Top Critic Average
About all Knack is good for is inspiring new and creative curses. I certainly spent more time improvising strings of epithets at its substandard gameplay than I did improvising strings of combo attacks. The only thing I actually enjoyed about Knack were the cutscenes. It's the best cartoon that's ever been presented with real-time graphics... broken up by some of the worst action gaming I've seen in years. Let me know when someone's uploaded an edit of Knack's cutscenes to YouTube, because I'd love to revisit the story without all the swearing in between.
The chapters are so long, they become tedious, even on the surprisingly vicious "Normal" difficulty setting. The challenge of the game could be a draw, but when coupled with the nonsensical morass of Knack's fantasy, there's no good reason to keep pushing forward. Without a clear center, Cerny's game feels as hollow and vulnerable as its hero, a pile of disparate parts all too ready to crumble at a moment's notice.
With all this said though, Knack is a game you need to have. I say "have" because you will want to keep playing Knack. Much like Jak & Daxter, which I have gone back and played numerous times since originally completing, Knack has that same allure. It is an accomplishment not many games can tout. If you picked up the PlayStation 4, you owe it to yourself to pick this game up: You owe it to the kid inside you and the friends you know who don't know how to have fun anymore. Knack may not be the most revolutionary game, but it is yet another promise from team Sony for what the company plans to achieve with the PS4. A promise I am glad I experienced. You will be too.
Knack is definitely a walk down memory lane and ironically the old school gaming mechanics used by Japan Studio work quite well on the PS4. However for a next-gen title, there is something lacking in the game and although the graphics do look nice, I was expecting a little more "wow" when it comes to the graphical abilities of this next-gen console, including some whacky new gameplay modes. However even though Knack didn't deliver on these two categories, there is something uniquely refreshing about this game that is quite addictive and very enjoyable, provided you don't get caught in a bout of controller rage.
Knack may well get a lot of flak for not seeming to be a "true" next gen game, but what it is is a lot of fun, and those who are nostalgic for the likes of Crash Bandicoot and Jak and Daxter should at least try it out as Knack follows along their path faithfully.
No matter how linear or repetitive the levels are you'll still enjoy taking everything in. Knack manages to be magical regardless of its weaknesses and personally I hope the little relic monster gets another chance to shine in a future title.
The biggest issue with Knack is that it delivers on a completely different experience than you would expect: a tricky yet rewarding old-school game brought kicking and screaming into a brand new generation was always going to confuse people. But it's a lot of fun, and despite frustration through poor checkpointing, Knack is far from a bad game. In fact, there's potential for this to become a cult favourite among gamers. It looks like a family-friendly game, but this one is aimed at the hardcore players, and when you consider it's a new IP for a new console, that's kind of brave.
Knack isn't going into the PlayStation 4 launch with a ridiculous amount of hype, but the end product seems like it'll be one of the better original titles to come out of the system's early exclusives. It hits enough checkboxes to warrant a look, but that $60 price should call for some thought before you buy in.
Knack offers a refreshing return to the PSone platformers of old. The title may not be particularly ambitious, but it has a nostalgic quality that can make it difficult to put down. Checkpoint hiccups, framerate issues, and difficulty spikes prevent it from reaching its maximum potential – but much like the titular hero himself, the title will definitely grow on you.
It's not the next blockbuster platformer you'd want out of a launch title, but you need a break from shooters or want something with some personality, Knack is worth a look.
While not the best in the platformer genre, and it can be very frustrating at times, Knack offers a family-friendly game that is fun, unique and lasts just long enough to keep the kids entertained until PSN offers up something better. It's certainly no Crash Bandicoot or Spyro, but it is a game you should pick up in the PS4 launch window.
A charming adventure, Knack will also push your frustrations to the limit with the occasional cheap death and discouraging checkpoints that will force you to replay sections of each chapter. Combat can be broken down into punching everything in sight, but the challenge is welcomed for those looking for a throwback to classic games that weren't afraid about being labeled as hard.
