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EA Sports FC 26 is one of the biggest steps forward in terms of gameplay, with the Authentic Play mode offering more realism than ever before. In terms of content, the game doesn't offer any unprecedented new features; in fact, it's mainly limited to slightly expanding on existing content. With some fine-tuning, it would be great if the minor bugs that are clearly present here and there could be resolved quickly. EA has therefore primarily focused on improving the overall gameplay with the two modes now present in the game. In my opinion, that's a good move, and it leaves you wanting more.
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Forgive Me Father 2 doesn't require much explanation. It's simply a straightforward shooter that feels a bit like Quake, with fast and brutal gameplay. The illustrative graphics make the game a bit more unique than any other shooter, and the very light RPG elements, including the book that grants you extra abilities, add a touch of variety. The hidden rooms and the keys you can find offer little extra challenge. The game remains fairly linear. Yet, it plays smoothly. If you enjoy a single-player shooter without too many frills, then this is the perfect game for you.
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Strange Antiquities is a successful sequel that echoes the strengths of its predecessor, but this time with a more engaging theme and polished presentation. The controls still betray this as a PC game through and through, but on the Nintendo Switch 2, it works surprisingly well. The biggest disappointment remains the lack of voice acting, which sometimes makes the shop feel quieter than you'd like. And visually, I would have preferred a darker and more consistent style. But these are minor details in a game that otherwise excels in atmosphere and puzzle design. It's cozy, mysterious, and offers precisely those little riddles that you'll happily solve in a few minutes. For fans of the first game, this is a must-have, and for new players, an excellent entry point into the strange world of Undermere.
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There are a few minor issues: we encountered a few bugs, and the experience penalty for dying can be frustrating. Are these bothersome? Considering the overall package: not at all. After the second installment, Techland identified exactly where they went wrong and fixed it with The Beast. We can absolutely accept that the story isn't particularly spectacular and that many of the missions are repetitive, because this is the best open-world zombie game in years. Fans of the first installment should run to the store like crazy. Do it during the day, though, because the nights are too exciting for now.
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Towa and the Guardians of the Sacred Tree had potential, but it doesn't really pan out. The unique mechanics actually work against the game. If you're a true fan of the Japanese style and want something different from "Hades," this game will be fine for a while. I just hope the combat gets tweaked a bit more. For a roguelite, it's far too simple.
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Grief Like a Stray Dog is a remarkable title that demonstrates the breadth of the gaming medium. It combines elements of theater, music, and visual art in an interactive format not often seen. At the same time, the game falls short in terms of playtime, gameplay, and depth. The story is weighty, but handled superficially. For those who enjoy short, artistic experiences, this might be an interesting title, but those looking for an engaging graphic novel or a game that emphasizes choices and consequences probably won't find what they're looking for here. Ultimately, Grief Like a Stray Dog is primarily a beautiful art project, but not a game that will stay with you for long.
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There have been some gameplay tweaks here and there, but it remains that classic looter shooter of yesteryear. You'll quickly feel at home in the Borderlands world if you've played previous games, and you won't find many unique quirks. As I've explicitly stated, I still find it frustrating that the constant waves and respawns of enemies have to be resorted to over and over again. It creates chaos, which is part of the atmosphere, but also sometimes causes irritation and perhaps even monotony. It's why I still consider Fallout the king of RPG shooters. Fortunately, this feels a bit better in co-op, and you can at least fight together, which offers more progression. In terms of RPG elements, the game certainly has its strengths, as was the case before, and the content-wise, there's absolutely nothing to complain about. Personally, I couldn't really get into the story, and Claptrap didn't really surprise me with its humor. But if you're simply looking for a shooter that delivers plenty of chaos, enemies, and fun, especially in co-op, but definitely offline as well, then this new installment is definitely for you.
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Overall, Katanaut feels like a solid roguelike that delivers on its promises, but doesn't really add any new ideas to the genre. The mouse-controlled katana combat is fun and quick to pick up, the pixel art looks good, and the dialogue adds a touch of dimension. However, it lacks the innovation, strategy, and impactful upgrades to make it truly memorable. For fans of fast-paced, roguelike action, Katanaut can be entertaining for a few hours, but for those looking for a game that refreshes or surprises the genre, it all remains a bit too predictable. It's primarily a game for those who enjoy fast, fluid melee action, less so for those seeking a deep strategic challenge.
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Discounty is a game you might not have immediately noticed, but it surprisingly delivers. Running a supermarket turns out to be incredibly fun, thanks in part to the cash register minigames and the feeling of constantly new possibilities. The Switch 2 version runs perfectly, with a cool style and solid soundtrack. Unfortunately, there are some areas for improvement. The town often feels very empty, the music is limited, and the pace is sometimes a bit slow. But despite these shortcomings, Discounty remains a worthwhile experience, and it helps that the game is available for twenty euros in the store. It's a strong addition to the list of successful cozy games.
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NHL 26 is a game for ice hockey fans in particular. The slightly more arcade-like modes make the game accessible even for beginners, but you still have to sink your teeth into it to truly enjoy it. Shooting isn't simply a matter of kicking something like in soccer games; no, you really have to use the triggers and aim reasonably well. Dribbling and passing also require a bit more skill. The franchise is no longer the arcade game of yesteryear. However, if you're a fan, or if you really want to sink your teeth into it, this game will blow every other game away
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Are you a Devil May Cry fan looking for a similar game? Then you'll have a lot of fun with Lost Soul Aside. The fast-paced, stylish action and excellent boss fights are just enough to keep these fans engaged. For other players, there simply won't be enough to justify buying it at full price; the overall package is simply too flimsy.
