Hearts of Iron IV
Hearts of Iron IV is an easy recommendation for grand strategy fans of all ages and encourages them to take the time to figure everything out.
What makes Heart of Iron IV work is the fact that although it’s moulded around just ten years of history, it offers so much historical background and variable outcomes, and as such packs a mightier punch than might be at first expected. It’s complicated - overly so at times - and may not offer the same amount of replayability as other genre similars, but one thing is certain: there is rarely a dull moment.
Hearts of Iron 4 is incredibly daunting for your average strategy player but for those who want war on its grandest scale yet - from the preliminary stages to the finale - it's worth playing.
Dramatically improving accessibility while retaining the precision and complexity of a classic stopwatch, Hearts of Iron IV is a must-buy for any grand-strategy aficionado.
The things that upset me about the game stem from the exact reason I love it - I disagree with Paradox's description of the Centurion-class Battleships, for instance, but only because I'm a huge nerd, and therefore perfect for this game. It's definitely a "your mileage may vary", but I feel comfortable in saying, entrance to the grand strategy rabbit hole has never been easier. But be warned - it's still a deep rabbit hole.
Sandbox possibilities and endless ‘what-if’ questions bump up what is already an impressive level of replayability. Paradox Interactive have created a game that strategy gamers and history buffs should get on their shelves as soon as possible.
The premise and the varied paths one can play through in alternate World War IIs are by far the shining points of Hearts of Iron IV and encourage multiple replays; the problem comes from the very complicated and particularly number heavy aspect of everything. The complexity and slow speed of how things evolve take the fun down notches lower than it otherwise would deserve. Endless clicking through menus, and a glacial speed, ruin what could have been a pretty slick overall experience.
Hearts of Iron IV is an absolutely ideal grand strategy game. I fully expected it would be, and I’m not disappointed. I certainly wouldn’t recommend it as anyone’s first wargame, but I also wouldn’t talk you away from it if it were. With its hallmark multiple choice ways to conquer the world, along with being easier to initially grasp compared to the previous versions, Hearts of Iron IV is both admirably imposing and a well worthy title in the Hearts of Iron series.
By far the most accessible game of an intricately complex franchise. Hearts of Iron IV streamlines unit management and instead focus on creating alternative outcomes to WWII. Be sure to have a lot of free time to learn this one.
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This is not a game you can just pick up and play, it takes many hours to learn the systems, how they interact, and what works well. This is a game that still teaches as long as you’re still learning, and this is a finely tuned wargame that has captured my heart and mind.