Theatrhythm Final Fantasy: Curtain Call
Top Critic Average
I had a blast playing Final Fantasy: Curtain Call. It's easy to pick up and play, and the controls are smooth and responsive. (Though every once in awhile they seemed slightly finicky during field music stages.) Being able to play something that celebrates over two decades of excellent music brought me lots of joy, and serves as a reminder that Final Fantasy has some of the best music in video game history.
A genuine improvement on the original and so stuffed with content that you'll need several new Final Fantasy games before another sequel is necessary.
While Theatrhythm Final Fantasy was a great tribute to the franchise's music, Curtain Call goes the extra mile with tons of additional content to become the definitive game in the series.
Even if you are madly in love with the music of Final Fantasy, this has so many deep cuts that you may find yourself putting it down slightly more than the original
Theatrhythm Final Fantasy: Curtain Call adds depth to the best parts of its predecessor
Theatrhythm Final Fantasy: Curtain Call is a massive dose of nostalgia for Final Fantasy fans, and even though it's very similar to its predecessor, there are plenty of reasons to continue your journey down memory lane.
Curtain Call could be a better game, but its music makes up for the fairly straightforward rhythm action on display. If you've been a stranger to the series until now and want to jump in, Curtain Call offers hundreds of Final Fantasy songs, from the mainline series to the obscure spinoffs. The game might run the risk of being a little too in love with the source material, but, in this case, can you blame it?
Curtain Call is a nice and "fixed" update to the original Theatrhythm, which while good already, is made better and with a few additional little tracks tossed in. Rhythm gamers will definitely find some challenge with the most difficult levels (though not anything lower, they're super-easy to perfectly combo). Final Fantasy nerds can still scratch that itch without having to dedicate three hours at a time to leveling up and reaching new towns, and for anybody else, it's an easy portable distraction worth the time and cash. Is it perfect? Nope. But it's more than good enough.
Considering that it has almost the entire first game housed within it with expanded modes, Theatrhythm Final Fantasy: Curtain Call is a no-brainer for people who never bit the first time around, as well as returning players who are looking to play some extra songs. It still has some of the same series trappings due to its similar nature, but even if you just tackle every song once in free play it's worth the price of entry.
Still, my plucky band of characters, some favorites and some third-rate, had dungeons to conquer through the power of music. Square Enix pushed this concept much further in Curtain Call, which makes this the ideal proof-of-concept for its odd rhythm-RPG marriage. It's too bad that now that the company has shown how well it can work, it's taking a bow.