and do not really come to life, although the acting is quite decent and visually the game looks very slick in every respect. The interaction with objects adds absolutely nothing, given that you can already see which objects contribute to the story and which do not.
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The game is certainly not perfect; the combat and puzzles are too easy, the vehicles could have offered more freedom, and those prompt bugs are just annoying. But there is a lot to compensate for that. Gotham City looks beautiful, the Batcave is surprisingly fun to build out, and there is a huge amount to do in the city. The story might not be very long, but the amount of side content and unlocks ensures that you won't be nearly done with it when the credits roll. For Batman fans, this is an absolute must-have and the best Batman game since the Arkham series. For anyone in the mood for a large, accessible open-world game with plenty of humor, many unlocks, and a wonderful atmosphere, this is also one to keep an eye on.
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With five to seven hours of gameplay, Call of the Elder Gods offers just enough content to keep the story exciting without stretching it unnecessarily. Fans of the first game will undoubtedly enjoy this immensely. The game delivers a cool mystery, features multiple strong twists, and cleverly combines puzzles with a top-notch story. Call of the Elder Gods has thus become a successful sequel that shows this franchise still has plenty of potential. In terms of presentation and polish, it could have gone a step further here and there, but perhaps that is precisely something a potential third installment could focus on entirely.
Review in Dutch | Read full review
The days of imprisonment tick down very slowly, and meanwhile, I have already been trapped in this game for over 10 hours. Luna Abyss is far from unique as a shooter, yet the platforming and shooting feel delightful and quite addictive. The extra elements such as double-jump, generating platforms that disappear after a few seconds, and hanging on rails from a sort of roller coaster have all been shown before, but they do add a bit more depth to the platforming. The chaos of flying balls trying to destroy you, the enemies exploding in your face, the challenge, and the gameplay all work well, and at a very stable framerate. So, if you like a DOOM-style game, with mostly platforming and a little less shooting, this game ticks all the boxes.
Review in Dutch | Read full review
Still, there should be a higher payoff for all that searching and running back and forth in this game. As before, after 4 hours I actually still haven't seen half of the footage from the trailer. I also haven't encountered Margaret at all yet, an apparently important character seen in the trailer and on the cover. So yes, on the one hand, I think this is a very impressive game. It looks beautiful, plays smoothly, and is in itself quite fun and intriguing. But the plot progresses so slowly that I think it will be a letdown for some players. If you are a true Point and Click enthusiast, I would definitely give this one a chance. Just be aware that you will need patience until the story unfolds further.
Review in Dutch | Read full review
The environments in Directive 8020 feel too one-sided, the 'who can you trust?' element is actually far too lacking and not convincing enough, and the real horror is also somewhat lacking. You do see some bloody tentacles pass by here and there, but you pretty much already know what to think about certain characters (or their duplicates), and it would have been 'the charm' if there had been more of that element of surprise regarding mutual mistrust. You can, of course, play the game alone or together, although both experiences felt pretty much the same. The ability to rewind past decisions is a good addition and was often missing in previous games, where you practically had to start a new playthrough. That is not necessary now, although you can mainly view the results per segment, so the entire playthrough does not change retroactively. Directive 8020 is ultimately not a bad game, certainly not; I enjoyed myself thoroughly, but it had much more potential, provided they had looked even more closely at its sources of inspiration.
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Diablo IV Lord of Hatred is a significant step forward for Diablo IV. The expansion combines strong new content with thoughtful improvements to existing systems. For players who have faithfully followed the seasons, this feels like the most complete version of the game to date. The campaign is strong, the new classes are interesting, and the systems offer more depth without requiring hours of research. Although there is still room for improvement, particularly on the technical side, the overall impression is very positive. This is the expansion that shows what Diablo IV can be. For new players, this is an excellent entry point, and for existing players, a compelling reason to return. With this, Blizzard has finally laid a solid foundation upon which to build.
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Saros is a fantastic game, but probably not for everyone. The difficulty remains high, even though Housemarque has clearly tried to make it a bit more accessible with shorter runs and permanent upgrades. That certainly helps, but this remains a game that requires patience and perseverance. Moreover, you have to hold out for a while, because the game only really starts doing cool things after the second boss. From that moment on, everything falls into place better: more weapons, more gadgets, more variety in builds, and much more interesting combat. Meanwhile, the story is somewhat stronger and more prominent than in Returnal, but it still won't win any awards, partly because the characters you encounter remain quite one-dimensional. Fortunately, that isn't the most important thing here. Once Saros really gets going, there are few roguelikes that reach the same level. It is a worthy successor to Returnal and, in many ways, even a better game.
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After all these years, 'Pragmata' has become a game that is rock-solid, but not exactly Game of the Year material. The shooting and hacking feel great, and the setting is very interesting. It is a bit of a shame that the overarching story doesn't do much with that and that there is little variety in the bots you have to fight. I sincerely hope that Capcom doesn't forget the franchise, because those two things could be resolved so that a sequel could indeed rank among the absolute top titles.
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Yes, there is a lot of potential in Gecko Gods. With a decent update, this is a game that is very fun and intriguing. Do you like Zelda-style dungeons and riddles? Then I wouldn't hesitate to give this game a try.
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Did the game MOUSE: PI For Hire not disappoint us at all? Actually, no. The game features a unique graphical style that isn't necessarily outstanding due to sharpness or quality, but purely in terms of setting and the lack of color scheme, it really shines. The gameplay feels simply delightful, the mini RPG elements work well, and the various area settings work excellently. Ultimately, the game will start to feel a bit repetitive after about 10 hours, and mowing down opponents is somewhat one-sided, but it never really gets boring either. The game has an incredible amount of content considering the relatively low price; as far as I'm concerned, even a price of 60 Euros would have been very justified. However, this title costs just over half that, making it an unquestionable must-play for every casual shooter enthusiast.
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