Top Critic Average
Agents of Mayhem is a fun game, it might get a little repetitive now and then, but with solid controls and a great combat system it's a delight to play. If you're missing Saint's Row and Crackdown, this could be the game for you.
I’ve compared Agents of Mayhem to Saints Row a lot in this review, and perhaps some of you reading might think that unfair. I think it’s entirely appropriate, however, since at their core they are essentially the same game, and there’s even some canon crossover happening between the two. Agents of Mayhem is just a stripped down Saints Row with less charm and character, less willingness to embrace its own silliness, and dreams of being something like Crackdown. There are too many player characters with not enough customisation, and little point to there being so many for the lack of unique content in this title. Well done, Volition, you spent four years making a terrible version of one of your most beloved franchises. Please don’t do this with whatever comes next for Saints Row.
Agents of Mayhem is many things, but mostly it's what happens when the development studio responsible for one of the raunchiest game series dials back the dildos and gives its heroes a little more maturity and humanity. It's something special. Like Uranus.
Playing through Agents of Mayhem is a mixed bag, with great ideas thrown out the window in favor of explosions, and the creative messages lost in the process. The game ends up feeling unfinished.
Somewhere between the explosions, the jokes and the generic gameplay, there is some brilliancy to be found. The huge roster of weapons, upgrades and add-ons for the weapons and abilities that changes how you deal with your enemies, that also changes completely every time you change an agent. There's much fun to be had with Agents of Mayhem, but don't expect some deep touchy story to discuss for the evening – the story is on the level of a B level cartoon, but the jokes sparks some good laughs.
The mileage you get out of Agents of MAYHEM will depend on where your tastes lie. If you loved the humour from the Saints Row franchise, like to make your own fun in an open world and enjoy some over-the-top story telling then I am sure you will get a kick out of Agents of MAYHEM.
Volition has done something great with Agents of Mayhem. It does a good job at being a spin-off that can stand on its own, providing players with a lot of content and a lot of variety to keep them busy for a long time. Fans of open world games and/or the Saints Row series definitely need to play this game.
The game is really fun, but has more quantity than quality that can make it tiring fast with a myriad of bugs that still need to be fixed. Not to mention PC gamers are well out of luck as it isn’t well optimised for it yet.
Volition brought their trademark flair to their first non-Saints Row game in awhile and it definitely shows in Agents of Mayhem. If you want an over the top, explosion filled, machismo spouting, and action packed single player, then you are in for a wild ride. Agents of Mayhem brings not only this, but oh-so much more for fans of Volition’s patented brand of gameplay and humor.
Agents of Mayhem is an exaggerated, fun and challenging game. The combat is simple and frenetic, and the possibility to combine different agents with a variety of skills and styles makes the game fun to play. This also shows that Volition continues getting better without losing its sense of humor and characteristic style, nor the courage to make something new. The only problems are its technical issues and the small variety of missions.
Review in Portuguese | Read full review
Agents of Mayhem is funny and at times over the top ridiculous with its frenetic action and original story, if you are looking for a game that can get you out of your mundane life or move away from the negativity spreading across the world, why not just cue the action music and blast your way to an explosive fun time...LOL
Agents of Mayhem proudly barrels out into the world as a robust and absolutely fun single player experience. If you want an escape from the grimdark settings of most modern games, but still want to make things go boom, you should stop reading and pick it up now. Above all else, Agents of Mayhem is a master class in fun.
Fans of Saints Row and Crackdown will find common ground in their love for this game. With all the humor and over the top antics of Saints Row, and the explosive, action, super powered combat of Microsoft's Crackdown franchise, Agents of Mayhem is a rip roaring good time for fans of third person, sandbox shooters.
Agents of Mayhem may not be the best open world action game but it is full of awesome gameplay, satisfying exploration, and diverse characters that help keep the experience fresh.
Agents of Mayhem may take place in the Saints Row universe, but this adventure title has its own bizarre cast of vulgar misfits aiming to save the world from mad scientists.
Considering this is essentially a different brand and hopefully the first game of many, it certainly stands on its own as a quality open-world game. Just don't be surprised if it gets a stronger sequel down the line.
Few would consider the combat in the various Saints Row games particularly memorable, so it's surprising to discover that the frantic, fast paced battles and excellent agent switching gameplay end up being the true heroes of Agents of Mayhem. While it's disappointing that the open world feels surplus to requirements at times, it's the 80s cartoon atmosphere and absorbing upgrade system that also help ensure that this is more than just a Saints Row spin-off.