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Cronos: The New Dawn is an excellent survival horror game. The story is compelling, the world is impressive, and the Polish influences create a fresh look and feel. The combat is challenging and rewarding, and the claustrophobic levels and jump scares are excellently designed. Players who enjoy exploring will be richly rewarded here. Minor drawbacks, such as bugs and limited enemy variety, hardly detract from this. Turn up the music, grab your weapons, and prepare for a journey through a world that's both beautiful and terrifying. This is a horror game you'll happily play through twice.
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Developer Rogue Factor is to be commended for employing a Player-Flattering approach in a game like this, and it works perfectly for me, with the exception of the puzzles, which are too dull and sometimes unforgiving. Perhaps it even goes too far, as in Act II, the objectives become somewhat confusing. The gameplay may not be particularly special, and the combat often feels repetitive, but the exploration aspect of the game kept me engaged for hours, even bringing me back to various areas. The game offers dozens of hours of content, with exploration taking up a significant amount of time. As mentioned, it might be too much without a walkthrough guide. In total, I spent a whopping thirty hours playing the game before the end appeared, and then you can still complete all the sidequests, including the Good Deeds missions. As the game progresses, you can spend much more time finding the right combinations of characters, investigations, and locations, as the connections can become more complex due to the amount of data you collect. The action is perfectly playable for both beginners and experienced soulslike/action enthusiasts, but eventually the difficulty will increase, and some might find it a bit overwhelming. Ultimately, this is more of an action game than a soulslike, though. At the lower difficulty level, the game is easy for everyone. Hell is Us didn't include the word "hell" in its title for nothing. Are you up for a new, refreshing challenge, where the latter lies mainly in the puzzles? Then I'd love to put you to the test!
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Roadwarden is a fantastic game on PC. A remarkably well-written adventure that sits somewhere between a thick book and an RPG. It's ambitious, atmospheric, and offers countless choices with real consequences. But the Switch 2 version is a disaster. Slow text, buttons that don't work, and an interface that's anything but clear. A simple arrow in the menu would have made a world of difference, but even that's missing. It's a shame, because it completely erodes all the praise the PC version deserved. Where Roadwarden should have drawn you into a dark, thrilling world, only frustration remains here. We'll definitely have to wait for a patch before we can recommend this game.
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Drag x Drive is a unique sports game that perfectly showcases the Nintendo Switch 2's mouse controls. The controls are original, challenging, and delightfully physical. Online three-on-three matches are exciting and frantic. It's a fresh concept that fundamentally works. This could have been a good free-to-play game for the Nintendo Switch 2 to positively promote GameChat, the controls, and online play. But as a full-fledged game, Drag x Drive falls short. There's not enough content, not enough variety, and the presentation is mediocre. It's also a game that's difficult to play on the go or when friends are over, and that will be a major stumbling block for many players.
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Midnight Murder Club is a game with guts. It deliberately breaks with what we expect from the multiplayer shooter genre. It forces players to survive in total darkness, armed with nothing more than a flashlight and their voice. This creates unique tension, hilarity, and memorable moments. It fits in the same vein as Mario Kart: a game you fire up every now and then for fun with friends (or strangers). However, it remains a niche experience. The high entry barrier, the frustrating matchmaking, and the lack of long-term rewards make it difficult to retain players long-term at the moment. Midnight Murder Club isn't the new Call of Duty, but that's precisely its strength.
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Nightdive proves once again that a remaster can be more than just a graphical upgrade. It's about preserving gaming history combined with modern playability. Heretic shines with sleek level design, fun puzzles, and exploratory gameplay, while Hexen remains an ambitious experiment now significantly more accessible. Together, they create a package perfectly suited to appreciating and rediscovering great games from the past. This bundle, thanks in part to its low price, is highly recommended for both fans and new players.
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The Old Country comes close to Mafia 1 in terms of story, though it doesn't surpass that classic. The AI could have been smarter, the gameplay isn't spectacular, and there's little reason to restart the game once the story is over. But all that doesn't detract from the fact that this is a game you play primarily for its story, its characters, and its atmosphere. In that respect, it absolutely doesn't disappoint.
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While you might initially struggle to find the interactions, you'll quickly memorize them and string them together as quickly as possible. You'll die, and that's the point. Sometimes you just have to try falling into the water and see what happens. That's precisely the point of the game. If you were to perform and know all the interactions immediately, the game would take less than fifteen minutes, but with a bit of detective work and fiddling, it could easily take two or three hours. Plus, there are puzzle pieces you have to find to complete a puzzle, which adds a bit more challenge. Time Flies is a game unlike any other, and for that reason alone, it deserves a try for any player who enjoys a relaxing yet creatively designed game. The time limit might initially feel like a pressure point, but it works perfectly in this game mechanic, preventing the constant restart of the level from becoming annoying. Time flew by while playing this game! And that alone seems like a good sign to me.
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Giant Machines 2017 for the PS5 is a unique title. Graphically and technically, the game is clearly outdated, and the transition to the new generation yields few improvements. The concept—piloting immense machines in lumbering, precise missions—has a unique charm for a very specific target audience, but it doesn't quite live up to its promise. If you're looking for a simulation title, there are plenty of other great titles out there that offer more.
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