Wheels Of Aurelia
Wheels of Aurelia is about the road trip not the destination, we’re told. Santa Ragione should feel proud of their efforts to bring to light stories and events in Italy’s history, in educating a generation that may well be less aware of them. I’m just not certain that this was the best way to impart what they learned.
But it would be remiss to end on a negative for this review of a very, very special game. Wheels of Aurelia is a narrative triumph, with dialogue that has more to say than the vast majority of games would ever dare.
Wheels of Aurelia is unlike any game I've played. It's 1970's style and original approach to story telling make for an experience you won't find anywhere else. Good or bad is a matter of opinion; what we have here is something new and for that alone, it's a road worth taking!
Wheels of Auerlia has potential but squanders its opportunities to say something.
Tally Wheels of Aurelia was the most difficult summary that I have ever written, in my head I had the idea, for whom this game? She gives the player? Is it worth it to buy it to fans of graphic novels? But, upon further reflection, I realized that the Wheels of Aurelia does not give the players anything. The entire journey is reduced to a simple trip with a disgusting physics, where the car felt like iron on the ice. The trip, which does not carry anything unusual, the dialogue simplistic, and the story of the characters uninteresting.
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