The team behind Saints Row showcase their balls of steel by taking the plunge into the deep end and taking you along for the rough and ready ride that is Agents of Mayhem.
I'll be honest. I expected to come out of Agents of Mayhem wishing that Volition simply made Saints Row V instead. But now? Now I'm looking forward to what other trouble this budding agency can get itself into, and that's saying something.
Agents of Mayhem is succesfully trying to buy the Saints Row series more vacation time. Volition has shown once again that they're best at making "cool" games where impossible does not exist. This time, they also tried to make a better quality genre mix, which introduces some freshness.
Review in Polish | Read full review
If subtlety was a person, I'm pretty sure the Agents of Mayhem would tell them to "suck it". It flies its flag of in-your-face attitude with pride and does it so well, that you can almost forgive it for making really lame jokes about things like Uranus. If you're looking for some unadulterated adult fun, then I recommend becoming an Agent of Mayhem today.
Agents of Mayhem is Volition trying something new with a bit of their longstanding franchises mixed in, and they mostly do a great job at forging new paths. It has a few bugs and it's not perfect, but it makes for an excellent new game with a heck of a lot of character.
All in all, Agents of Mayhem is a solid effort. Fantastic heroes, ridiculous satire, and bombastic action make it a game you should check out even if the final product isn't as polished as it could be.
The new game from Volition is a good action-adventure that's really enjoyable thanks to its twelve characters and funny actions. It is also full of incredible activities, but it's really a shame that there is no multiplayer mode to enjoy its colorful open-world along with your friends.
Review in Italian | Read full review
You'll definitely want to return to Agents of Mayhem again and again. Games' shortcomings will become irrelevant as soon as you start a new mission, pick your favorite agents from the diverse roster and have a lot of fun.
Review in Russian | Read full review
Each agent comes with their own personality and back story. Each time you do a mission to unlock a new agent, you get a nice little introduction to who they were before everything went to shit.
Agents of Mayhem is one of the most entertaining open world shooters of this generation thanks to its fast paced combat and innovative team-up system. Sadly, Volition‘s latest is far from perfect, as poor vehicle handling, annoying performance issues and a few nasty bugs conspire to drag down the overall experience.
But, for all the negatives I have with Agents of Mayhem, there is one over ruling factor which makes this a game that has still brought me a lot of joy. And that’s in the madness it brings.
Agents of Mayhem had a lot to live up to with a built franchise like Saints Row, but I feel the spinoff accomplishes its goal and more. The open world was a fun world to play with and the story is very charming and enjoyable. The only real flaw with the game is it can drop in frame rates and there were a few bugs that required me to restart the game but none of that was a deal breaker.
Agents of Mayhem delivers high-octane action with an enticing character progression system that has you tweaking and testing out fun and efficient upgrades in combat. Once the battle is over, however, you're left to either wander a listless city out of the compulsory desire to complete every tedious task or grab a vehicle and drive 300mph to the next scripted objective simply to keep the adrenaline rushing. There's no denying Agents of Mayhem boasts enough content to last dozens of hours, but with no multiplayer and few surprises, what you get out of it all depends on your expectations going in.
From a creative standpoint, Agents of Mayhem is great. Its world stands on its own, looks good, and is hilariously written well… for the most part. Playing around with the agents' special abilities can even be fun, but many missions felt repetitive and dull. If the world of Agents of Mayhem intrigues you, I would recommend diving into it — just know that under the hood, its missions and open world aren't as creative as the rest of the game.
Agents Of Mayhem is a highly entertaining, open world third person action game. It’s world and character design provide a unique and interesting take on the genre and combined with the animated cutscenes make for an overall enjoyable gameplay experience. It is let down by it’s repetitive mission structure and lack of online modes, but would still recommend it to any fans of Saints Row or anyone looking to experience a quirky take on the third person shooter genre.
Agents of Mayhem is an interesting experiment, but with short legs. While on one hand we have twelve agents all different and fun to use in fast-paced and dynamic gameplay mechanics, on the other hand we have a gameplay experience ruined mostly for the repetition of missions background and the copious presence of bugs And glitch ready to let you start over again a great run.
Review in Italian | Read full review
If you're looking for something to keep you busy and entertained, Agents of Mayhem brings it in spades. However, if you get bored of doing the same things over and over again, you might not get what you want from it.
