Anthony John Agnello
Starbreeze's collaboration with first-time game director Josef Fares is a soaring success, joining wholly unique and effective controls with a vivid visual language.
Dynasty Warriors is still gracing consoles with enormous, repetitive, glorious video game brawls.
Dragon's Crown, George Kamitani's latest game made for Vanillaware, is a soup of his very favorite ingredients
It only took 22 years of soul searching, but Resident Evil has finally found itself. The series has from the beginning shifted in tone, scale, and action that it's never been entirely clear what Resident Evil should be. Is it a first-person thriller? A campy survival spook out? A cooperative blast ‘em up where T-rexes...
Travis Strikes Again: No More Heroes doesn’t invite you in. If you’re unfamiliar with the huge swatch of game history, Grasshopper’s catalog, or even games industry business gossip, this will come off as a less entertaining surrealist action game overshadowed by Suda51’s old work like Killer7 or even No More Heroes.
Darksiders III is as silly and awesome as classic heavy metal.
Capcom didn't need to make Mega Man 11. Even if it's very good — and it is — it doesn't have to exist. More than 30 years after the original game brought the little blinking blue dude and his weird robot world to NES, the series has done its work. The 8-bit game series reoriented...
It calls up any real experience of anxiety lickety split. But the threat's easy to escape and even easier to forget. The difference between a great idea and a great story is subtle, but important.
At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.
Donkey Kong Country: Tropical Freeze is a solid, if occasionally frustrating platformer.
Golf Story is confident, smooth, and its lighter than light approach to everything from art to humor to play is perfectly matched with the Switch's play anytime, anywhere form factor. Forget the agony and ecstasy of real golf. This is a really good time.
In the absence of an epic tale, a torrent of doodads to collect, or some time-devouring crafting system—all the fixtures big business gaming says you need to survive today—Knack 2 just works.
Kingdom Hearts HD 2.8: Final Chapter Prologue is essential for the faithful, flummoxing for newcomers, and a promising start to the series' life on PS4 and Xbox One.
Batman: The Telltale Series squanders its potential with a messy story obsessed with retreading older Batman tales.
The Legend of Zelda: Twilight Princess HD preserves the best and worst of the 2006 original. Its opening can be tedious, but it's worth enduring so you can experience such a magical world.
But each cleansing of the palimpsest leaves the material beneath pulpy and weak, and Resident Evil was weak in the first place. The soap opera pleasures of this installment can be replicated in the next, but there are only so many times the series can get away with having action that's only serviceable set in a place that's entirely forgettable.
An episodic Resident Evil premieres with great characters and gray rooms
Monster Hunter 4 Ultimate's accessibility and rapid early progression make it a deeply appealing Nintendo 3DS experience.
In emphasizing level progression, skill growth, and unlockable characters, Turtle Rock smothers Evolve's premise.
Grim Fandango invites you to find meaning in just one life. It just so happens that you're already dead when it starts.