Shoot 'em up fans will be put off by the overall monotony of FullBlast's gameplay but it definitely looks and sounds great.
Too many modern shmups are bullet hell shooters, so it’s refreshing to play one that doesn’t totally flood the screen with bullets at every moment. With decently fun gameplay, easy Achievements/Trophies, and a low price, FullBlast offers just enough bang for your buck.
FullBlast is a weak offer in its genre. It's more similar to free flash game than anything else. It's expensive, even for its price.
Review in Polish | Read full review
FullBlast is a nifty little diversion for those that have a few bucks to spend on a shoot-em-up, but with lenient difficulty, generic presentation, and unremarkable gameplay, you might have a better time with another bullet hell game on the Switch eShop.
FullBlast joins the growing wave of 2D shoot'em ups that's building up the Nintendo Switch catalogue but other than its fluid gameplay, it doesn't really provide for an intense, gratifying experience in any other way. Repetitive patterns, a dull audiovisual component and an overall feeling of doing the same thing over and over again put FullBlast in the passable efforts category.
Review in Portuguese | Read full review
The base game is fun. It's easy and approachable for newcomers. But it doesn't go all that far in any particular aspect.
FullBlast is hard to fault entirely in one particular of its many aspects. It doesn't do much wrong: it controls well, the music is nice enough, the visuals, while not impressive, do look clean. It gets the action going, yet it fails to capture the attention because it's too repetitive and not engaging enough. It's neither good nor bad, it just feels dull. Nothing outstanding distinguishes one level from the next, and the lack of anything truly surprising or groundbreaking means that it feels more like work than entertainment to get through all the levels and see the ending. Online leaderboards, while they are a good addition (and are seriously lacking in the brilliant re-releases of old classics on Nintendo platforms), won't be its saving grace. The boring repetitiveness of the action, music, and scenery is likely to put off the most purist of fans, who will likely prefer to whip out an old classic rather than sticking around for too long in this newer title. Lack of content, replayability, and engaging factors hold back what could have otherwise been a much better home console experience, and proves that copy-pasting a mobile game onto a home console is not a good idea.
FullBlast is an average scrolling shooter that will provide enjoyment for an hour or two. The main problem is that it is far too easy, and its ideas are consistently being stretched too thin