Ultimately I had a great time becoming an agent; I laughed, I shoot a bunch of baddies, and I grew to love the Agents of Mayhem. There is quite a bit of content here and this won't blow anyone away as far as mission design or open world games goes, but I couldn't stop smiling, laughing, and playing until it was finished, regardless of its flaws.
As a spin-off and follow-up to Saints Row 4, Agents of Mayhem is an imperfect start that wields enormous potential. The agent-switch mechanism is so effective in encouraging player strategy that I'm not willing to write it off yet. But if there's anything to learn from Volition's past, it's that the pressure to reinvent and outdo itself is still very much on, and even more so now with Agents of Mayhem's future.
Agents of Mayhem is a good action game with a tremendous generic feeling. Albeit it is fun to play, sadly it doesn't have anything that makes it shine like other games, even less like those like of the Saints Row series. If you play it you could enjoy a really good time; just don't expect anything outstanding.
Review in Spanish | Read full review
At the end of the day, even with it's issues, Agents of Mayhem is still a fun experience that anyone who is a fan of hero shooters or the previous Saints Row titles will be able to enjoy. Shooting hoards of Legion scum won't get old any time soon.
Agents of Mayhem came out with great hopes, offering a wonderful open world and a unique style of play, with many unique characters to choose from, but faced a storyline that was used in many film and games, It was put to fill the void no more, I would have been pleased if a cooperative play mode was added to increase the fun that could have made us overlook the bad story just for the fun of playing with friends.
Review in Arabic | Read full review
Fundamentally Agents of Mayhem is a fun game, but Volition's effort to achieve great ambitions at the shadow of Saints Row cut off the the potential to do more. Its roster of characters poses a charming personality and the perspective it gives us of Seoul looks amazing, but beyond the meticulous options in personalization and the fluid combat gameplay, there is a lack of cohesion and too much repetitiveness.
Review in Spanish | Read full review
It may not consistently live up to the standards of Volition's recent pedigree, but Agents of Mayhem's cackling supervillains, destructive vigilantism and satisfying combat make for a jolly good open-world adventure nonetheless.
Agents of Mayhem does a good job paying homage to the cartoon and live-action TV heroes of the 80s and 90s, and revels in the absurd tropes and idiosyncrasies of those inspirations. A broad and goofy arsenal of unique weapons and gadgets and the ability to switch characters on the fly to access complementary abilities offers some solid combat and good mindless fun, but due to some unpolished writing and repetitive environments and enemy types, it doesn't fully live up to its heroic potential.
Agents of Mayhem is a step back from the trippy, superpowered hijinks of Saints Row IV and Gat Out of Hell. The cast is colorful and eventually, you'll open up the game enough that you'll have fun, but for a Saints Row veteran, you'll always feel like a little bit is missing. There a definite highlights here and there, but otherwise Agents of Mayhem treads water most of the time. Fun, but not amazing.
But despite these technical flaws, I still had a really fun time messing around with the agents. Enjoying Agents of Mayhem is sort of like watching a cartoon you used to love without the rose-colored glasses of nostalgia or the naivete of youth. You'll get more of a kick laughing at it, rather than with, but there's a smile on your face either way.
Agents of Mayhem would be a good product if Saint's Row did not exist. It has a simple and linear development. And that makes it boring during the most time of the adventure. The best thing of the game: the possibilities of the Agents.
Review in Spanish | Read full review
Agents of Mayhem is a strange game. I did enjoy much of my time with it, but I kept wishing it was a fully-fledged Saints Row sequel, not some alternate universe spin-off with less content. I didn't expect all that much going in, but by the end, I wanted more than I got.
The presentation, the characters, the gameplay -- Agents of Mayhem feels like a great game in spots. It's got all the Saints Row style that you're accustomed to seeing from Volition, but it lacks in features when compared to other open world games of this nature.
Agents of Mayhem clearly lacks a cooperative story mode and more varied missions that could make the game more fun. So, it's left to pull itself out of the secondary marshes thanks to well-designed characters, humorous dialogues and a pretty visuals.
Review in Russian | Read full review
Volition is back with yet another action packed game, filled with doubtful humor and silly designed characters. Agents of Mayhem may feel like a new Saints Row in almost every aspect – but it still offers plenty of entertaining gameplay.
