I had a blast playing Final Fantasy: Curtain Call. It's easy to pick up and play, and the controls are smooth and responsive. (Though every once in awhile they seemed slightly finicky during field music stages.) Being able to play something that celebrates over two decades of excellent music brought me lots of joy, and serves as a reminder that Final Fantasy has some of the best music in video game history.
A genuine improvement on the original and so stuffed with content that you'll need several new Final Fantasy games before another sequel is necessary.
While Theatrhythm Final Fantasy was a great tribute to the franchise's music, Curtain Call goes the extra mile with tons of additional content to become the definitive game in the series.
Even if you are madly in love with the music of Final Fantasy, this has so many deep cuts that you may find yourself putting it down slightly more than the original
Theatrhythm Final Fantasy: Curtain Call is a massive dose of nostalgia for Final Fantasy fans, and even though it's very similar to its predecessor, there are plenty of reasons to continue your journey down memory lane.
Theatrhythm Final Fantasy: Curtain Call adds depth to the best parts of its predecessor
Curtain Call could be a better game, but its music makes up for the fairly straightforward rhythm action on display. If you've been a stranger to the series until now and want to jump in, Curtain Call offers hundreds of Final Fantasy songs, from the mainline series to the obscure spinoffs. The game might run the risk of being a little too in love with the source material, but, in this case, can you blame it?
Curtain Call is a nice and "fixed" update to the original Theatrhythm, which while good already, is made better and with a few additional little tracks tossed in. Rhythm gamers will definitely find some challenge with the most difficult levels (though not anything lower, they're super-easy to perfectly combo). Final Fantasy nerds can still scratch that itch without having to dedicate three hours at a time to leveling up and reaching new towns, and for anybody else, it's an easy portable distraction worth the time and cash. Is it perfect? Nope. But it's more than good enough.
Considering that it has almost the entire first game housed within it with expanded modes, Theatrhythm Final Fantasy: Curtain Call is a no-brainer for people who never bit the first time around, as well as returning players who are looking to play some extra songs. It still has some of the same series trappings due to its similar nature, but even if you just tackle every song once in free play it's worth the price of entry.
Still, my plucky band of characters, some favorites and some third-rate, had dungeons to conquer through the power of music. Square Enix pushed this concept much further in Curtain Call, which makes this the ideal proof-of-concept for its odd rhythm-RPG marriage. It's too bad that now that the company has shown how well it can work, it's taking a bow.
Some won't like the piecemeal unlocking method that Curtain Call employs, but if you're a fan of Final Fantasy (and why would you buy this if you weren't?) you'll be used to slow openings, as the game rewards your loyalty and time. The biggest question is whether you'll want to revisit the Theatrhythm world to get the larger song-list, and new Quest mode, and that makes it a tough sell, despite its pick up and play nature.
Simply put, I've been unable to put Curtain Call down. If you enjoy Final Fantasy and rhythm games, I highly suggest you snap up this game and experience some of the best music gaming has to offer.
I think at the end of the day, the biggest question I have to answer for this review to be of any worth is a simple one. "Is this game only for FF fans or is it for rhythm game fans?" The answer to that is as follows. Both and either.
Between its expanded soundtrack and new modes, there's more than enough for reason for fans of Theatrhythm to revisit Curtain Call. But if you missed out previously and enjoy Final Fantasy, this is a tremendous package. As a tribute to a franchise's greatest moments, it's almost unparalleled in its breadth and attention to detail, and whether you're a long-time fan or someone who has only skimmed through a few core entries, there's no better way to revisit the series.
ts enormous musical selection means that any dedicated player will easily spend over one hundred hours trying to unlock everything and among the rhythm and music genre, this is an indispensable buy.
Review in Portuguese | Read full review
Square Enix did exactly what they should have done when preparing a sequel to their RPG rhythm game Theatrhythm Final Fantasy—they made every one of its elements better. Curtain Call not only builds upon what made the original great and makes it even better, but also brings additions that take the series in an exciting new direction.
Curtain Call is a rhythm game filled with artful nostalgia, but elements like the Quests elevate it beyond enjoyable pandering.
Despite a limited number of songs and an incredibly small number of game modes, Theatrhythm Final Fantasy garnered critical praise when it first launched two years ago. Its sequel is now here, packing in more songs and game modes than ever before. In fact, Theatrhythm Final Fantasy: Curtain Call not only contains several times the number of songs as its predecessor, but a vastly larger number of game modes, collectables, and characters. Yes, bigger is truly better. Unfortunately, however, a few shortcomings prevent Curtain Call from truly reaching its full potential.
Overall, Curtain Call is an amazing title that satisfies both aficionados of the rhythm genre and Final Fantasy series' soundtrack. With its great music rhythm-action styled gameplay combined with the amazing selection of songs, it takes players through a truly musical experience. In addition to the great selection of songs, the amount of content featured from the series, including the amount of present characters is satisfying as well. I would recommend this game to fans of the Final Fantasy series and rhythm action games combined.