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Of course I can only speak about my own experience here (although the Steam reviews are not tender either). After several hours of adjusting settings and hoping for at least an acceptable experience, I had simply given up hope. Then fight through all kinds of glitches and crashes. There will probably be configurations that the game will work well on. The reality, however, is that most of them are better off waiting for some performance-related patches. Until then, stick with the PS5 version, because in its current state it is a shadow of what the game actually is.
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The developers promised a lot with their Kickstarter campaign and during interviews it seemed like it could be something special. Unfortunately not much was made of that. Farsiders revels in mediocrity and I still struggle to think of why anyone could like this game. So leave it alone.
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I was not disappointed with how nicely Postal 4 is ultimately playable on the console, because I expected much worse given the previous reviews of the PC version. Still, you can say that the gameplay is just not very good, the shitty humor is actually too bad that it isn't funny, and the graphics are so disappointing that you get the impression that you are playing GTA 3 (with all due respect). are playing. Shadows look ugly, characters look hollow and dead, interfaces are super chaotic. Environments are all a bit similar and there's just no atmosphere at all because people walk around like dead souls and get pissed all over them like it's perfectly normal.
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It hurts to burn down a game that takes place in the universe of The Lord of the Rings. But just like the series The Ring of Power, the board is completely missed here. The graphics are of a deplorable level and the bugs often make the game literally unplayable. In addition, the gameplay is extremely shallow and boring. Are there no pluses at all? One or two puzzles are quite nice and the voices of Gollum and Gandalf are not bad. But there really isn't much more than that. Daedalic Entertainment had quite a nice concept in terms of concept and also had a legendary license that they could work with. What do they make of it? A game just as ugly and rotten as Gollum itself, which you should stay very far away from.
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Kingpin: Reloaded is about 4 hours long with about an hour per chapter. You can also get quite lost in the levels where everything looks a bit the same. However, the game itself plays quite well, although the performance of the game is very disappointing. The game itself is reasonably playable, but noticing glitches during the action in a game that is almost 25 years old is simply not possible. It makes the game tough to digest. The quality of the game is therefore quite poor.
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The longer I played this game the more frustrated I became. For the first hour I was still smiling through the presentation. However, it ended with swearing. The game is not completely unplayable, but it would have been better if a number of problems were resolved and the game had a release around Christmas. A shame, because at this time when it gets dark early, a good Christmas game would have been a lot of fun.
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After you have put some hours into the game, Farworld Pioneers really comes to life. Buildings and elements get bigger and weapons get more extreme. You build almost entire castles that look futuristic. Your colony grows and enemies build up more, whether or not you have to work together more. However, for me this was already over fast because of the critical points of the game which really ruin it. On the PC the game was already a slightly problematic game, on the console it is literally chaos. The controls and gameplay are very bad, the graphics are cluttered and with hanging screens every now and then you are often afraid that the game will crash. Farworld Pioneers is therefore a game that you have to bite through and takes a lot of time to get to the good core of the concept.
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Despite the controls, there is nothing to criticize about this port. The fact that the game itself is full of illogical puzzles is a given. That is why this is such a curious port. 'I Have No Mouth, and I Must Scream' will be great for horror fans, but as a game it is difficult to recommend. If you are interested in the story, read the original. It is widely available. Then play the game, if you want to see more of this world. If you then constantly get stuck on the puzzles, use a walkthrough, because the story is ultimately worth it.
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The minigames are funny in the beginning, especially jumping the stream, shooting the ball to the hole and the ball bouncing, but no minigame really stands out. The adventure mode is simply too limited in terms of features and the free mode is in fact exactly the same, but then a bit more static in terms of choice for the minigame and levels. In addition, the game offers too little choice. This makes Care Bears: Unlock the Magic a slight disappointment, but perhaps a nice choice for kids around eight years old, who do not feel too old for these care bears. Then you will have to wait a while until the game is in the budget bins given the still quite high price.
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GreedFall II is a pretty nice game in terms of concept. It all means well, but the game is not quite there in terms of execution, sometimes even far from it. Audiovisually it is quite weak and in terms of gameplay it all feels quite mediocre. It is clear that the ambitions were greater than the result. If you had exaggerated a little less with the inventory system, the dialogue system and all those other RPG elements and had focused a little more on the gameplay and quality, the game would have been a little more accessible and it would have looked a little more professional. Unfortunately, this did not result in the result that every RPG lover had hoped for. The intention was good, in terms of content you have mountains of possibilities and quests, but the result is unfortunately a reasonable disappointment.
