Top Critic Average
Bring your creativity, your imagination, and a friend if you can. Then prepare yourself for a lot of fun, a lot of freedom, and, due to some wobbly controls, a fair dose of frustration.
In summary, one could state that Human: Fall Flat is a perfect puzzle game which doesn’t feature a single puzzle, and while such statement carries a significant amount of truth, it has to be stated that Human: Fall Flat‘s perfection carries a single major blemish, in form of its final level. A lot of the negativity concerning the finale comes from the fact that unlike the rest of the title it is anchored within a questionable setting, and the obstacles which were excellent throughout the earlier stages of the title, are nothing but a nuisance during this particular level. The ingenuity of water level, or the excitement which came with the castle playground, is nowhere to be found within the title’s finale, and it is rather disappointing, as the otherwise great title ends with a rather anti-climactic sequence which may leave a lot of players feeling deflated, and to some extent disappointed.
Human Fall Flat is a fantastic physics-based puzzle game that takes a simple concept and executes it perfectly, with a powerful physics engine hiding behind the simple looking façade. Pushing and pulling has never been so much fun.
Human: Fall Flat is certainly one of the better puzzlers to arrive on console and though it’s a real shame to see a lack of attention being shown to the co-op offering, that mode in itself may just be some of the best local multiplayer fun available on Xbox One.
'Human Fall Flat' is a brilliant, remarkably funny twist on classic platforming and puzzle solving. Its problems are minor: the controls and audio are a bit rough around the edges, and a few of the puzzles are too simple for their own good. Whatever it lacks is easily replaced by simple elegance in both level design and personality.
With the ability to play this alone or co-op, plenty of ways are out there to create chaos. That doesn't mean it is all well and dandy, as holding on to objects can be a bit wonky and playing solo shouldn't be done in long play sessions. That being said, I still really enjoyed what this crazy game tried to do.
Human: Fall Flat is a clever game with a minimalist look that will hook you with its puzzles and with the humorous way its main protagonist goes around doing things. Bob is bad at this. Like, really bad, but that's already half the fun! If you're looking for a fun 3D physics-based puzzle game with a decent-sized campaign and plenty of objectives to complete then Human: Fall Flat is just what you need.
Human: Fall Flat is pretty good. It may be another awkwardly controlled game with a robust physics system, but neither is overbearing enough to drag down the game's enjoyment factor. It comes in at a good length, there are multiple ways to solve puzzles, and the co-op really makes things enjoyable. The camera can be nauseating if you're sensitive to such things, but if you can handle it, you'll find a game that's just as ridiculously fun as some of its contemporaries.
Human Fall Flat has some issues, but it’s one of the few games I’ve played recently where it weaves into the gameplay in rather enjoyable ways. This works even better with other people, making me realize why the game has gotten so much online publicity. It doesn’t thrive off of one gimmick, and is successful and captivating because of that.
With fantastic level design, the fumbling humorous Human, and even the partially absent soundtrack, Human: Fall Flat is a blast to play. Although short-lived--your play time could vary as it is a puzzle game--Human: Fall Flat is a most welcomed momentary distraction to the more serious and heavy AAA games we have been recently getting flooded with.
The port of Human Fall Flat to the Nintendo Switch is ok but far from great. The game is definitely a worthwhile play if you like phyics-based puzzles, but maybe pick it up on a light discount.
Human: Fall Flat is a fun-filled experience that is best played with others. While you can pursue the journey of builder Bob alone, there’s just no comparison in sharing such an adventure with a friend. Think Snipperclips and Gang Beasts stirred in an alcoholic punch before trying your hand at parkour. This may give you an idea of the clumsy capers that await in this side-splitting unconventional little title.
An abrupt ending that doesn't have much of a climax and some moments of fist-clenching frustration keep Human: Fall Flat from the upper echelons of puzzle gaming, but it's still something I plan on going back to with friends. Plus, it lets you draw on your character, leading to the butt you see in all of the screenshots. Apparently, I wasn't the only one who thought this was hilarious. This one was for you, Laura!
