Top Critic Average
A short, calm exploration of a beautiful island, where the conversations are like talking to real people. As an introduction to the larger world of Eastshade it's great, but Leaving Lyndow doesn't quite manage to stand on its own feet as a separate game.
If you're a fan of walking simulators, then Leaving Lyndow is a short game in which you'll experience a bittersweet moment in Clara's life. It can be completed in less than two hours at most, so do keep that in mind if you're considering getting it.
Leaving Lyndow is a good first effort from the team at Eastshade Studios. I had fun with this short adventure, and I look forward to seeing what they do with their next project thanks to everything they've learned with the development of Leaving Lyndow. If you're a fan of walking simulators and are looking for a short but solid one to play, this one should be good to scratch that it itch.
Leaving Lyndow surmounts the limits of its length to address the emotional unrest that comes with leaving home for the first time, but its puzzles and character models leave much to be desired.
Overall, Eastshade Studio has a good setting primed ready for their main game, Eastshade. The environments are beautiful and the interactions are cleverly done, let's just hope that they sort out the mouth masks, the stuttering, blurring, and the framerate before Eastshade arrives.
Leaving Lyndow initially sets a worrying proposal. An exploration game (read: walking simulator), and a run time of less than an hour. But there’s more to Leaving Lyndow than you may initially think, and ultimately it does what it does pretty well.
Leaving Lyndow has some promising aspects, but overall it's a frustrating experience. The puzzle sections are poorly thought out and mostly implemented to impede the player's progress and extend the running time for a little while longer, while the technical hiccups shatter your story immersion.