Review in Swedish | Read full review
Agents of Mayhem is one of those games with so much potential that just doesn't quite reach the heights it probably could. That being said, it's exhilarating combat and unique character system have me looking forward to a more polished, more fully conceived sequel.
Agents of Mayhem is a solid shooter with a neat character switching mechanic and an infectious sense of fun. It's biggest problem is an over-reliance on sending you into samey-looking lairs, performing the same hacking mini-game ad infinitum, and engaging in much the same activities over and over again. At its best when you're in the midst of a frantic battle, Agents of Mayhem grows very repetitive, very fast, but scratch beneath its surface, and you'll find hidden depths. There's also something strangely compulsive – almost hypnotically so – about playing AoM. Let it get its hooks into you and you'll likely be pursuing 100%. Simple, straightforward, fun, it's hard to resist.
Agents of Mayhem is a game that tries and accomplishes a lot of things, but a general lack of ambition and mechanics that are often sluggish weigh down the overall experience.
We're living in a post-Saints Row world where Volition wants to bring players something new, but familiar to the table, and for the most part, Agents of Mayhem fills that void. It retains Saints Row's sense of humor and mayhem all while adding in team-oriented gameplay. It's the agents and their individual stories that steal the show thanks to snappy writing, bizarre scenarios, and perfect comedic timing. The story itself is a highlight thanks to the insane villains, although it takes a few chapters before things pick up. It's disappointing that the remaining activities are so repetitive and lack the imagination of what Volition is known for, and with a myriad of technical issues, it feels like Agents of Mayhem was shoved out the door earlier than it should have. Still, despite a few hiccups, there are still hours of fun to be had with Agents of Mayhem. It may not be the best open-world game out there, but like its predecessors, it stands out in a sea of AAA titles that take themselves far too seriously.
Despite its shortcomings, I enjoyed my time with Agents of Mayhem. I would love to see a patch in the future that would allow online cooperative play, but I can also understand why Volition elected to focus on making this a single player experience first and foremost.
Agents of Mayhem manages to make its own identity while still retaining the spirit of the series that inspired it. With a visually pleasing art direction, pleasantly entertaining combat and a plot that easily ate up thirty hours of my time, it's the kind of experience that is perfect for turning your brain off. There's an art to making video game junkfood like this and Volition haven't lost their touch yet.
If you're one of those who love apocalyptic environment and or do not consider themselves the usual fan of mighty heroes, then Agents of Mayhem is for you and thats because of its challenging gameplay done in groups that would make you sit and play for hours, but don't forget that the campaign, in terms of storyline, is not as rich as its gameplay and this would definitely make the players unhappy. True that we can't ignore the charmful city of Seoul, being in the middle of a chaotic war, but the frame reductions we encountered in the PS4 version of the game really did hurt our joy, we hope that the current issues will be solved as the developers launch the first day updates so that more and more enthusiasts would play Agents of Mayhem.
Review in Persian | Read full review
Agents of Mayhem deserves praise for its supporting art-style, voice-acting and excellent characters. However, it lacks the missions and gameplay that these parts deserve.
I enjoyed a huge number of Missions in Agents of mayhem not because of the content of the game itself but because of the great diversity in the design of the characters and the existence of 14 personalities, so I was impressed with the Futuristic design of Seoul City and the many customizations options for heroes and their abilities, but the game is very repetitive and presenting similar content for over 30 hours, and a silly story of naive events as if you are watching a vulgar TV series.
Review in Arabic | Read full review
There's a lot to love in Agents of Mayhem, which makes the pitfalls harder to swallow. An imaginative story and cast of characters is burdened by an uninspired and soulless open-world. Exciting character combat gets pushed out of the limelight by notable slowdown and other bugs that inhibit gameplay. In a day where open-world games are evolving and giving players a lot more depth, meaning, and life, Agents of Mayhem feels like a step backwards. Volition ought to consider either abandoning or stepping up the open-world if they decide to continue the franchise.
Agents of Mayhem is a fun game, but it's also lacking in what we've come to expect from the makers of one of the funniest franchises since Rockstar's Grand Theft Auto 3 stole our hearts nearly two decades ago.
Agents of Mayhem is by no means a bad game, but it lacks ambition. That's particularly damning since it spawns from a franchise that rarely held back. If you want to blow up robots, collect some items, and hear amusing humor, then Agents of Mayhem fits the bill. If you're looking for something as off-the-wall as the Saint's Row franchise at its best, this is not it. There are enough glimmers of greatness and individually well-executed moments that it can be easy to forgive the bland filler. If you can't get past that, though, then there's not enough meaty content here to make it a satisfying experience.