In the end Human: Fall Flat is exactly what I expected it would be, but with more to it than I anticipated. I loved digging through each area. Even when Bob fell to his death, respawning and trying again never bothered me. The simplistic design and clever physics-based puzzles offer up an enjoyable romp that is more than worth the price of admission.
There’s no denying that Human Fall Flat has charm, and the developer should be commended for crafting a good time in an unexpected setting and style – there’s really nothing else quite like it.
Human: Fall Flat’s slapstick controls and ridiculous animation do a great job of making repeated, frustrating, and unfair failure at physics puzzles seem fun for a while. And when that fun runs out, you can extend it by bringing in a friend and drawing silly things on your goofball character. If you don’t play it, watch someone play it.
Creative puzzles and real physics make Human Fall Flat quite fun when playing alone and even better in cooperative mode. Some technical problems and bugs don't take the fun factor, but it is noticeable a lack of polishing in gameplay and visuals.
Review in Portuguese | Read full review
Human: Fall Flat has its endearing, satisfying moments and its aggravating moments. The physics are fun to play around with and present a challenge, but the wonky camera movement is a weakness that’s hard to overlook.
Human: Fall Flat is elegant in its gameplay and boasts delightful graphics. No matter how frustrated I got at not being able to solve puzzles, I kept at it because of just how enjoyable it was. The soundtrack that accompanies Human: Fall Flat works wonders also, and I loved how bright and vibrant the game was from start to finish.
Human: Fall Flat might concern the adventures of a floppy limbed chap who ambles about the place, solving puzzles and whatnot but the game itself does anything but, instead raising the bar for a genre that so desperately needed a game to champion its cause and not another half-baked experiment to invite further derision. How nice it is then, to have one of the former and not one more of the latter.
Human Fall Flat could possibly be the next big goofy indie game with odd controls and it's also one of the most enjoyable cooperative physics-based puzzlers around.
Human: Fall Flat is a incredibly funny collection of physic puzzles that make a lot a fun (mostly) because of the clumsy motion sequences of the main character. If you're looking for the next goat simulator and can bring some creativity to the table, you should definitely check out this game.
Review in German | Read full review
Human: Fall Flat is an interesting game. We control very flimsy white creature looking like simplified Michelin Man with physics pulled out straight out of Euphoria Engine. It's combined to give us a boring game that can be enjoyed with someone else. It's really better to watch someone play it than to play it yourself.
Review in Polish | Read full review
Human Fall Flat is a game that’s aware of how unusual it is and builds to its own strengths. Bob’s ungainly controls work particularly well in the invitingly designed worlds that let you play around, cheat and conspire with a co-op buddy.
All in all, Human: Fall Flat is a sometimes frustrating and often fun experience. With split-screen multiplayer available, you can even enjoy the struggle with a friend as you try to waddle your way to victory.
Human Fall Flat recognises a simple truth - People falling down is hilarious, and when they're seemingly impervious to damage that's just an added guilt-free bonus. Playing as a wobbly, awkward avatar takes a lot of getting used to, and perhaps you never really get used to it at all, but the game leaves each level wide open to a variety of solutions to suit your own personal style. Tackling the five-to-six hour long adventure solo isn't entirely recommended, so if possible we'd definitely encourage getting a second player to join in on the fun, even if the game's performance takes a hit. While online multiplayer is sadly missing, we reckon that you and a fellow human might really fall for this little puzzler. Over and over and over again.
You can smash, grab, pull, push and doing some other stuff. Things don't come easy, though: Human: Fall Flat is a challenging game with a difficult system control, something in between Goat Simulator, The Talos Principle and Surgeon Simulator. A game that can be fun and frustrating at the same time.
Review in Italian | Read full review
With a very solid and impressive physics engine, Human: Fall Flat can be a real fun and enjoyable experience. Specially if you bring in a friend for a co-op play.
