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Two years ago, Final Fantasy fans were treated to a musical celebration with Theatrhythm: Final Fantasy. A rhythm game first and foremost, it tasked players to relive past Final Fantasy moments through key songs found in core titles, ranging from Final Fantasy I, all the way to Final Fantasy XIII. Theatrhythm: Final Fantasy Curtain Call is a more updated version of the first game, rebalancing the gameplay, adding new modes, and most importantly, giving players over 200 songs to play. Let's just say, if you've enjoyed the first, you're in for quite a treat with Curtain Call.
I think at the end of the day, the biggest question I have to answer for this review to be of any worth is a simple one. "Is this game only for FF fans or is it for rhythm game fans?" The answer to that is as follows. Both and either.
If you liked the original Theathrhythm, this is more of the same with plenty of bonus content. It sucks me in every time I turn it on, to the point where my wife is actually pulling the headphones out of my ears to get my attention. It's a wonderful game. You should totally play it.
Theatrhythm Final Fantasy: Curtain Call is far more than a lazy expansion to the original release. The volume of extra content is truly impressive, but it also shakes up the formula with new modes to give the experience a fresh feel. Terrific music and tight controls are the stars, while competitive players will surely get a kick out of the online mode; whether you're a fan of music rhythm games, Final Fantasy or both, this is a must buy.
The ultimate concern with any rhythm game is whether the actions that the game is asking players to take (swipes, taps and so on) reflect the movement and mood of the music. Theatrhythm Final Fantasy: Curtain Call nails this, and makes for a music game that is both fun and rewarding. Especially for the Final Fantasy fans out there.
Over 25 years of history is crammed into Theatrhythm Final Fantasy Curtain Call, and it is a marked improvement over the first game. Owners of the original won't find too much different, but online versus mode in itself, plus the substantial increase in the number of songs and characters is enough to dip on this sequel. Bursting at the seams with nostalgia, Curtain Call is a game no one Final Fantasy fan can afford to pass on.
At the end of the day, Theatrhythm Final Fantasy: Curtain Call is about the music. It delivers the most comprehensive package of Final Fantasy jams short of something outrageous like a 50-disc box set containing every soundtrack in the series. For that alone, it's a must-have for any Final Fantasy fan or videogame music fan in general.
These complaints are rather minor in the grand scheme of things, because Theatrhythm Final Fantasy: Curtain Call is a fantastic tour of the series' musical history and an entertaining game to boot. It successfully combines the RPG addictions of leveling and customizing characters with the rhythm game addiction of mastering songs. Veterans of the first game and newcomers alike will enjoy its huge catalog of songs and fun features. If you like Final Fantasy and its music, you should absolutely grab a copy of this game.
Curtain Call is a nice and "fixed" update to the original Theatrhythm, which while good already, is made better and with a few additional little tracks tossed in. Rhythm gamers will definitely find some challenge with the most difficult levels (though not anything lower, they're super-easy to perfectly combo). Final Fantasy nerds can still scratch that itch without having to dedicate three hours at a time to leveling up and reaching new towns, and for anybody else, it's an easy portable distraction worth the time and cash. Is it perfect? Nope. But it's more than good enough.
Square Enix did exactly what they should have done when preparing a sequel to their RPG rhythm game Theatrhythm Final Fantasy—they made every one of its elements better. Curtain Call not only builds upon what made the original great and makes it even better, but also brings additions that take the series in an exciting new direction.
ts enormous musical selection means that any dedicated player will easily spend over one hundred hours trying to unlock everything and among the rhythm and music genre, this is an indispensable buy.
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Simply put, I've been unable to put Curtain Call down. If you enjoy Final Fantasy and rhythm games, I highly suggest you snap up this game and experience some of the best music gaming has to offer.
Ghosts of nights hunched in front of a television, slowly spiraling up the Tower of Babil; squinting at blurry Chocograph pieces; running FATEs in hopes of an Atma drop. We live in these games for a spell, in a liminal universe—ones constructed for profit by Square-Enix, of course—but also co-constructed by ourselves. Little wonder that Curtain Call feels a bit like home.