It’s definitely a fun game if you just want to lay waste on the world but other than that the gameplay becomes repetitive in time and it made me feel like once I’m done I don’t want to go back and play it. If you’re just looking for another open-world game to dive into, then go ahead and get it but if you’re after a game with an enriching story then this one is not for you.
Soul-less in Seoul, Agents of Mayhem tries to break away from Saints Row and in doing so, loses a lot of Volition's hallmark charm. If you can look past an insignificant narrative, constant monotony and writing that lacks tact, you might be in for some dumb fun.
Agents of Mayhem is a very interesting game with some wild concepts, many of which didn't seem like they would work out. While the combat is enthralling, the mission design surrounding it is consistently disappointing. The city of Seoul is wonderful and begging to be explored, but that's not something Agents of Mayhem encourages through its design. Agents of Mayhem is hit or miss, but has more misses than hits.
Agents of Mayhem utilizes a cool idea of steering a trio of agents, has cool cartoon graphics and proper Saints Row humor. Unfortunately the gameplay leaves a lot to be desired – there’s too much repetitiveness. Joy turns into boredom really quick.
Review in Polish | Read full review
Overall, Agents of Mayhem is incredible fun, but having played Volition's other games, this title seems to be lacking a certain "panache" that their others games had in spades.
Agents Of Mayhem is not a game that I would personally recommend to purchase right away, but there's enough good in the game that it's certainly worth keeping your eyes on when it goes down in price in the future.
Agents of Mayhem is a decent game. It is specifically goof for those who doesn't want to take the game serious, and doesn't want to get punished whenever they do anything. But if you want a game that test your skills and makes you think while playing, then it is not for you. The repetitive missions and the boring city really makes you stop enjoying the game after playing only couple missions
Review in Arabic | Read full review
Shiny visuals, decent enough audio and sharp controls can't rescue Agents of Mayhem from an average review. While it's not worth buying at full price, once it drops to $20 or under it'll certainly be worth a consideration. Hopefully, by then the developer will have implemented some form of online play.
At its worst, Agents of Mayhem is an extremely watered down Crackdown and at its best it's a moderately watered down Saints Row experience. The game's positives just aren't enough to make up for the rest of the game's shortcomings.(...) With so many better alternatives out there, some of them even made by Volition themselves already, there just isn't much of a reason to choose Agents of Mayhem.
Agents of Mayhem has it’s lumps to be sure, but fans of the genre who can look past these issues will find a densely-packed sandbox title that revels in its absurdity. You just might want to wait until Volition irons out those kinks with a patch or two before plunking down your hard-earned cash.
Agents of Mayhem needed more cooking time in the oven, more polish and it would have been a much better game. The different characters is what keeps the game floating, everything else, like the performance and the open world are disappointing. Shooter fans will still have a lot of fun but don’t expect too much before diving in.
When you begin to parody, you run the risk of becoming the joke yourself. While Volition mastered this, they, unfortunately, missed the mark with Agents of Mayhem. There's a lot of fun to be had here but the game itself doesn't seem to want you to have it. If you can head into Agents of Mayhem only wanting solid gameplay with some interesting characters, you're good to go. Anything more will bring mayhem to the experience.
Agents of Mayhem fumbles more than it carries the ball forward for open-world games. There’s fun to be had, but with less frequency than its alternate universe brother, Saints Row. With this, Agents of Mayhem 2 needs to be more focused, and can be the revolution that Saints Row 2 was if they are to amp up the ridiculous and lean in heavier to the comedy that doesn’t rely on cheap jokes and vulgarity to get the point across. For what it is, Agents of Mayhem delivers an action-oriented shooter with lots of playable characters for interesting mix ‘n’ matching that falls short on gameplay and story, but has plenty to do to keep you occupied.
Volition has essentially created their own open world hero shooter in the universe of Saints Row. Taking staple elements that are becoming increasingly popular with each passing day; Hero Characters, Loot Boxes, and Open Worlds. Splicing popular elements from other games has previously worked Volition's favour, but the lack of mission diversity, other than bosses, holds AoM back more than I’d have liked it to. The small world to explore meant things got boring and repetitive. Although, AoM isn’t so long that it becomes a total burden. If you were a fan of Saints Row then Agents of Mayhem could go either way for you, but there are nice nods to the combined universe. But, it can also be lighthearted fun and the humour is on point, as expected from Volition.
