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FullBlast is a nifty little diversion for those that have a few bucks to spend on a shoot-em-up, but with lenient difficulty, generic presentation, and unremarkable gameplay, you might have a better time with another bullet hell game on the Switch eShop.
At the end of the day, there's not much especially wrong with Fullblast. It plays fine, looks quite nice and even with its minor flaws it's a pretty fun little game. If you haven't experienced much of this genre before you'll probably find it quite refreshing and great fun. Veterans may get an all too familiar feeling of déjà vu and it's definitely not up to the standards set by the true classics, however it's a good enough distraction for a few hours. Let's be clear; there aren't enough of these types of game as it is on modern home consoles, so it's a welcome addition to the Wii U library and it's not going to break the wallet either due to the (current) reasonable price point.
Truth be told, I had some fun with FullBlast. The visuals are solid, the gameplay is good, and it could have been a stellar title with some more polish. The strange text issues show that this was a bit of a rushed game, along with the fact that the game actually crashed on me twice while looking at the leaderboards. If you are a fan of the classic days of shmup games, FullBlast is worth checking out, just don't expect anything revolutionary in the genre.
FullBlast joins the growing wave of 2D shoot'em ups that's building up the Nintendo Switch catalogue but other than its fluid gameplay, it doesn't really provide for an intense, gratifying experience in any other way. Repetitive patterns, a dull audiovisual component and an overall feeling of doing the same thing over and over again put FullBlast in the passable efforts category.
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It's possible that nostalgia has quite a bit to do with it, but I had a great time with FullBlast. Those who miss the genre, or who simply aren't quick-reacting enough for the more punishing bullet hell style, should certainly give it a look.
There are many shooters out there, but this budget title is a “blast” for some quick alien-blasting fun on the go. With a few more options and levels, it could be fantastic, but it's worth having a go if your trigger fingers are itching for some old-fashioned blasting action.
Fullblast is a fun shoot 'em up on PlayStation 4 and PlayStation Vita with plenty of levels to play for an entry in its genre.
The base game is fun. It's easy and approachable for newcomers. But it doesn't go all that far in any particular aspect.
FullBlast on the Wii U eShop is your average vertical scrolling shooter that, while enjoyable, brings nothing new or exciting to the shoot 'em up genre.
FullBlast is hard to fault entirely in one particular of its many aspects. It doesn't do much wrong: it controls well, the music is nice enough, the visuals, while not impressive, do look clean. It gets the action going, yet it fails to capture the attention because it's too repetitive and not engaging enough. It's neither good nor bad, it just feels dull. Nothing outstanding distinguishes one level from the next, and the lack of anything truly surprising or groundbreaking means that it feels more like work than entertainment to get through all the levels and see the ending. Online leaderboards, while they are a good addition (and are seriously lacking in the brilliant re-releases of old classics on Nintendo platforms), won't be its saving grace. The boring repetitiveness of the action, music, and scenery is likely to put off the most purist of fans, who will likely prefer to whip out an old classic rather than sticking around for too long in this newer title. Lack of content, replayability, and engaging factors hold back what could have otherwise been a much better home console experience, and proves that copy-pasting a mobile game onto a home console is not a good idea.