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The game Metal: Hellsinger VR should have been my next favorite title on the PSVR2. Shooting demons to the beat of hard metal should be super cool, but the result is very mediocre. Visually, the PSVR2 has had to give in the most compared to the PC and Meta version. The game also contains only a small number of levels, which means you can finish the game in a few hours. The levels and weapons are not really inspiring to play each level multiple times. You really notice here that the game did not start out as a VR title, the weapons and interactions do not work well at all. Visually, this is also one of the lesser games I have played lately. It sounded so good, but the execution of Metal: Hellsinger VR could really use some autotune.
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Sugar Mess – Let's Play Jolly Battle VR is a snack you would like to enjoy, but the result leaves a bad taste in your mouth. The visual presentation in the menu gives you the feeling that you can expect a lot of beautiful things, but every mini-game is extremely disappointing. The weapons do not feel good, the enemies are unfair and some levels are even boring. The music, bosses and puzzle levels do not provide variety in a game where you have already seen everything after an hour. This is not the PSVR2 game you want to buy for the whole family.
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For fans of hero shooters, Concord can certainly provide some entertainment, but the question remains whether that will be enough to retain players in the long term. It is already noticeable on Playstation that the search for a game takes quite a long time, so soon after release. On PC, the peak on Steam is less than 700 players. Firewalk Studios will have to work very hard to add good content as quickly as possible, otherwise it seems that the only way to attract players is to go free-to-play, and that will not look good with paying players. go in. For now, though, Concord is stuck in the middle of the pack, visually appealing but with no depth and little reason to keep playing for any length of time.
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Outcast's return hasn't been as big as fans of the original had hoped. Where the game excels is the world and the ability to explore with your jetpack, but that's where the fun ends. Being able to personalize the weapons with the modules of your choice is nice, but on the other hand, the combat itself is not very spectacular. Add to that the bad jokes, the dramatic writing, the boring quests and the technical problems and you quickly end up with a very mediocre game. Outcast – A New Beginning falls short on almost all points, so you actually get bored after a few hours. Fans have had to wait 25 years for a worthy successor, but with A New Beginning they will be disappointed.
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At first, Skull & Bones seemed to provide a little surprise, but the longer you play, the more frustrating it becomes. The same missions are repeated over and over and the fact that almost all of the gameplay takes place on the boat is simply not fun enough. The choice to focus almost the entire game on sailing was a mistake. The potential of Skull & Bones was enormous. There aren't that many of a major publisher that makes a pirate game. The big question is why they didn't opt for a complete pirate adventure, where you had the freedom to explore all the islands on foot and discover the secrets and treasures.
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There's something here that could have been brilliant. With just a little more time in the oven to give more variety in missions, a more interesting skill set and more different enemies, this could have been a fun game to play with three friends. Now it is a game that is fun for one mission and then quickly forgotten.
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The single player is extremely lousy, with the terrible open combat missions, and few fans will be really happy with the new zombie mode. Although the multiplayer plays wonderfully, it consists solely of old maps with a slightly modernized look. You can definitely have fun in the online part, it even plays better than the previous part. But in terms of content, Modern Warfare 3 is the absolute low point of the series in recent years and certainly not worth the full price.
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Avatar The Last Airbender: Quest for Balance is clearly made for a younger audience. The gameplay, puzzles and races during the story feel old-fashioned, without much challenge. You soon notice that the gameplay consists of one loop that repeats for about 15 hours. The story follows the original series and adds some additional story elements, but this is often shown to the player through mediocre cutscenes and plain text boxes. Avatar's license has a lot of potential and the developer could have gotten a lot more out of it.
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Besides dodging and making deadzone circles, I actually got bored pretty quickly with this game. The 25 challenges that you can achieve are in themselves much of the same and the arcade mode actually brings little extra. Quantum: Recharged is therefore extremely fast in repetition, so that you have seen the concept quite quickly. In addition, the level design and gameplay are kept uninspired by never making additions or adjustments. In itself, the game is fun for about 2-3 hours, but I'm not surprised if you've seen it before then.
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Gigantosaurus: Dino Kart is a very limited game, especially in terms of content. You actually only have 2 game modes; Single-player and split-screen driving on the different tracks. Unfortunately, online is not possible and I do not expect any addition to this in the future. The adventure mode is actually nothing and is identical to the race mode, only you complete several races in one zip. For a price of half a triple A game you can expect a bit more, to be honest. The game is certainly accessible and not too difficult for the young players. My child (4 years old) was still a bit too young for the game, but in principle every child from the age of 6 can get started with this. Had the game been a bit more atmospheric, I could have overlooked the low amount of content, but because there are a few things missing in that regard, I would only recommend this game if it ends up in the budget bins.
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