Agents of Mayhem is not a “Saint’s Row” and it’s not even close to it! Yet, it’s a great game featuring fun game-play and mechanism that can entertain its players for about 25 hours. If you’ve played all 2017 masterpieces and saved enough credits for the storm of October titles, you’d better buy the game.
Review in Persian | Read full review
You can swap between the three agents you bring into the field instantly, letting you chain their different special attacks together for maximum impact. There are some clever choices here too. Derby star Daisy, for example, has to cool off her minigun by dashing through enemies, which turns a typically boring weapon cooldown mechanic into a renewable power resource.Remember those great characters? Well, practically all their dialogue is bland beyond belief. Much of the writing in Agents of Mayhem is “joke adjacent,” meaning it's delivered with the tone, pacing and structure of a joke, but is not, in actuality, funny in any way.This has likely started to feel like a litany of sins rather than cogent critique, but it's the best way I have of illustrating Agent of Mayhem's failings. It is not felled by any one thing, but is rather undone by a thousand little cuts. Agents of Mayhem heaps theoretical fun on you. Characters, powers, upgrades, tons of missions — it's desperate to for the player to just have fun. It's a noble impulse, but one that it's depressingly incapable of consistently delivering on.
Agents of Mayhem is a step back for Volition after the success of the Saints Row series. While the characters are good and fun, they don't feel larger than life when compared to The Boss and their crew. There aren't as many memorable moments either, and the city of Seoul is wasted. The game is less Agents of Mayhem and more Agents of Mehhem.
Despite fun combat and characters, Agents of Mayhem becomes repetitive and grinding. In trying to chase the popularity of Saints Row, it misses having an identity of its own.
Agents of Mayhem would have been a great rental in days gone by, but today it's an experience that's great for a a short while, but doesn't offer enough to keep players invested for the duration of the campaign.
Agents of Mayhem offers one-note action anchored to a city lacking in soul. In the end, it's hard not to pine for the way things were, when Saints Row was a bright new player on the scene.
Agents of Mayhem has enough gameplay diversity and fun characters to keep you occupied for a few hours, but it won't take long for the repetitive missions, horrendously heavy-handed comedic overtones, and tired gameplay loop to wear on your patience.
As much as it pains us to say this, Agents of Mayhem is a disappointing spin-off to one of the funniest video game franchises. An uninspired setting and uninspired gameplay make for a missable game. And that's too bad, as the Agents clearly had some potential as characters.
Review in French | Read full review
Agents of Mayhem should be a good game, however it seems like Deep Silver wanted to do another Saints Row game and did things that way instead. Unlike when Capcom did this with Resident Evil and created the great Devil May Cry series, Deep Silver just made a Saints Row game with a different label on it. You'd think that after so many games in that series that we would get something different, but we didn't.
Agents of Mayhem screams mediocrity at every turn, and while it introduces some fun mechanics, it ultimately boils down to a boring FPS mishmash. It fails to stand out in any remarkable way, the attempts at humor doing it no favors.
Agents of Mayhem does exactly what it says on the tin. It's chaotic. The cast of characters are memorable and fun as hell to play. The humor is well delivered and not forced. It's just a shame more imagination wasn't put into the objective-based gameplay at its core.
Agents of Mayhem is an uninteresting experience that has been offered in far better ways throughout the history of open-world shooters. That's not to say that it's bad - in fact, for a mediocre game, it can certainly be a fun distraction for a couple of hours. Unfortunately, its potential was thrown from a window, and what we got here is a repetitive shoot-fest that's enjoyable only when there isn't something better to play.
With just a little bit more variety and a lot less repetition, Agents of Mayhem could have been an entertaining game. It’s not a bad game, nor is it a particularly good one. There were pockets of fun in the game, for sure, but this is a mostly forgettable experience.
Agents of Mayhem is a generic take on the city open world shooter. A diverse cast of heroes and a few funny one liners save it from being downright bad, but its repetitive missions and bland world firmly solidify its mediocrity.
Agents of Mayhem fails as caretaker of the Saints Row dildo-torch, with passable gameplay and characters the only vague upsides in its a repetitive, bug-ridden sandbox.