Veterans of the genre (or series) will no doubt enjoy Broken Sword 5: The Serpent's Curse for what it offers. It's an interesting story, has a plethora of puzzles that need to be solved (regardless of either being too easy or difficult at times), and is simply fun all the way to the closing credits. The few issues I did experience will vary on your love for the genre, and once you've completed it there's really no reason to run through the game again.
SMITE feels natural to play on Xbox One with a controller, something I was unsure it would as it's a very 'clicky' experience on PC. With the Xbox One now having its first MOBA, hopefully this will open the doors for others to come to the platform, as long as they are done properly and with care, just like SMITE.
If there's no groundwork and fundamentals in place for players to interact with one another, especially for a game with zero objectives, it's destined to fail. I can understand what Wander was trying to do, but even so, it's both nowhere near complete and polished, and sadly, completely void of fun in any way.
I was pleasantly surprised and had an enjoyable time playing with multiple characters and building their skill trees to suit my play style. Without the cooperative mode, I would have been done with the game quite quickly, but being able to play with friends and strategize in the harder difficulties is worth the price of admission.
Even though you aren't guided to do anything, you'll easily be kept busy on an ongoing basis, as there's always new cargo to obtain, lines to create, and cities to connect. Even with the frustrating technical issues I've had with the game, I still find myself wanting to create some more transport lines.