Despite a limited number of songs and an incredibly small number of game modes, Theatrhythm Final Fantasy garnered critical praise when it first launched two years ago. Its sequel is now here, packing in more songs and game modes than ever before. In fact, Theatrhythm Final Fantasy: Curtain Call not only contains several times the number of songs as its predecessor, but a vastly larger number of game modes, collectables, and characters. Yes, bigger is truly better. Unfortunately, however, a few shortcomings prevent Curtain Call from truly reaching its full potential.
I had a blast playing Final Fantasy: Curtain Call. It's easy to pick up and play, and the controls are smooth and responsive. (Though every once in awhile they seemed slightly finicky during field music stages.) Being able to play something that celebrates over two decades of excellent music brought me lots of joy, and serves as a reminder that Final Fantasy has some of the best music in video game history.
While Theatrhythm Final Fantasy was a great tribute to the franchise's music, Curtain Call goes the extra mile with tons of additional content to become the definitive game in the series.
Considering that it has almost the entire first game housed within it with expanded modes, Theatrhythm Final Fantasy: Curtain Call is a no-brainer for people who never bit the first time around, as well as returning players who are looking to play some extra songs. It still has some of the same series trappings due to its similar nature, but even if you just tackle every song once in free play it's worth the price of entry.
Overall, Curtain Call is an amazing title that satisfies both aficionados of the rhythm genre and Final Fantasy series' soundtrack. With its great music rhythm-action styled gameplay combined with the amazing selection of songs, it takes players through a truly musical experience. In addition to the great selection of songs, the amount of content featured from the series, including the amount of present characters is satisfying as well. I would recommend this game to fans of the Final Fantasy series and rhythm action games combined.
Between its expanded soundtrack and new modes, there's more than enough for reason for fans of Theatrhythm to revisit Curtain Call. But if you missed out previously and enjoy Final Fantasy, this is a tremendous package. As a tribute to a franchise's greatest moments, it's almost unparalleled in its breadth and attention to detail, and whether you're a long-time fan or someone who has only skimmed through a few core entries, there's no better way to revisit the series.
Curtain Call could be a better game, but its music makes up for the fairly straightforward rhythm action on display. If you've been a stranger to the series until now and want to jump in, Curtain Call offers hundreds of Final Fantasy songs, from the mainline series to the obscure spinoffs. The game might run the risk of being a little too in love with the source material, but, in this case, can you blame it?
Once you crack the 20,000 rhythmia mark, Curtain Call interrupts whatever you're doing in order to introduce one final medley that celebrates the history and evolution of the series.
Addressing many of its predecessor's flaws and dramatically increasing its amount of content, Theatrhythm Final Fantasy: Curtain Call is definitely worth playing for fans of the original, as well as anyone looking for a fun rhythm game.
Theatrhythm Final Fantasy: Curtain Call is a massive dose of nostalgia for Final Fantasy fans, and even though it's very similar to its predecessor, there are plenty of reasons to continue your journey down memory lane.
Even if you are madly in love with the music of Final Fantasy, this has so many deep cuts that you may find yourself putting it down slightly more than the original
Some won't like the piecemeal unlocking method that Curtain Call employs, but if you're a fan of Final Fantasy (and why would you buy this if you weren't?) you'll be used to slow openings, as the game rewards your loyalty and time. The biggest question is whether you'll want to revisit the Theatrhythm world to get the larger song-list, and new Quest mode, and that makes it a tough sell, despite its pick up and play nature.
Final Fantasy: Theatrhythm Curtain Call is a fun little game that tries to mix in some pseudo-RPG elements into a rhythm game, which sort of works and sort of doesn't. Some of the design decisions, such as having to unlock the settings or the ability to unlock DLC, as well as what seems to be every button in the game seem a bit counter-intuitive, though that may give you a sense of progression in a weird way. Fans of the Final Fantasy games (especially the soundtracks) will enjoy this game, fans of Rhythm games can enjoy this game, and fans of both may thoroughly enjoy this game, especially longtime fans who have played many of the games and have a fondness towards the soundtracks.
Still, my plucky band of characters, some favorites and some third-rate, had dungeons to conquer through the power of music. Square Enix pushed this concept much further in Curtain Call, which makes this the ideal proof-of-concept for its odd rhythm-RPG marriage. It's too bad that now that the company has shown how well it can work, it's taking a bow.