Knack is a new-age throwback to a time when you could get away with telling stupid, fun stories about mascots beating up goblins in a simple, three-button brawler. It's also a fine showcase for the PS4's horsepower that doesn't paint its world primarily in grey and brown.
Knack is a great game that is full of nostalgia and old school gameplay. However its mediocre story telling and main character's voice acting stop it from achieving perfection.
While I wish the player had more of a decision on when to grow and shrink in size or when to absorb other types of items, there's a simplicity to Knack that just works.
Knack has left me a little confused. While at times the game is awkward, annoying, uninspired, and even boring, it also manages to be fun, beautiful and rewarding at others. In the end though, if the question is would I recommend this game, the answer would probably be no. The local co-op is a great addition but not enough to sell the game (let alone a new console), while the gameplay is so old-fashioned you might as well dig out the PS1 and play Crash Bandicoot instead.
Knack fails to bring anything exciting to the next-gen table. The features it advertises either do what they claim and nothing more, or they have a glaring flaw dragging down the experience. Those looking for a reason to jump onto the next-gen bandwagon will find no reassurance from Knack.
Knack has its moments, and PlayStation 4 owners starved for something to play on their shiny new console will appreciate that the game actually becomes more fun to play the second time around, allowing it to keep players busy during the several month drought that seems to follow every system launch. But had Knack released as it plays now at any time other than a new system's launch, it would have been overlooked and overshadowed without a second glance.
Knack is technically impressive with its utilization of extreme particle physics and bringing to life what could have easily been a Dreamworks animated film, but the gameplay does little to really satisfy. Players who seek a challenge may find enjoyment in tackling the tougher difficulties, but most won't find enough satisfying game or story behind the technical demonstration to warrant classifying this as a great PS4 experience. If you simply can't wait for more PS4 releases, Knack isn't a terrible game, but it will be forgotten very quickly as more titles beyond the launch period are released.
It's just a bit disappointing that the full package comes together in such an unremarkable way. Knack has its own little thing going here, and it's good enough for what it is, but I doubt there's much about it we'll remember in five years.
The story is simple-yet-charming and the characters are all very obvious in their roles but make them no less likeable. However, the lack of innovation in the controls department on a new console in an exclusive game, the lack of any online multiplayer longevity and noticeable frame-rate drops make this a tough one to justify buying at full price. Thankfully, now it isn't necessary to worry about that as, at time of writing, it is very easily found for a much lower price and, thus, well worth a play through.
Knack's enjoyable enough in its own right but it's undeniably as straight down the middle as you can get, unwavering in its commitment to the average. Not much comes across as particularly awful, but then again nothing in it's all that great. Those expecting a platforming adventure in a vein similar to Crash Bandicoot would do well to steer well clear.
Knack is easily the low point of the PS4's launch. The game squanders its potential at every opportunity. What could have been an interesting mascot character for the PlayStation is instead the very definition of mediocrity. Boring combat, unimaginative platforming, and some flawed design decisions bring down Knack. Even with the extremely limited selection of launch titles, there's no reason to choose Knack over anything else. Those looking for a kid-friendly game would be much better off shelling out the extra money for Skylanders or Lego Marvel. There's nothing to recommend Knack, and it's destined to join the ever-growing pile of low-budget launch titles that nobody remembers.
Knack probably looked great on the drawing board. Had I been one of the developers in the room, I would've been excited to get started. But I wouldn't have expected that somewhere along the way, we would've stopped implementing ideas to expand upon that admittedly rock solid foundation.
With the way it looks and how simple it is, it's easy to think Knack is a game for kids. And while that may be the intent, it doesn't make Knack any less dull. Whether you're five or 25, Knack is boring throughout its 10-hour duration. If you're looking for something to introduce you to the PlayStation 4, there are far better options than Knack.
There's some great design here, but it's joined by some poor choices and visuals. While children may have a blast, the difficulty and controls are a bit strange, as if they weren't designed with them in mind but everything else was. It's just utterly average and repetitive, despite there being an underlying potential for something superb.
