Anthony John Agnello
It only took 22 years of soul searching, but Resident Evil has finally found itself. The series has from the beginning shifted in tone, scale, and action that it's never been entirely clear what Resident Evil should be. Is it a first-person thriller? A campy survival spook out? A cooperative blast ‘em up where T-rexes...
Travis Strikes Again: No More Heroes doesn’t invite you in. If you’re unfamiliar with the huge swatch of game history, Grasshopper’s catalog, or even games industry business gossip, this will come off as a less entertaining surrealist action game overshadowed by Suda51’s old work like Killer7 or even No More Heroes.
Capcom didn't need to make Mega Man 11. Even if it's very good — and it is — it doesn't have to exist. More than 30 years after the original game brought the little blinking blue dude and his weird robot world to NES, the series has done its work. The 8-bit game series reoriented...
At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.
Golf Story is confident, smooth, and its lighter than light approach to everything from art to humor to play is perfectly matched with the Switch's play anytime, anywhere form factor. Forget the agony and ecstasy of real golf. This is a really good time.
But each cleansing of the palimpsest leaves the material beneath pulpy and weak, and Resident Evil was weak in the first place. The soap opera pleasures of this installment can be replicated in the next, but there are only so many times the series can get away with having action that's only serviceable set in a place that's entirely forgettable.
An episodic Resident Evil premieres with great characters and gray rooms