Review in Persian | Read full review
Human: Fall Flat is a quirky game with a few hiccups here and there, but the core experience is unique and the development team has embraced this uniqueness and made something more memorable and entertaining than I honestly thought it would be. A good game that challenges you to think outside of the box, Human: Fall Flat is a very short game, but one worth playing all the same.
Physics-based puzzle games are a tough nut to crack. Make the game too hard and the player leaves the game frustrated, never to return to the thumb contorting nightmare they just experienced. Make the game too easy and the player leaves disappointed, thinking about the untapped potential of the game they just played. Human: Fall Flat attempts to balance this difficulty teeter-totter by keeping the mechanics simple (all you can do is grab things and jump) but increasing the complexity of the situation you need to apply the mechanics in. While there is the occasional stumble, Human: Fall Flat manages to stay on its feet to the end.
Human: Fall Flat could use some more content to keep players coming back, and sometimes Bob can be more than a little frustrating. But overall I enjoyed the use of motion controls and originality when it came to the levels and gameplay.
An original, yet conceptually flawed puzzler means that Human: Fall Flat, falls a bit, well, flat. However, the local co-op enabled by the Switch means that this is a worthwhile game to play through with a friend (just be sure to buy an extra controller!)
Human: Fall Flat seems like the kind of game that was conceived at a party where someone asked “what would it be like to control a character who's already drunk?” Unfortunately, the game falls a wee bit short in terms of depth and gameplay. While it does have bits of drunken fun and charm, it would be better used as a mini-game in a larger game, similar to playing the Doom mini-game in Wolfenstein. There's some fun and experimentation to be had in Human: Fall Flat, but be prepared for the hangover that follows.
Human: Fall Flat is not going to change the world, but it's certainly a welcome distraction from it. Just make sure you have a second full controller set-up or it becomes a very lonesome experience.
Human: Fall Flat is a reasonably enjoyable puzzle platforming experience – especially if you bring a buddy along for the ride. Although its wacky controls and simplistic visuals may trip it up along the way, its solid variety of puzzles and beautiful music stop it from falling flat on its face.
Bob's adventure is an interesting one, full of genuinely clever moments, often funny and with some cool tracks interspersed into the otherwise silent world. But these can't save the game from some absolute, teeth gnashing difficult moments.
Human Fall Flat is a physics-based puzzler with a pleasant sense of humor, a cute main character, nice puzzles, and clean, inviting environs, but all of these positives bite the dust when the basic mechanic of the game makes you gnash your teeth with frustration.
Human: Fall Flat has awkward controls and camera angles that make even basic actions a chore to execute. Luckily, the ragdoll physics puzzles, combined with a fun co-op function, can keep you entertained throughout Bob’s short journey.
Human: Fall Flat is a platformer with puzzle elements but mostly, this is a game that stands out for its frustrating mechanics - which is not a negative element by itself, as the game's main component is based on trying to get the main character to overcome objects under an unusual physics engine. There is some fun to it but it feels the game relies way too much on this characteristic.
Review in Portuguese | Read full review
Ultimately, it’s a little difficult to really understand what the developer was aiming for here. It seems more like it was a project from someone who was simply inspired by the entertainment value of stuff like Octodad than a game that is really looking to break out with its own identity. The potential’s there, but it’s all a little to raw for its own good.
YouTubers and veterans of this genre may be able to find something to enjoy in Human: Fall Flat. It’s charming narrator, funny and wonky animations, and opportunities for priceless reactions will most likely make this game popular with content creators on sites like YouTube and Twitch. That being said, the game’s boring beginning, glitches, and bland low poly art style won’t do much for the average gamer. Human: Fall Flat does not have enough substance to keep most people engaged — those with low patience for this sort of experience may be better off watching Markiplier or Jacksepticeye play this game than purchasing it for yourself.
Human: Fall Flat on Nintendo Switch is neither good if labelled as a purposely "bad" game, nor as a physics puzzler. Why? It is purely because the controls make things more aggravating than hilarious, and, secondly, due to how uninspiring the puzzles themselves are. That's why.