Console launches typically feature two types of games. There's innovative genre-defining icons... and then there are the games that will be forgotten in a few months time. While Cerny may have defined a generation of platformers with Crash Bandicoot, Knack will be as fondly remembered as Genji: Days of the Blade is today.
Knack doesn't really do anything exceptionally well, and squanders your willingness to like it by constantly working against you. Yeah, I'm talking about both the game and the character again.
Knack is one of the launch titles for the long-awaited PlayStation 4. Being a launch title, there's some pressure for it to perform well and become a sort of benchmark for future console-exclusive games. With Mark Cerny and SCE Japan Studios at the hem, Knack's got the kind of backing and developer pedigree that should make it a hit. But, as with Knack's size, our enjoyment proved to grow and diminish with each minute spent in the game.
That's "Knack's" bottom line. It's a solid concept with horrible execution. I can't recommend paying $60 for this bare-boned experience, when it feels more like a $20 digital download title. If "Knack" does well enough to warrant a sequel, lets hope they rebuild him.
Knack seems to have no ambition beyond wowing you with rendering lots of objects, making it feel like an overlong tech demo. If parents are looking for some cartoon fun to keep the children occupied... well... the PlayStation 4 has a knack for playing blurays, too.
Knack is certainly not a game you'd want to introduce your brand new console purchase with, and though it's playable enough, it's not exactly something you'll want to.
New IPs can be a risky proposition. Add a new console into the mix and the idea becomes even more daunting. Although I applaud the developers of Japan Studio for taking this risk, 'Knack' simply was unable to live up to expectations, and its difficulty negates its possibilities as a great family title. The story was less than exciting, the gameplay was repetitive, and the entire experience felt like one big missed opportunity as a flagship game for the PlayStation 4. 'Knack' has some interesting moments, but they were short lived and never fully realized. Gamers picking up a PlayStation 4 shouldn't cross 'Knack' off their list, but they may want to start with a different title.
Knack would have been a passable game twenty years ago, but now it just feels tired and uninspired. It's a bland, boring adventure, made only more frustrating by its sheer difficulty curve and questionable design choices. There's a soul somewhere in this golem, but it's buried under a pile of ancient video game dreck.
Knack, while conceptually interesting, never rises above being an OK platformer without any real positive memorable aspects, but plenty of frustrating ones. If you've ever wondered what a tech demo turned into a full-fledged game would be like, Knack is—or very much feels—like that.
Knack's basic gameplay foundation is a solid one, but with extremely poor, numbingly repetitive level design and an absolutely absurd difficulty level, it is mostly an exercise in frustration, and one of the unfortunate low points of the PS4 launch lineup.
Towards the end, at least, there are a couple of levels where the checkpoint balancing isn't quite so bad, and this also coincides with some better level design. By this stage you may also have unlocked a couple of gadgets that allow you to do things like slow down time or increase your damage multiplier. The rest of the game may be shallow, bland and repetitive, but here you get a sense of the kind of game Knack could have been if it had only dared to be a bit more complex in every respect.
It's an average effort with an interesting concept for a protagonist and a game that lasts for several days only because it's unnecessarily padded and punitive to a fault. Knack may be built on the blocks of charm and difficulty, but by the fourth level, those blocks topple over into a pile of excess tedium.
Knack is not only a miserably boring action game, but it features one of the worst heroes ever made. Knack is easy to kill, stupid looking and part of an adventure that will never end. This PlayStation 4 game is too difficult for kids and too generic for adults. It's a disappointing failure on just about every level.
Knack does have that one good idea — the character gets bigger, the character gets smaller — which is enhanced by the idea of making him big with other materials like wood and ice. But it's never really explored. You're constantly being forced to shed all of your collected relics to activate an elevator, or something, or receive a large cache of relics before a big fight. Size is controlled by the situation, not the other way around, and so this system never feels as fluid as it could.